We had different era of modding team, Cruzz and MrSmith had a different approach than Sander and SturmPanther. Then the bias isn't about Axis vs Allied but making their preferred factions dominating over the other.
Ostheer and Soviet + OKW on teamgame leaving USF and UKF behind because they didn't give a fuck about them.
Globally in their way to mod the game they forget factions should have PRO and CONS, they always worked to make the CONS relative to their preferred factions the less impactful possible when they couldn't simply eliminated them. 7 Cons upgrade and Vet3.OberGrenadiers being imo the pic of this vision alongside with the multiplication of giving extensive vision through commanders for OKW.
The game under Cruzz and MrSmith direction was much more balanced and I remember that even if I didn't agree with all what they were doing they had a balanced vision of what they wanted to implement meaning they thought of how the opposing faction would be doing.
Once they left, the balance went down to focusing on Sov, Ostheer and OKW to reduce/remove their weaknesses with little consideration for the overall balance of the game.
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