Just lay a dirt cheap 25 muni mine in front that u guys love 2 spam and still 1 shots squads occasionally.
Let me tell u something abt fair?You know once there existed 2 ugly fat cousins who loved messing other people's games up-the elefant and the isu.People on both sides got angry ...then one day one of them vanished..never to be seen again.While the second fat fuck continued to mess people's games up..usually typing L2P while doing it.Now only one side is very very angry..guess who?
And that is somehow fair.Its been 5 months..and we go on.fair,fair,fair.
Right so you clearly lack the whole picture. You think this game has favored Allies for 5 months? what about how in the first march deployment Soviets had literally nothing better than Ostheer and grens killed everything? What about in the second patch where most of the game was fine except people realized the only way to win as Soviets was with cheese strats because the rest of the faction scales poorly or has an uncertain role?
The reason Axis has been nerfed so much is because the Soviet faction is not designed terribly well. And the same cheese strats that only worked before still work, in fact better because of the nerfs. It is not that Allies are over powered its that Axis was designed better and quite simply works.
Now the problems through design have intensified and you still dont see the picture. Rather than trying to fix they problems they decided to make two factions that are even more one dimensional, and yet OKW works better. USF has a very weak late game, and while you can through smart play mitigate the damage and superiority of the USF the Late game is completely unavoidable. It simply elaborated on the Soviets current problems. Likewise the OKW went in an even more late game focused design with more fire power. What they lack is even more counters than Ostheer to cheese play, hence why people are so up in arms about why Axis as a whole is under preforming. Look at the strategies that win as Allies, they do not for the most part rely on combined arms because it does not work. So thus Allies are stuck relying on "dirty tactics" which pisses everyone off. Players claim the searching numbers mean more or less. My opinion on the matter is that there are players that hate using dirt to win, and even more that just like the design of the Axis more.
Now back on topic How does not having blitz make it unfair? 2 whole factions get along without blitz using their tanks, I see no reason for a get outta jail free card to be given to the biggest baddest tank out there. KT is great in all but way more costly, Tiger meta is simply better. Here you can have the crappy vet abilities Soviet has and trade them with Ostheer. You'll be incredibly upset when an IS-2 over steps and blitzs off without anything you can do about it. Sure you can mine, but minesweepers clear them and you cannot mine EVERY path the tank can take, plus when lines are drawn how do you expect to get forward and mine? IN addition the thing that makes people upset about blitz is that players do not use it as intended for flanks, its used to poke forward, squad wipe something, and blitz back to be repaired.
Even more frustrating is the fact it can be used with engine damage so even if you do mine, with blitz active it almost moves the same it did before
There is a whole wider picture you seem to be lacking. I hope other players in your boat will broaden their views with this post