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Thread: Move StuG III-G to T2 or T2.525 Jan 2016, 08:35 AM
Can we have Sherman T2 as well? and Stuart T1. You can move the pak T3 to balance it. In: COH2 Balance |
Thread: Axis panzershrek spam blobs- i'm losing it25 Jan 2016, 08:20 AM
OKW is designed to blob shrecks. OKW took the early advantage: Blob + Luch into T3 You took the early advantage vs OKW: Blob + raken into T3/KT Sometime it is better to let the OKW player win the early game so he get greedy and build some tanks and forget he only knows to blob so you wreck him and finally win the game. In: COH2 Balance |
Thread: I like the paratrooper doctrine25 Jan 2016, 08:06 AM
I decided to play intensively Para during a month, i went down from top200 to top700 in 1sv1 and 2vs2, now I gaining rank again since I don't use it anymore Para and pathfinders are too expensive and too squishy and they do not have smoke nades. No smoke = in trouble vs a defensive Ostheer Too expensive = Heavy MP bleed vs OKW with 1 or 2 LEIG or vs Luch This + the nerf of the bombing run. The doctrine is funny and I think a lot of people like it, but it is definitively not meta in this current state of the game. You have 3 basic doctrines (including Para). Armor is basically really good if you decide to go T1 and T2, the M30 you get CP9 is a really good Tank Destroyer (zero dps vs infantry) for your late game. Infantry company is good if you plan to go T2 first (captain), M1919 on your rifles make them beasty, you can build sandbags wall and plant mines, you can call a mortar if you want, you have a useful off-map arty and if you really need it a Priest to arty your enemy position. I do not recommend you to build the mortar or the priest every game, see if you really need them. Next you have 5 other commanders you may drop as warspoil or buy it as DLC. To make it short if you decide to buy some: Perhsing commander and Calliope commander are the best one. The other 3 are far less interesting and require you to gain some skill in the game and gameplay to correctly use them and gain benefice from. |
Thread: Allies is almost impossible to lose in 3v3/4v425 Jan 2016, 07:47 AM
Can I have some of your salt, its for my popcorn. In: COH2 Gameplay |
Thread: Do you prefer the "new" OKW or the "original" OKW Part II24 Jan 2016, 08:49 AM
Voted Other, New OKW doesn't address the principal issue: volks spam every game. Old OKW was probably going to be a pain to balance. Looking forward to see OKW side upgrades implemented and reduce the brainless abilities/shreck spam. In: COH2 Balance |
Thread: American Mortar - what happened23 Jan 2016, 11:47 AM
Why do USF need mortars AND Pak Howie? Pack howi was crap at that time, I guess Relic decided to buff it (along with the ISG) instead of adding a proper mortar. The mortar itself during the alpha was pretty much crap as well and we're not gonna see any mortar soon if Relic doesn't change their design strategy. Only hope to add more diversity in USF gameplay is downgrading ATgun T0 unlocked with Lieutenant/Captain and that's pretty much it without breaking the balance. In term of diversity, Relic is fucked with USF, there are not enough stock units to switch from tiers to tiers or to move doctrinal. BTW, you could also ask why do USF need Pak and Scott because they're supposed to do the same job. In: COH2 Gameplay |
Thread: Calliope commander every single game22 Jan 2016, 13:54 PM
1 AT gun and 1 RF squad is enough to keep Panther away. Don't know where you want to go but Ostheer can field 1 Pwerfer and clean the area of ATgun and mine field and next you drive your panther. You can also clean a path with a stuka barrage and next drive on the ashes with your panther to the calliope nest. In: COH2 Gameplay |
Thread: Calliope commander every single game22 Jan 2016, 11:58 AM
If we were playing together you'll see one USF going fast WC51/RM and troll OKW players who try to push too fast too hard But you are wrong on one point, Pershing and Calliope doctrines are the only one viable if you're not aiming to troll your opponents. Calliope is bit more meta than Pershing because you can replace the pershing with IS2/ISU/FF which isn't the case with Calliope/Katy. Now Relic has 2 choices, and we know which one they will take. =>Nerfing Calliope to the ground, so everybody will play Pershing, and then nerfing pershing to the ground so everybody will play the next more performing commander on the USF pool. =>Make other commanders viable (we can dream) so USF players have a real choice between 3-4 commanders like any other factions. In: COH2 Gameplay |
Thread: Popping out of buildings22 Jan 2016, 11:47 AM
The mechanism is stupid, the cost argument is irrelevant because it doesn't stop the mechanism to be stupid. We put red smoke to allow players to counter-play off-map arty, off-map plane strike and still those abilities are much more expensive but there is no other counterplay than wiring/mining the entire map to counter this mechanism. So to deny a one click mechanism with huge impact you need to constantly micro your engineers to mine and wire every single building. Obviously all of this while your opponent don't and can focus on choke points combats. Imo, you shouldn't be able to pop out building if your opponent have enough vision on it to see which units are inside. This would be a great limit to the ability. So you cannot pop out of a building next to a unit and destroy it just because there is absolutely no way for him to react in time. In: COH2 Balance |
Thread: Panzer III21 Jan 2016, 08:52 AM
I don't think Relic will add any new stock units anytime soon and I'm pretty sure OP wanted it doctrinal. Only thing Relic did in the past is switching a doctrinal unit with a stock one. So if we consider Ostheer lack of medium tank design that much impacting today with the meta evolution, which units could be swapped from stock to doctrinal to replace Stug-E or Puma and having it T2 unlocked after BP2. I'll say Stug-G for the Puma. So Ostheer has access to a light armored unit countering fairly well Stuart/T76/Sherman and the Stug-G could take place in those doctrine with an increased CP requirement. In: COH2 Gameplay |
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