| Do you think Brummbar is able to go toe-to-toe against double ATG? In my humble experience it does, basically combining HE Sherman and Churchill strengths.
 Maybe it should trade some of the frontal armour for the health increase - roughly the same survivability but more consistent and less RNG? I think KV-1 and Churchill had same changes in the past
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| What do you think?
 Imo it's a bit overperforming but I am Allies-biased af
 Maybe it could use some nerfs, not directly to the damage/aoe/scatter, but main gun arc radius or something?
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| Walking Stukas wipe potential. All other rocket arties give you at least some kind of chance to react, even panzerwerfer which also shoots its volley really fast. But stukas... 
 Maybe I am heavily Allies-biased, maybe OKW actually need such strong rocket arty but it's still un-fun for me personally, as the question inquires
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| I agree that Volksgrenadiers might be too versatile for their cost, including solid AI performance with STGs, having snare and excellent anti-cover and anti-garrison capabilities with flame grenade (not to mention scavenging decrewed team weapons but that's minor). However, I personally don't have much trouble against them if the map doesn't have much shotblockers, so Vickers HMG and UC deal with OKW infantry pushes quite well. I struggle against them on maps like Elst and Statschtudt though but that might be L2p issue.
 However, one point I'd like to make is that I absolutely cannot do anything against double ISG. They shred infantry, team weapons and mortar emplacement like paper. If anyone knows what to do against that, I'm all ears.
 
 (should mention that I exclusively play 2v2)
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| Unless those units are cannon-fodder, IMO. Or do not act well in later stages of game, where they can be easly overrun by  vetted infantry on any mechanised(yes-yes, ASS grens, im talking about u) 
Make Conscripts non-doc 0 cp call in infantry Kappa | 
| USF Adaptive Defense Company
 Theme: Emphasis on the defensive approach to the battle.
 
 Unit and Ability Roster
 
 
 Slot 1: Riflemen defense
 
 Riflemen are able to build sandbags, lay mines, etc.
 
 
 Slot 2: Advanced Fighting Positions
 
 Able to upgrade fighting positions with extra health and armor
 
 
 Slot 3: M1919
 
 Gives access to the M1919 LMGs
 
 
 Slot 4: Recon overflight
 
 Standard aerial reconnaissance
 
 
 Slot 5: Perimeter Overwatch
 
 Copy of the Royal Artillery ability
 
 
 
 Strategies and Rational
 
 USF feels like overly aggression-oriented faction. Perhaps this commander would fill some gaps in the arsenal of the American army and ways to counter enemy blobs other than own blobs.
 
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| Do Churchil Crocodile and KV8 use actually different models from regular Churchill and KV1, asset-wise? If no, does that mean it is theoretically possible to have M4 Sherman Zippo with regular Sherman model? | 
| UKF Royal Air Force
 Theme: Consolidating and utilizing the might of the RAF. Let the bastards know who won the Battle of Britain
 
 Unit and Ability Roster
 
 Slot 1: Recon plane
 
 Standard recon plane
 
 
 Slot 2: Supply drop
 
 Drop-in supply of fuel, similar to Luftwaffe supply/Soviet Industry/Lend Lease drop
 
 
 Slot 3: Paratroopers squad
 
 360 mp 4 man squad (5 if bolstered).
 Armed with Lee-Enfields, able to upgrade to Sten guns (non-silenced).
 Abilities include Mills bomb and WP grenade.
 
 Personally I'd strongly prefer if they simply paradropped in, not landed in a glider.
 
 
 Slot 4: Anti-infantry strafe
 
 Similar to anti-infantry strafe of Soviet Advanced Warfare or USF Tactical support
 
 
 Slot 5: Sector assault
 
 Mix between OKW Overwatch sector assault, Zeroing Artillery and Air supremacy. Bombers will do continue to perform bombing runs in the designated area as long as sight is maintained.
 
 
 
 Strategies and Rational
 
 RAF is a huge branch that feels somewhat underrepresented in CoH2. Abilities that include planes are scattered among different commanders with 1 or 2 per.
 
 Commandos as a unit seem as a cheesy unit with a very strict niche and Paratroopers will bridge the gap between defense oriented IS and offense oriented commandos. Also, UKF seem to lack infantry diversity in general.
 
 British faction in general design is very defense-oriented one with few commanders offering offensive options (I'd say only Commandos, Mobile Assault or Royal Artillery).
 
 
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| a potential Mediterranean theater. 
If it's either North Africa or Italy (or Both) I guess it would be Germany/Italy vs Britain/USA? I wonder how they would approach Italian design. I guess if they focus on early war stuff, which also opens possibility of a French faction.
 
However, "early war stuff" is really weird already in Coh2, where supposedly USSR is using early stuff with commanders unlocking later improved tech, while Wehrmacht gets MG42, Stg44, PIV Ausf G and Panther which is quite far from early war stuff. | 
| Conscripts could really use some offensive options. Maybe combining AT nades and Molotovs into single upgrade and adding 3rd upgrade in T0 HQ - DP28 or SVT40s?
 The weapon could have special DP28-Conscript stats to account for veterancy, avoiding the MG34 exterminators situation.
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