Ass engies, are more like sturms...
Which are getting buffed this patch because you know... they don't cut it enough vs mainline infantry. The rest of your post is your personal opinion but doesn't synergy with the game design.
Thread: Pfuss vs AssEngi20 Aug 2021, 09:05 AM
Which are getting buffed this patch because you know... they don't cut it enough vs mainline infantry. The rest of your post is your personal opinion but doesn't synergy with the game design. In: COH2 Balance |
Thread: Pfuss vs AssEngi19 Aug 2021, 08:16 AM
What does it have to do with AssEngi? For the record you stated that the encounter is fine because AssEngi have utilities and it is included in their price to which and responded Pfuss as well. In: COH2 Balance |
Thread: Pfuss vs AssEngi18 Aug 2021, 14:21 PM
Pfuss aren't Penals and have their own utility box: G43, +7 vision range, snare and flare. And I've never said they should win from running in the open. In: COH2 Balance |
Thread: Pfuss vs AssEngi18 Aug 2021, 12:19 PM
So I did some test and found out that it is roughly 50/50 if assengies engage from 20-25 meters and my suspicion about PPsH guards were wrong. My earlier results seemed like consisted from borderline best case scenarios. You use them to ambush, cutting retreat path, bait and flank etc... The problem here is Pfuss will simply melt them before they could do anything. And Pfuss aren't obers or pgrens. In: COH2 Balance |
Thread: Pfuss vs AssEngi17 Aug 2021, 17:53 PM
How can they fill a similar role to Sturm if they lose badly vs pfuss even when you manage to sneak them close enough. AssEng are only good at close combat but still lose vs a versatile unit with the best condition possible. In: COH2 Balance |
Thread: The state of Sturmtiger17 Aug 2021, 15:31 PM
Guess the balance team nerfed Path vision on team weapon for a reason: they could hardcounter the Sturmtiger ![]() In: COH2 Balance |
Thread: The state of Sturmtiger17 Aug 2021, 09:28 AM
Why don't you show us evidence of Airborn hardcountering Sturmtiger instead of always using your superior posture in any thread you participate in. In: COH2 Balance |
Thread: Pfuss vs AssEngi17 Aug 2021, 08:40 AM
What are you trying to demonstrate here? That if you spawn both squads on each other AssEng win? Cool then show me how you do it on a real environment. In: COH2 Balance |
Thread: Pfuss vs AssEngi17 Aug 2021, 07:01 AM
Since I can't play the game, because my stupid ass decided to fly over the handlebars off the bike, I'll spare some time for OP and rest off you. Perform unrealistic tests, obtain unrealistic results. ![]() In: COH2 Balance |
Thread: CoH2 Summer 2021 Balance Patch - BETA16 Aug 2021, 17:01 PM
They didn't kill it, the blob did after the HMG retreat, Scott is supposedly the unit to counter team weapons with its barrage but yet even 3 of them a close range can't put an HMG to less than 50% in what is equivalent of 1 barrage fired by 3 Scott in one salvo. In: Lobby |
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