Just like the P47 from Airborne doc. (wich is imo great for that map). Move out of the area OR get Anti air unit.
And lol wtf the chat.....
P47 is not the same it does not one shot axis tanks and you know that. It takes a lot of p47 call ins to do that or some very very lucky ones. Often times you do not have time to get out of the area it is pretty hard to dodge. |
>complains about loitering plane
>refuses to get anti air
and btw rocket nobody sees your playercard, its set to private.
In like 5 seconds you can look it up I don't hide under another name in the forums.
Yes because making multiple flak trucks is going to do a lot of good how long to you reckon that they would stay alive. CAS would probably destroy them before the plane was shot down. No gaurantee there going to shoot down the CAS plane. Everyone knows its completely broken and erases all USF armor.
Also yours is set to private as well
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The thing that can make CAS dominate, is the spam of inf with plenty of munis for upgrades, topped off with air support that really allows you to dominate (aka cheese), but it is possible for a good enemy to pick you to pieces with armour, so long as they keep your army in check and its not allowed to snow ball.
If you DO decide to teck to P4 with CAS, you are instantly hurting the amount of infatry AND planes you field, because tecking costs plenty of MANPOWER and fuel.. so CAS then becomes more rounded, but not as powerful.
Its powerful for the same reason Mech Assault and Stug Es are powerful, it is one of few Werh doctrines that has some impact without investing teck heavily in manpower, allowing you to field a decent sized infatry force.
How are you going to pick them apart with armor when cas can one shot multiple e8s and anything USF has armor wise in one click of a button. Watch my replay.
http://www.coh2.org/replay/35420/bullshit-cas
I out played this guy and killed multiple tigers with out losing any e8s, then because of CAS I cannot even repair them in my own base. I out played him armor wise. If the e8s would of been able to survive then the attrition of wiping his inf would of started, but no thanks to click of a button he just erases my armor from the game. I keep making more e8s and taking out tigers and he just calls in cas and erases all surviving e8s with one click easy. |
Kinda reminds me situation with Soviets throughout all patches since March, don't you agree?
Though I'm not saying that it is good or justified by Soviet having same poor choices in current meta.
In team games 2v2 and up soviet are often forced into the call in meta simply because USF can't do that we have no late game tank really other than spammed e8s I guess. If USF had a heavy tank commander maybe the soviets wouldn't have to be relied on to bring there heavy armor every battle. |
After latest patch, when OKW was nerfed, the cheesee tactics remain the only ones viable, if you want to win, of course. Anything else you do, you are next to dead. So now, these cheesee tactics are not only easier, but necessary, and they are still failing in almost 50% of cases.
Cheese tactics as in spamming volks w/shreks and obers? I see okw using a lot more rakentenwerfer as it is much better now and effective and iegs and combined arms in general. As well as the p4 commander. I attribute this to the nerf as before it was only volks w/shreks and ober blobs because it was easy and takes little micro but does not work every time now at least. Although when you can have an AT all at an cheap infantry level okw will never stop spamming volks into every strategy. Once again the problem is volks w/shreks. I am all for giving okw a medium tank especially if that delays them from making a JT and the shrek taken away from volks.
Panthers are always effective and much better in pairs and way better then KT. Best front armor better speed going backwards then any allied tank don't understand how you even lose one if I can keep my slow ass shermans alive.
Also this thread was about whermacht "get out of jail abilities" not okw derail johnny. |
Here you go this guy only had half the map and mostly less than half the map early and mid game and still managed to field a pz4 same time as my sherman and a tiger very shortly after my first e8 and was able to call in CAS 3 times.
Examples of how the rifle nade is broken ( you cant be watching every squad on the field at one time it is impossible and you have 0 time to retreat or react unless you somehow see the tiny guy drop to a knee)
How the pz4 if anything needs a nerf especially on its vet system (pz4 is rifle naded and running away with its rear facing sherman chasing not rifle naded shooting it in the rear with its front facing rear of pz4. pz4 still wins possibly cause it vets on 2nd to last shot also never does not pen front of sherman)
How to use blitzkrieg magic escape button even though your tank should be dead from being out played.
Oh yes and how munition staved and how much tech cost hurts whermacht.
http://www.coh2.org/replay/35420/bullshit-cas/page/1#post_id339293 |
If rifle nades are not broken enough where you somehow have to be constantly watching every squad on the field at once some how, Please tell me how CAS isn't a broken crock of shit. Also some examples of how to use the get out of jail blitzkrieg card. |
Squeaky Door is absolutley right, that chart only shows that very high skill players who know all the best builds to get around Werhs tecking costs can get wins with them.
I wouldnt say Werh is too UP atm, but it does struggle 1v1 at anything but the highest levels.
Slight decreases to tecking costs IMO, would just bring them in line. But of course Relic has pretty big changes planned.
Really. Using all the broken CAS tools, especially the stuka loiter that is incredibly broken or the rifle nade wipe machines or stun grenades that stop enemy infantry from there retreat and you can't win with them?
I don't play axis much no secret, but I play against them. Try this make gren blobs, make more gren blobs, get double paks, choose commander with stuka loiter and tiger tank. Paks follow around the tiger at all times. Let tiger and gren blobs wipe opposing infantry. Click stukka loiter on any jacksons or any thing else that stands a small chance at killing or flanking your tiger. Win. My least fav strat to play against. |
Not sure what your playing but HE Shermans are deadly and reliable unless you're firing over certain obstacles or there's an object between the tank and the target which almost all ballistic/explosive weapons suffer when needing to rely on scatter. Every time I play a Sherman HE will point at a raketen or ATG and kill all the crew for the former while forcing the later to go through the process of replacing a gunner or loader. Also ATGs need to land 4 hits(160 damage) to kill a Sherman(640 hp). Shreks need to land 6 hits(120 damage).
Yeah I was being a bit sarcastic just making the point I see no problem with the sherman coming just a bit earlier there is plenty of tools to deal with it and ward it off. If they rushed it then they made other sacrifices to do that grenades bars zooks. It works the same with the ostwind when rushed. An ostwind really screw USF a whole lot worse than a sherman to ost as zooks will not do the job against it you'll just end up wiping your riflemen with out a AT gun it truly has free reign until sherman arrives.
The HE does do well against team weapons but to me it does not do that great against regular mobile infantry. It should strike fear the same way that a ostwind does to riflemen when there zooks are mostly useless against it as it kills you far before you can kill it and forces infantry to insta retreat. |
Also its not volks that are problem here, its the shrecks on them, this always was the problem and always will be, OKW muni penalty is irrelevant as all it does it set the time of first shreck, all of them will end up carrying one anyway over the course of the game and best AT weapon on cheapest, easily sustainable and excellently scaling squad was an invitation for balance problem.
Agreed. My idea is to give them something similar to the PTRS that is not as effective as the shrek is on later armor but is on light vehicles and does mild dmg to shermans etc. Like a Panzerbüchse 39 or Solothurn S-18/1000. Would make sense to me. |