Ok killing infantry is the only thing it is not good at. It has everything that it needs GREAT front armor speed hp and range plus the get out of jail button blitzkreig and smoke(which I am ok with I guess). Umm yes if you drive a 34/85 directly behind the panther and it just sits there letting it happen yeah its going to lose but all you really have to do is turn it so the front armor is facing it and you win or just run away there pretty hard to actually trap with one tank somewhat because of the stupid ass thing where tanks can "phase" through others if the one behind it is not completely stopped.
Maybe it can't fight infantry but in most cases it can also just ignore allied infantry as zooks and ptrs have a very hard time pening it. Also pretty hard to engine disable it as it is too fast for infantry to get behind.
Yes its built to pursue tanks but not going backwards faster than mediums and jackson going forwards with out blitzkrieg, but it has been bullshit from the beginning much like the tiger ace. If soviets had a IS2 ace there would be severe bitching. The jackson should at least be as fast as it as it is a glass cannon and more so needs escape it has range tho I guess.
So no I disagree it already basicly has 0 drawbacks other than it is not good at killing infantry so why could you not nerf its backward speed or at least take blitzkeig away from any tank reversing. |
Way I look at it is if you take away or nerf demo charges then rifle nade has a timer to go off after it lands. Stun grenades are just about as broken. Nerf demos then nerf both of those. |
Ho-ly shit. Just when Alex was getting all chill, and worth reading, a long comes Zyllen, shit poster of the 1st degree.
Axis fan bois are the Sith confirmed. When one drops, another takes his place. Always two there are.
We should erect a memorial wall for the all the fallen sith lords axis fanboys that have come and gone.
Welp, here is to another 6 months of reading shit poster extraordinaire.

The lolcake legacy will live on forever within the master and the apprentice.
Lmao. I kinda of miss Vetlolcake hes like that mildy retarded kid at school, because he ate paint chips as a kid, but you keep him around anyway for the laughs.
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What you said above makes me think you have little experience with Okw and little 1v1 experience because it's pure theory crafting. If you would experience more often the marvelous mg34 you would think twice before using it. In my case, if I don't build kubel, it usually means that I will build no suppressing unit throughout the game.
The suppression sucks but that is going to be fixed I think it will be much more viable after the patch. Usually the only experience I get with the mg34 is when I am fighting it or I steal it as I am repulsed to play as OKW. I do that quite often stealing german support weapons is like Christmas especially mortars as USF. Just depends It might not be as use full in 1v1 flanking is easier, but 2v2 and up I see the mg34 do alright and it is about to get a lot better.
What I meant above tho was I would love to see okw get mg34 instead of the kubel as far as playing against okw because the 34 is more easily flanked, comes out slow and the kubel can just be repaired faster then 2 riflemen can dps it down. I suppose okw need the kubel for 1v1 though. |
woops meant to edit |
Shermans and T34's don't cost 175 fuel now do they. Unbelievable.
Your comparing apples to oranges if your talking about the panthers cost. A tank that can do anything for 175 fuel vs a t-34 that is pretty much worthless right now and a panther can easily beat two shermans which would cost 220 fuel but can't even pen the front of a panther.
And oh yeah with out blitzkreig panther goes faster in reverse than sherman going forwards makes sense. |
And what that purpose may be? I think alot of people - including allied hardcore fans - will be more pleased if kubel will be swiched with Mg34 because you will basicaly replace a unit that is quite useful in startgame at least with a unit with a dubious usefulness throughout the game. Let's not pretend we don't know Mg34 is shit and Kubel is useful.
I would much rather see the mg34 over the kubel simply because of how fast it can get to cut off points especially on open maps where you cannot really sneak around it or garrison in nearby buildings the kubel can really screw over USF early on if they go lieut and the okw player has good micro.
I don't feel the mg34 is shit tho it does a huge amount of dps with the ap rounds button and generally is going to stay around a lot longer than the kubel and get a lot more overall use unless the above is acomplished. I'd rather have a mg34 than a maxim or even a 50 cal I think. Maxim is complete shit now. |
You are not entirely right.
I can agree only about crit repairs that it should be more expensive.
But the rest?
Do Wehrmacht have 6 man squads on weapon teams? no, but their team weapons are stronger and they are not exposed to powerful rifle nade.
Do they have 6 man squads on any basic infantry? no (only Opstruppen) - No, but they have better fire power than others.
Do they have Demo charges with which to 1 shot any russian squad with no warning or chance of avoiding? No (cant expect to have a mine sweeper in every part of the map, and even if you do, you dont always watch when they run onto vps). Do allies have powerful, sluggish TD or AT gun with cheat wall ability? This is pudding cause we can take all day and night talking about who has what... Tho demos are easy to avoid. 100% with sweeper but even without them you can avoid 7/10 with smart microing.
Can they hop out of any vehicle and instantly repair engine damage? no, but they have smoke/blitz which are more useful in my opinion
Do they have doctrines with self repair? no, again, do USF have heavy tank? Etc etc...
Do the Wehermacht have the magic aircraft of divine guidance making all damage done to a tank significantly increase? (Marked target) No, but OKW has, while OST has iDelete strafe for 110ammo
We can go like this all day... Why Axis' upgrade are free from unlocking? etc etc... but that's not the point.
So, markt target in unrealistic? But Panther drivindg with speed of 80-90km/h is not unrealistic? It's even more.
Don't compare Sherman's smoke because it's completly different and it won't save you when you have almost 0 HP.
What repair ability has to do with it? Nothing. It does not matter if you repair it behind the lines with ability or infantry. It does not matter.
Smoke is amazing and it's fine.
It's insanely stupid blitzkrieg which makes tanks like race cars, not to mention, it should be offensinve ability, not defensive.
Today I was able to get out with almost dead Panther 3 times becasue of blitzkrieg. Of course, I was glad with it, but was it objectively all right? Not at all. It's complelty agasint design of this ability and totally unrealistic.
+1
Australian Magic for President! |
Ok yes, you are right about the topic propably not belonging here. I'm still relatively new here so please don't judge me to harshly for that. You might be right about counterspamming them. I was mainly talking in function of the OKW though so next time I'll make a ton of volks I suppose.
Sorry about our earlier misunderstanding. I appreciate you taking the time to share your opinion with me.
Cheers mate welcome. |
Same with p47s, they will follow you to your base, keep comming, rape anything they find clumped up in the base.
Huge difference it does way less dog and most of the time will not even one shot a pz4 and the rockets are inaccurate. Stuka cas does not miss and one shots anything other than 152 and IS2 but still takes them to about 1/4 - 1/2 hp. There is no denying Stuka cas is broken as fuck and oh yeah it's cheaper than p47s. Also if you have an okw teammate there
Buildings that they start he game with and will eventually make that counter the p47s with out you having to do anything. |