Haven't seen one lately. Surprise -
I've tried building a few and I can't make good use of them. The range nerf hurts more than the armor nerf - you have to have a spotting squad. If I had a gren in a position where I could spot the Maxim without getting suppressed, then I would be flanking it. So what is the Ostheer sniper supposed to be good for?
Honestly, it needs to be 80 HP if the LOS nerf is going to stay. This is just a totally useless unit, very hard to make pay off now. Not to mention mortars are more likely to kill it than a Soviet sniper. And Guards. Oh God, Guards with their long-range DPS...
No Gren whine please, let's talk about the unit as if they were re-bufing cons. Which they will.
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Broadcast: https://www.twitch.tv/sluzbenik1
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Post History of sluzbenik
Thread: No Love for the Ostheer Sniper12 Apr 2014, 03:38 AM
In: COH2 Balance |
Thread: Cheating in Company of Heroes 2 (news from Relic)11 Apr 2014, 17:10 PM
I guess they're not going to list the players...I can't be arsed to figure it out. But I think they should make them public. I don't want to accidentally team up with a known cheater. Props to Relic for keeping the game clean. In: Lobby |
Thread: Stats reset under consideration11 Apr 2014, 17:01 PM
Will season rank be separate from regular ELO? If not, totally against. I don't want to have to play 30 games vs noobs every season to get decent games. It's bad enough every time you start a new arranged team you have to play 10 games to calibrate... In: Lobby |
Thread: Which Soviet infantry is best at the moment?10 Apr 2014, 22:35 PM
They all perform very different at different ranges. PPSH - point blank only. Cons - short distance, probably lose anyway unless being charged by a noob and already in green cover. Penals - short distance, with flamethrower upgrade they can take a Pgren depending on RNG of flame crits. Guards - long distance with upgrade, I like. Irregulars - depends what weapon they get. Shocks - point blank only. Engineers - useless without flamethrower. May win vs a pio if already in green cover. And point blank now literally means your squad is touching the enemy squad. In fact all of them should be right on top, if they are spread out too much the DPS drops. In: COH2 Gameplay |
Thread: New Soviet Commander on the way!!!10 Apr 2014, 01:52 AM
It was in open beta, no retreat no surrender is literally what it says. It will be pretty OP in good hands if you can micro squads back to base to reinforce instead of losing them. As soon as you activate it, you can't retreat rest of game. Another way they've found to break the core mechanics of COH. And then...MOAR MANPOWER. MOAR CONSCRIPTS. CONSCRIPTS EVERYWHERE. I hope it's not released, tbh. In: Lobby |
Thread: deleting base buildings9 Apr 2014, 18:43 PM
It's another one of those WTF things in COH. They are dugouts. Trenches. In the ground. Yet tanks can't fire over them? K... I hate their look too. I only select my buildings by function key, still can't tell the difference between Ostheer T1 + T2 . In: COH2 Gameplay |
Thread: KV2= Tiger Ace counter?9 Apr 2014, 18:32 PM
I shall have to watch...Any game where BreakingBrad's monster baby is used to defeat him is automatically hall-of-fame worthy in my book. In: Replays |
Thread: You know you play too much COH2 When..9 Apr 2014, 00:22 AM
This thread is full of awkward. In: Lobby |
Thread: Why am I so fly?8 Apr 2014, 21:58 PM
Yo it's the Noise and maybe some don't know me yet but when you automatch me gonna get your eyes wet I'm called the Noise of Carpet and I know how to shag you cry when I make my comeback like a girl on the rag so jes gimme some space while i do my thing You getting rekt with the Tigers I bring all you pros think you're tuff with your 2v2s but Imma teach you the meaning of bad bad news I 'bout had enough of Hans and all you skinny little twerps So step off homeschooler, I gotta go back to work. In: Scrap Yard |
Thread: Balance forum with rank prequisite8 Apr 2014, 18:03 PM
Milka - I don't play 4v4 much anymore but the few I've done recently has shown it really is significantly different with this patch. I have seen some Soviet teams make super great use of combined commanders, and Soviet Industry is particularly powerful in 4v4. The Pgren nerf also helps, as usually you see those blobs of shrekked pgrens running cover for the Panther spam and now they are a lot more vulnerable. It's unfortunate they can't modify things for the different game modes. I am a fan of 4v4, the good teams are talented in a way that is significantly different from 1v1 or 2v2 players, in that they really have insane coordination, great mutual support, and commander strategies that can be highly effective even in the face of game imbalances. But we have to balance from top-down, it should trickle down, right? ![]() In: Site Feedback |
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