Some call-in strikes can be used in the base sector and others cannot. It should pretty much be one or the other, no reason to have one side with a little more advantage than the other in this regard.
Also Some of the call ins have an incredibly short cool down. For example, the Ostheer strafe run can be called in right as the plane leaves. The same thing goes for Breakthrough artillery and OKW 105mm. There are more I would just like to ask for call in arty cool downs increased a crossed the board |
Empire you need to speak proper.... no one can understand your gibberish |
The only thing in his video that is on point is Ostheer need a tech cost decrease to make T4 viable. |
Who the hell builds SU76, but in theory wouldn´t the Su76 be a soft counter to Pumas? Pens every time, better RoF and cheap ? The fact that the puma needs 3 shots and the Su76 4 is a problem though.
Lol SU76 counters nothing. It is only used in troll games |

ISU is l2p and Jagdtiger OP. Sure thing
ISU is in a similar spot in terms of over preforming. You dont need to make snarcky comments because of a comment you once read from a troll |
The term "RNG" is generally the answer for when something possible but unlikely happens that turns the tide in one person's favour. For a personal example: A T-34/76 misses or bounces every single shot on a captured T-34/76 that was one hit from death, while the captured T-34 penetrated and hit every shot on mine, resulting in a very unlikely victory for the severely crippled enemy tank. Contrarily, what steel described was a normal occurrence, and how it was designed to happen.
Brah look at the message I said that to, It is not an extreme case but RNG is the factor in his complaint |
its actually a lot faster. jagd can get a similar top speed, but has 40% less rotation speed. and thats after the upgrade. the upgrade doesnt help its acceleration though, which is 66% less than a kt. accelerating and rotating are pretty damn important with how bad pathing is and since the jagd has no turret.
if a jagd is out of position because hes trying to dodge a b4, its vulnerable. even if you dont take advantage of that, just lead your shot. its not like hes able to change directions.
Its not always vulnerable, at 85 range forward or backward 10 meters is not a whole lot. Plus at 85 range its really easy to support it |
If someone has max vetted fusiliers, obersoldaten and sturmpios AND jagdtiger i think you just got outplayed and deserve to lose.
100 pop is quite a lot. YOu can fit a jagdtiger and 6-8 infantry units depending one what they are |
True... If u cant counter Jagdtiger with armor, then by switching to infantry will just set a huge drawback on all that resource that went into JT. Any armor that is left for u can be used to support infantry as much as possible. 800 manpower and 290 fuel for OKW to get unit that cant counter your new strategy is valid strat*(not best word for lategame) IMO
Please try to win a game with only infantry and post the replay. I'm dying to see it.
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you have a replay of a jagdtiger dodging b4 shots? since apparently you use it all the time in team games.
I had one with the KT dodging one which isnt much faster. Too bad replays cannot be viewed after a patch
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