Don't like this map...But was fun, rather straightforward game.
Guard Motor vs the evil Vet 2 PzIV of doom.
Profile of sluzbenik
General Information
Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality:
United States
Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality:
United States
Signature
Post History of sluzbenik
Thread: Close Game31 Mar 2014, 05:03 AM
In: Replays |
Thread: Do you think this patch is balanced?30 Mar 2014, 17:50 PM
I like the new assymetrical balance of long-range grens vs cons and penals. The problem is grens are too effective at long range. So my brief list: 1) Slightly nerf long-range gren damage so cons have a chance OR increase default Molotov range. Can't do both, or Sov will be totally OP again. 3) Increase M3 long-range DPS and nerf the close range if you want. I really have been trying to use it at range. IT DOES NOT WORK, like that guy's video shows it does no damage at max range and any closer, it gets eaten alive by pios or faust. After that we can look at LMG and G43 efficiency once vetted. I don't think they are a big deal unvetted, but vet 2 is atrocious. I, for one, welcome our new assault pios. They really are fine and add a skill level to the game. Not like it's that hard to hurrah away from them or find some cover if some snot-nosed brat is closing with them. In: COH2 Balance |
Thread: 4v4 (City 17) Terrible, but they won anyway...30 Mar 2014, 02:16 AM
I actually played a 4v4 for fun tonight. I lost two grens and so I just made a wurfer and Panthers. Then I converted all fuel to stuka bombs. A stuka bomb and a railway hit an ISU-152/SU-85 combo at the same time. All in all, it was atrocious. I have a feeling they're losing their pub crowd fast... In: Replays |
Thread: IS-2 vs Stuka29 Mar 2014, 22:09 PM
GG WP. Note to self: DO NOT GO T3 VS SHOCK RIFLE NO MATTER HOW TEMPTING IT IS. In: Replays |
Thread: Standalone America + Germany DLC28 Mar 2014, 22:49 PM
It will help reduce current international tensions. In: COH2 Gameplay |
Thread: Assgrens vs Axis (OP Commander)28 Mar 2014, 19:47 PM
Sage is right. This commander is currently really OP because of the increased teching costs for both factions. The issue is you don't need base buildings, all you need is Battle Phase I for assault nades and that's sorta optional. Which means you can then spam Stug Es and Tigers and S-Mines. Normal Ostheer play does not have this fuel or munitions luxury. If Axis can't beat this commander, who can? In: Replays |
Thread: Win with no base buildings28 Mar 2014, 05:09 AM
In: Replays |
Thread: HOLY POTATOES !!! patch 3/2528 Mar 2014, 03:30 AM
Hey PQ, I posted a replay you might like with Pios-T2-T4...top 200 player so not totally shitty. though he did run into an awful lot of Smines, but what else was I gonna spend my muni on? Here's a thought - you need to buff midrange on cons so they do SOME damage trying to get close. The problem on a lot of maps is yellow cover spots are separated from other ones by about midrange, it is just very very hard to get conscripts in close enough to do much damage without taking way more than you can bear. I think perhaps increasing Molotov range to something just under rifle nade range might be interesting as well. You need some way to force grens out of cover without getting shredded. That's the big issue. In: COH2 Gameplay |
Thread: Your New COH2 GIF28 Mar 2014, 01:14 AM
In: Lobby |
Thread: Proof of Concept28 Mar 2014, 00:58 AM
Not the world's best opponent, but top 200, was like 160 before loss. Pios - some T2 - T4. Stuka bombs! ![]() In: Replays |
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Latest replays uploaded by sluzbenik
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VS
【67thBGR】-Großdeutschland-
YourMom'sPiesSoHotRightNow
Noise of Carpet
backattheranch34
Fractured But Whole
InFamouS_bob
2v3 IN OUR BASEby: sluzbenik map: Lazenrath Ambush1-1,383
107058931368531383048677846773665377592623770636595
Livestreams
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