On a side note At least Soviets have many "cheese" strats to stay competitive. The only USF ones that work with consistency is elite rifles spam or M1919 blobs. Plus even in those strats after the 20 minute mark the game becomes a sheer cliff of a challenge.
Back on topic Relic has noted in the past they want Soviets to be inflexible. Unfortunately to combat this decision the call in meta came about. People use guards and shocks to cover the poor excuse of base infantry while waiting for call ins because having a " more expensive yet more powerful" combined arms is not actually effective. Honestly there is really no way of really fixing this problem without a faction redesign which will never happen. Just simple profile tweaks will continue to have other side effects that get re-nerfed and back to square one.
Profile of ilGetUSomDay
Post History of ilGetUSomDay
Thread: Soviets - A core faction discussion20 Aug 2014, 00:28 AM
In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?19 Aug 2014, 17:51 PM
No one wants copy paste or elimination of the blitz vet ability. It just needs to be adjusted. Napalm already posted Relic's response to my post on the official forums as to why it got changed in the first place. And it would seem I am wrong about using blitz with the engine damage. Oh well, my points still remain. Blitz is too powerful in its current state In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?19 Aug 2014, 17:23 PM
Unless it was nowhere in patch notes, Engine damage does not stop it. It just makes it less effective, reason to be even more frustrated when it gets away after being engine damaged In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?19 Aug 2014, 17:22 PM
My earlier post suggested that it should go back to being acceleration buff. Plus how would it not be? you could have the Soviet capping power vet ability instead In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?19 Aug 2014, 17:21 PM
Stay on topic, Just because you think one thing is broke does not mean other problems exist. ISU is still a problem, but it is not the topic, and is a heavy tank, not a vet ability handed to Axis turreted tanks. In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?19 Aug 2014, 17:15 PM
Right so you clearly lack the whole picture. You think this game has favored Allies for 5 months? what about how in the first march deployment Soviets had literally nothing better than Ostheer and grens killed everything? What about in the second patch where most of the game was fine except people realized the only way to win as Soviets was with cheese strats because the rest of the faction scales poorly or has an uncertain role? The reason Axis has been nerfed so much is because the Soviet faction is not designed terribly well. And the same cheese strats that only worked before still work, in fact better because of the nerfs. It is not that Allies are over powered its that Axis was designed better and quite simply works. Now the problems through design have intensified and you still dont see the picture. Rather than trying to fix they problems they decided to make two factions that are even more one dimensional, and yet OKW works better. USF has a very weak late game, and while you can through smart play mitigate the damage and superiority of the USF the Late game is completely unavoidable. It simply elaborated on the Soviets current problems. Likewise the OKW went in an even more late game focused design with more fire power. What they lack is even more counters than Ostheer to cheese play, hence why people are so up in arms about why Axis as a whole is under preforming. Look at the strategies that win as Allies, they do not for the most part rely on combined arms because it does not work. So thus Allies are stuck relying on "dirty tactics" which pisses everyone off. Players claim the searching numbers mean more or less. My opinion on the matter is that there are players that hate using dirt to win, and even more that just like the design of the Axis more. Now back on topic How does not having blitz make it unfair? 2 whole factions get along without blitz using their tanks, I see no reason for a get outta jail free card to be given to the biggest baddest tank out there. KT is great in all but way more costly, Tiger meta is simply better. Here you can have the crappy vet abilities Soviet has and trade them with Ostheer. You'll be incredibly upset when an IS-2 over steps and blitzs off without anything you can do about it. Sure you can mine, but minesweepers clear them and you cannot mine EVERY path the tank can take, plus when lines are drawn how do you expect to get forward and mine? IN addition the thing that makes people upset about blitz is that players do not use it as intended for flanks, its used to poke forward, squad wipe something, and blitz back to be repaired. Even more frustrating is the fact it can be used with engine damage so even if you do mine, with blitz active it almost moves the same it did before There is a whole wider picture you seem to be lacking. I hope other players in your boat will broaden their views with this post In: COH2 Balance |
Thread: Do Tigers really need Blitzkrieg?19 Aug 2014, 16:34 PM
Sure keep it at optimal range, the blitzing tiger reverses quicker than SU-85 moves forward. GOOD LUCK finishing off a Tiger unless you crit it when your opponent fucks up. See this is what it seems you are missing. Blitz is not fair because there is no way of stopping it. Your opponent gets outta jail for just about free while you are stuck trying to pry your way through the enemy lines just to finish off the tank. I can link you to my official forum post and Relic's response as to why they changed it in the first place. Now why do you think its fair blitz is so great when Soviet tanks have useless vet ability? SU-85's sight increase is good in all but when the tank blitz away all your extra sight is for naught. It needs to go back to being an acceleration buff to be fair. In: COH2 Balance |
Thread: Bazooka-useless?16 Aug 2014, 16:18 PM
Here is a thread I made on this topic. It got derailed, and the meta shifted since, however due to bazookas never receiving change I believe it is still a valid topic. http://www.coh2.org/topic/19920/does-hand-held-at-need-a-slight-buff-in-damage/page/1#post_id177724 |
Thread: The Problem of Axis in Teamgames16 Aug 2014, 00:08 AM
Pretty much. This is why even when I could play higher player count games, Even 2v2s the Axis is pretty favored on but all the most blatantly unbalanced maps. Simply allies are ment to overwhelm and flank (not saying axis cant or should not flank. Adding more players makes it easier to last longer and stronger into the mid game. Early game is avoidable, Late game is not unless huge mistakes are made. In: COH2 Gameplay |
Thread: RELIC LOOKING FOR MAP FEEDBACK!15 Aug 2014, 17:28 PM
How bout we make an official relic thread detailing what map they would like feedback on and pin it, when we more on to the next map just un pin it In: COH2 Gameplay |
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