4v4 playerbase is actually quite big in comparison to other game modes.
We could crowdfund mapmakers to create some brand new flashy 4v4 maps.

Thread: Does 4vs4 deserve more attention from relic? (CoH3?)5 Jun 2018, 13:11 PM
4v4 playerbase is actually quite big in comparison to other game modes. We could crowdfund mapmakers to create some brand new flashy 4v4 maps. In: COH2 Gameplay |
Thread: Best allied faction for 4v4?1 Jun 2018, 13:57 PM
IMO Soviets are the best because they are not crippled by absence of certain tools like game designers decided to do with other factions just to make them different. In: Lobby |
Thread: OBK buildings in disadvantage1 Jun 2018, 11:06 AM
What the fuck is OBK Oberkommando. Don't be that guy. In: COH2 Balance |
Thread: Lower the Price of OKW Panzerschreck1 Jun 2018, 08:12 AM
+it provides you a warm clothes too. Warm clothes OP, Relic nurf plz cuz historical accuracy hurr durr In: COH2 Balance |
Thread: Lets talk about USF Tactical Support Company28 May 2018, 16:56 PM
Every other faction has either non-doc rocket arty or good non-doc recon options, so every recon run/rocket arty doctrine is in some way "good arty in a doctrine with such good recon". I don't see any problem here for USF. On top of that - Caliope is probably less lethal than any other unit of this class IMO. In: COH2 Balance |
Thread: Fixing arty fests in 4v4s28 May 2018, 15:40 PM
Mapmakers say that creating new maps for 4v4 mode is exponentially harder than 1v1 maps. Things get worse when you try to gather people to playtest freshly created map, only few paricipate and provide only little feedback, then map goes live, everyone shits on it and it get removed. I wouldn't say that there is absolutely no chance that we will get new 4v4 maps, but it heavily depends on mapmakers' and players' coordinated effort and public's willingness to participate in map creation process is quite a factor here. In: COH2 Balance |
Thread: Fixing arty fests in 4v4s28 May 2018, 13:35 PM
Most of 4v4 problems (arty fest problem included) are coming from maps. They are too small or too narrow and have not enough points for 8 players. In: COH2 Balance |
Thread: Ostruppen having an MP40 upgrade23 May 2018, 09:28 AM
Assault Grenadiers is already what you're looking for. Why create duplicate option? I can see your point, I just disagree that there should be "offensive option" for a defensive unit if there is already pretty much the same unit. In: COH2 Balance |
Thread: Bring back two man/woman soviet snipers [poll]21 May 2018, 09:26 AM
Soviet sniper should have better RoF than Ost one because it fights 5 man Volks, while Ost sniper fights 4 man Tommies. ![]() In: COH2 Balance |
Thread: My greatest fear for COH 218 May 2018, 11:58 AM
If somebody should have got off the horse, it was german supply system in the era of mechanized warfare BOOM! Roasted! In: COH2 Gameplay |