It's incompetent game design, pure and simple. With changes this large and this frequent over a less than year period, it's clear there are no guiding principles, no ethos, and no vision of what a highly skilled match of COH2 is supposed to look like.
Balance concerns are easily addressed. Balance is a technical thing, you can do it on spreadsheets really. Having a creative vision that you seek, above all else, to make real is another. I see no evidence of vision in this game anymore. If there was one, we would be proceeding in small balance patches, not these huge lurches that totally alter the characteristics of the armies every few months.
More than anything else, the designers have to sit down and really think about how they want the game to look, what they want the end-state to be. Don't write down things in terms of DPS and ranges, write paragraphs about how you want it to feel, how you want it to play, what you want players to be challenged by when playing both factions.
Once you have that all the spreadsheet balance crap will fall into place, maybe not instantaneously, but slowly and surely.
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Anyway you look at it this teching structure is nutty. I know they took into account the future buffs to Soviet T3 that are coming in making the fuel cost for a single T34 more than a Tiger call-in.
It's just all so FUBAR, I don't know how they can possibly fix it besides trying to extend the mid-game yet again, which should play in Ostheer's favor even if they buff conscripts.
They were closest to making this a decent game with the last patch, fighting off conscript hordes and T34 spam was the price you paid for playing a technically superior Ostheer army.
What they're doing now...is altering the game in such a way that it will probably simply frustrate more people when this patch hits. I am sick of relearning this game's mechanics and viable teching/call-in strats with every single patch.
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'Gratz, more downloads than average daily players!
Also, why does everyone keep falling for the Hansi strat of retreating everything back to his base, letting you take map control, then taking down important enemy units piecemeal from there? At least, I hope it's deliberate.
Just don't over extend and keep your tanks together next time.
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Hilarious game....I wasn't playing very serious because I can't take this game very seriously anymore.
But you get Tigers!
And then you get an IS-2. And then more IS-2s. And a ghetto jacked IS-2 for Axis too.
Total madness. GG WP. Milk disconnected a min or two before the end, and Banana had to take a pee.
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Unranked automatch sounds cool until you realize that people will just totally dick around in it, ie., you might want to legitimately try something new and the other guy will spam mortars and wire them off so you can't get to them or something.
What would be cool is unranked automatch with a limit every month, say 25 games, that way you could try stuff out without having it kill your rank, and the limit would keep people from not playing seriously or going afk, at least to some extent.
Or, and I know this is kind of radical, you could make friends and ask them for games. But this is a tough community, I usually don't get responses from opponents when I ask them for advice.
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Dis map rare species - Soviet map. Green cover everywhere=cons live for more than 15 secs in a firefight.
PENALS.
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Post, and riposte!
Even if you only have my CPM and micro, which suck, you can easily beat 6 maxims with two mortars and an AC.
Fear my 25 AVG CPM, all of you, fear it!
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If you make top 10 in 3v3 or 4v4, I shall be your cupbearer.
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Bears are doing the best in California, they eat a lot of Bare Naked cereal and granola out there.
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Indeed, I've played a few mixed army 2v2s, and everyone was just confused, even with player color on.
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