Grenadier wipes don't bother me, it's the random pgren death. Maybe because grens seems to space out more, I seldom have as much trouble with them. I think they need to seriously re-examine their AOE system.
Right now my solution is simply to retreat at 75% health with Pgrens, anything less and you are at more risk for a wipe on retreat or from AOE weapons...With that change in my play I've managed several vet 3 pgrens today, but it obviously has a very large opportunity cost when you're retreating squads that still have 3 guys.
Profile of sluzbenik
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Broadcast: https://www.twitch.tv/sluzbenik1
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Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality:
United States
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Post History of sluzbenik
Thread: Possible Squad Wipe Solution ?26 Feb 2014, 07:21 AM
In: COH2 Gameplay |
Thread: New battle servers - goodbye to coh2 for bad comps?25 Feb 2014, 20:16 PM
The player lagging is at a disadvantage, the player not lagging has no advantage. There's a difference. It is probably more your ISP than graphics, if it doesn't stutter in single player then stuttering is from your connection when online. Sorry, but this has made multiplayer games so much better for the vast majority of people that I can only recommend budgeting for a new comp. In: COH2 Gameplay |
Thread: **PLEASE READ** Ladders Post-Aftermath Update24 Feb 2014, 10:41 AM
I think there are more than you think, it's just different time zones. Certainly no one I know who's not high will play random ![]() In: Lobby |
Thread: **PLEASE READ** Ladders Post-Aftermath Update24 Feb 2014, 09:15 AM
Not fair for random players to face teams though, I think. Should use the vCOH model. In: Lobby |
Thread: PPSH x3 Aftermath Update23 Feb 2014, 14:39 PM
Could you kindly re-read the entire message? I know I'm making a subtle point here, you might not be able to keep up. Also, a vet 2 PPSH will now beat a no-vet Pgren. In: COH2 Balance |
Thread: PPSH x3 Aftermath Update23 Feb 2014, 07:45 AM
Having played more, it seems to me the PPSh does help cons scale a bit better. But they're a little too good against Panzergrens, which leads to my main problem with the game right now: Ostheer squad wipes. Obviously if you have PPSHes doing more damage to expensive units like Panzergrens, then they are more vulnerable to all the crazy AOE in this game. I swear I haven't had a game since the patch where I was able to keep a Panzergren alive all game. If it's not the mortars, it's the mines, or flame crits. It's becoming really too frustrating to play - I can play Soviets and keep 4 cons alive all game, but Ostheer? No freaking way. Just too much one-shotting. If they can't fix the AOE, they need to redo the upkeep system to be more like vCOHs - Wehrmacht had lower upkeep than the US did, which meant slowly the rifle spam advantage turned into a US disdvantage late game (without supply yard upgrades). This would let Ostheer players lose a unit or two to the one-shot one-squad effects that are all over the game and still compete. In: COH2 Balance |
Thread: Weekend Challenge: Stugs22 Feb 2014, 15:11 PM
Thank you for reviving a Nullist thread! In: COH2 Gameplay |
Thread: Replays Thread! (Replay System is currently down)22 Feb 2014, 06:48 AM
Haven't had many GGs since it's mostly conspam obliterating everything. This one has some good tank battles: https://www.dropbox.com/s/jplqj4emk4g8rck/vs%20levit.rec In: Lobby |
Thread: Useless TIGER ACE after Aftermath Update!!!21 Feb 2014, 21:39 PM
Actually I think the unit itself is now pretty fine, but the mp reduction is too much. You really want to suicide it fast and try to take out more than 800 mp worth of stuff (because you also have to factor in your resource loss). For instance, I played a game vs an IS-2, there was no way I could take out the AT gun, IS-2 and such before he was able to get another IS-2 out, the MP drain was just too much. In: COH2 Gameplay |
Thread: German S mine is definitely a joke21 Feb 2014, 18:14 PM
Soviets? Minesweeper upgrade? How you do plz to tell me? In: Lobby |
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Latest replays uploaded by sluzbenik
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2v3 IN OUR BASEby: sluzbenik map: Lazenrath Ambush1-1,283
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