" I love finding that the elegantly simple system design that not only maximizes player experience relative to dev. cost, but is also robust enough to withstand the chaos an open world will throw at it. "
-snip-
"working as a Designer/Scripter for Character Animation and AI, often paired with programmers, animators and technical artists. I've also served in a production role, creating and carrying out a production plan for two smaller prototype projects at United Front.
I tend to be pretty quick at learning new development tools. I'm self taught in a variety of in-house animation state machines (Dr.V at Rockstar Games and Freeman at United Front Games) and I have experience scripting in C# and developing in Unity."
If hes a Senior Game Designer I'm not sure if that takes the same role as "lead game designer" but also might mean hes closer to the top of the list.
