This was probably the most retarded game of COH2 I've ever played and I'm pretty embarrassed it took me this long to beat this guy. It's kind of hilarious though.
Any advice on how to beat noobs who do this faster? I'm thinking I should have just planted more Smines or bunkers everywhere, because this was the most annoying thing ever to play against.
Apparently an IS-2 can beat two PZiVs, but I was tired of microing around all the conscripts and probably could have done better but it came down to RNG I think.
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Post History of sluzbenik
Thread: Seven Little Conscripts and an IS-217 Mar 2014, 09:21 AM
In: Replays |
Thread: Sniper Clown Car17 Mar 2014, 03:25 AM
But if we go for the extreme, someone with pure better micro and APM will just be unbeatable, despite the tactics or strategy you might pull. That would be fine. That's what separates the top 1% from the rest of the world. Ideally, in a game that scales with regard to skill, you should have some units that are really difficult to use properly, but when microed well, are very, very powerful. It's not quite on the same scale but the M10 and T70 are examples. That's how you raise the game's skill cap. Ketten pushing in COH is another example, doing it is actually not that easy, keeping it alive and judging when to quit is another level of skill. But that wasn't an intentional design decision as far as I know...What would be really nice is to have some units that have that kind of skill progression, the better you are the more powerful they are, by design... In: COH2 Balance |
Thread: Sniper Clown Car16 Mar 2014, 23:29 PM
It's funny, after the car nerf everyone stopped doing them when it was all anyone did first 3 months of the game. Then people learned what the faust range actually is and how easy it actually is to micro the cars. It's actually also a micro-balance issue - the Soviet player using 2 cars probably only has 2-3 other units out. That means they can concentrate exclusively on the car micro, keeping the other units to screen. Meanwhile the Ostheer players are frantically trying to maneuver 4-5 T1 units to combat it. Ironically, if snipers were actually cheaper, I think you'd have more of a chance against them because it would increase the micro requirement on the Soviet player as he would have more units to manage. So that's one out of the box idea on how to balance them. Lower health, but cheaper. Meaning sniper spam will still be powerful, but harder to micro. In: COH2 Balance |
Thread: Snipers16 Mar 2014, 23:22 PM
Yeah it's a boring meta when every game you have G43s vs snipers/ppsh. Believe me if they were playing this tournament on Moscow, you'd see sniper cars in great numbers. That said one of my mates and I have come up with what we think is the perfect build to counter the 2v2 double soviet sniper, but it can be countered with good car usage... In: COH2 Balance |
Thread: Snipers16 Mar 2014, 21:12 PM
In 1v1 the problem is PPSH + snipers. There's no way to counter it without the Soviet player really screwing up, the manpower drain is just too significant. They need to either nerf sniper firing speed again, or preferably the PPSH, it's just too good now vs LMGs or G43s. In: COH2 Balance |
Thread: Such BS16 Mar 2014, 21:01 PM
The game isn't balanced, I wouldn't bother playing Ostheer till they nerf PPSHs/somehow fix snipers. There is literally no way to have enough manpower on the field to fight 4 PPSH squads plus snipers because of your cost of teching and constructing buildings. Your only hope is lucky mortar hits or Soviet player error. In: Replays |
Thread: Ultimate guide to further improving coh216 Mar 2014, 05:57 AM
Dude, we have to back up our tanks a lot, isn't that enough? But seriously yeah, I think some of us would like to play Ostheer like Soviets, and you can't do that. But how many rifle nades do you have to dodge a match vs Molotovs? I don't think it's that OP, it's just annoying, like a fly you can't quite swat, over and over. In: COH2 Gameplay |
Thread: Somthing very strange,,, COH2 Beta footage16 Mar 2014, 01:25 AM
Weird, I agree the way the tanks move seems much more realistic, they rock back and forth the way a tank would over rough ground, there seems to be more detail in the way the treads cause dust and snow to spray around...Note the T34s seems to accelerate much slower too. In: COH2 Gameplay |
Thread: Napalms impressions of 1v1 game play 15 Mar 2014, 04:15 AM
![]() In: COH2 Gameplay |
Thread: Which faction do you prefer?13 Mar 2014, 01:24 AM
Soviets, because I don't have to dodge Molotovs all day, the squads rarely get insta-gibbed by anything, and sniper spam is OP. In: COH2 Balance |
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