I don't want the NDA lifted.
The wailing will begin early.
Profile of sluzbenik
General Information
Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality:
United States
Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality:
United States
Signature
Post History of sluzbenik
Thread: Relic - Please lift the NDA12 Jun 2014, 02:59 AM
In: Lobby |
Thread: Public Service Announcement: Radio Intercept 9 Jun 2014, 22:11 PM
You pay me 20 Euro/month, I make-a you nice VPN for watch beautiful Youtube video. You like, yes? In: COH2 Balance |
Thread: A_E's Blast-o-Cast - Edited & Condensed shoutcasts9 Jun 2014, 17:25 PM
Yeah, lack of rewind makes this too difficult really...You have to do camera for the entire cast and then edit your gigantic video file...Getting egotistical Hollywood actors to do a retake is probably less of a pain in the ass than working ion COH2's antiquated replay system. In: COH2 Shoutcasts |
Thread: Public Service Announcement: Radio Intercept 9 Jun 2014, 17:17 PM
It would be great fun if you could use a misinformation ability to provide wrong information! 7:36 An elite Tiger Ace has arrived! The Lulz to be had, as well as believable misinformation. Would need to cost a ton of munis though for balance... In: COH2 Balance |
Thread: Zis Gun Merging Bug9 Jun 2014, 17:09 PM
Punishing, but it can be avoided.. After I had a Guards squad obliterated in one shot by a PZiV getting into a building, I always wait to perform such actions until the enemy tank is on reload. A rifle nade will no doubt do the same thing. I do think its harsh though, what's happening is the damage is being applied to the AT gun crew at the exact same time you're recrewing and it takes ownership of the con members...the code is just failing to take account for this possibility. It should just allow extinction of the AT gun entity with a normal 3 man recrew. Still, your cons will be clumped and might roll damage in this situation too so best to just avoid it. In: COH2 Bugs |
Thread: A_E's Blast-o-Cast - Edited & Condensed shoutcasts9 Jun 2014, 16:33 PM
Great 2nd try A&E....I think everyone can hear how hard it is to do this kind of editing and just what a skill it is. It will help your audio a lot if you simply apply half second audio fade in and outs to all the different pieces, this will give the audio that professional sheen and sound less garbled. More importantly do your next cast with an eye to key engagements, what led to mass retreats that resulted in big VP/territory turnovers, and frame and cast it that way. Find the story of the game and edit accordingly....Think of yourself as a journalist rather than a commentator. In games where player skill is equal, its all just skirmishing early, you can probably just start watching at the point a tank or other shock unit rolls out,,unless something interesting happens early game like breaking a base pin or you find an early engagement particularly vital, or there's been an unorthodox build order used (people love early snipers!) I know how long this takes, I've not done much video editing, but plenty of audio recording, and I'd estimate each 10 minute cast will probably take twice as much time to do as a regular 40 minute cast to do it right, but the time you need gets shorter as you gain experience. I'd love to help if I could, but the Internet still isn't quite fast enough for real time video editing collaboration....Well, maybe actually if just doing a screen share and the person with the fastest computer does the actual editing. In: COH2 Shoutcasts |
Thread: What is your opinion on the current meta?9 Jun 2014, 16:09 PM
The meta is just boring, really. I don't enjoy 1v1 much because I know I have to do it. Making unpopular commanders work against callins is quite rough, and harder than it needs to be, so it's easier just to follow the meta. For me that means T3485s and Tigers because I know how to make them work. Right now, PPSH doctrines remain weak because they only do damage at point blank range.. HTD is actually the best thing about them, but try making T4 work on Semois or Kholodny to fight Tigers. I do find Wehr slightly stronger overall because you can still make noncall-in docs work, but the Pak43 is still essentially good for only one shot, and the howies are all nearly useless. 2v2 as Soviet is probably the most boring. Tristan and I have tried not following the meta, not using snipers and ISUs and varying things, and lost about 50 spots. Back to sniper spam backed up by cons and Maxims for us... Wehr T4 is also unviable in 1v1 and too risky in most 2v2 situations when two Tigers can solve the same tactical problems sooner and at less cost. In: COH2 Gameplay |
Thread: Mixing western front with vanilla9 Jun 2014, 11:57 AM
This level of discourse and abuse is driving rational folks away, and doubt makes newcomers wonder about the wisdom of participating in this community. Suspensions and further moderation please. In: COH2 Balance |
Thread: HOLY SHIT GAME6 Jun 2014, 21:42 PM
Just started watchin'. Props or lols for the world's riskiest Ostheer opening! Afraid of cars we are not... In: Replays |
Thread: Soviet AT too map and commander call in dependant6 Jun 2014, 21:15 PM
Pwnage, are you in alpha? There's a brilliant solution in there, but we need to convince them to apply it to Soviets. In: COH2 Balance |
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Latest replays uploaded by sluzbenik
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VS
【67thBGR】-Großdeutschland-
YourMom'sPiesSoHotRightNow
Noise of Carpet
backattheranch34
Fractured But Whole
InFamouS_bob
2v3 IN OUR BASEby: sluzbenik map: Lazenrath Ambush1-1,321
107058931368531383048677846773665377592623770636595
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