
Profile of ilGetUSomDay
Post History of ilGetUSomDay
Thread: Assault Grenadiers28 Oct 2014, 13:17 PM
well Armor doctrine gives you the ability to call in bulldozer Sherman for ai which is pretty great. then you really only need to focus on pumping out Jackson's for AT. Plus the 250mm howitzar barrage is cool for late game |
Thread: Obersoldaten and stuff26 Oct 2014, 16:49 PM
Well, this thread is done lol, time to try again. Much de-rail In: COH2 Balance |
Thread: Obersoldaten and stuff26 Oct 2014, 16:04 PM
Right oh, My fellow bear makes some valid points. Just to elaborate a little more: There should Never be a unit that invalidates whole swaths. Stating you HAVE to use a tank to even push back an infantry unit is rediculous. What happens when an AT gun is near by? do you just let the two units take the whole side? you cannot possibly remove their threat cost effectively with infantry, and yet needing more tanks just to deal with them is also a ridiculous thing to expect. The reason it is not balanced is because it Nullifies infantry play after they come out unless you have an army of Soviet snipers to force them to retreat everywhere they go. Just think about how silly it sounds. Oh 10 minutes in the game I have to have an army of tanks or quit the flank wherever the Obers are just because they exist and I'll just loose a huge amount trying to get rid of them all the while the OKW player uses the rest of his army to do other things. Plus in the late game if you see any vet 3+ obers you are pretty much fucked unless you have 0 supply in infantry (haha good luck). That would be like if a player had a heavy tank at 10 minutes vs your medium tank for 20 extra fuel. Clearly not balanced In: COH2 Balance |
Thread: Attention clan leaders3 Oct 2014, 14:00 PM
I think the important thing here to get anything solved is show Relic the results of their "focus" through vast quantities of videos, screen shots, ect. Its hard to just tell some one through words on paper their game has taken a turn for the worst if they themselves cannot see it. What better way to show them than broadcaster "broken" games that explain why the game in its current state will just embarrass Relic at ESL. Another thing that might help is to do a price and game play analysis. Simply try and track the number of DLC sold and hours played multi player vs all the hours and money towards single player to try and prove that the focus of another campaign is pretty silly while the majority of the player base does not really care In: Lobby |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more29 Sep 2014, 05:07 AM
I dont know what game mode you play, but clearly no one plays the same game as you. The statistics are pretty clear, and many of us have seen the top players play and thier thoughts are pretty much the same as what the charts show. You are kind of delusional to not at least igknowlege the fact the USF and Soviet design are flawed in a way that forces two cheese strats to even stay competitive, which get out scaled hard core by Axis late game. Even if you think the charts dont represent balance, clearly they represent that out of the top 200 players of each game mode the win loss ratios significantly favor Axis. You might want to go brush up on your statistics.... In: COH2 Balance |
Thread: Help vs USF ,,,this is just ridiculous24 Sep 2014, 17:27 PM
P grens are great on a map like Semoisky where there are close spaces in the middle area and buildings to hide in. Paks are a better option on more open maps such as langreskaya. You may need both depending on what happens Stugs are the most underrated tank in the game. Unless there are easy 8s about StuG is the most cost effective tank on the Ostheer side against USF. It also comes out significantly sooner costing around 1/4 less in fuel so its a much better choice when you are behind and have less map control when you pulled back to deal with the M15. It also has incredible AI power so it never at any point scales out of use. The key thing to note is that early on you have to make choices of composition. If you want to deal with rifles and have the ability to deal with light vehicles you are better off going for MGs, maybe one lmg squad and a teller or what not. If you want LMGs out to deal with the rifles you have to quickly get T2 and probably not get healing right away in order to afford the critical munitions use through fausts or upgrading Pgrens. Honestly the early game for Ostheer vs USF is about surviving. its better to live and skimp out on LMG upgrades early than get the infantry upper hand and die to early vehicles. My point is that you may need to change your mind set a bit and only get one or two lmgs. You can always purchase them for your grens later so there is no urgent need to get lmgs on every gren squad that spawns. |
Thread: Help vs USF ,,,this is just ridiculous24 Sep 2014, 16:56 PM
Heavy machine guns do quite a bit of damage to them so if you keep your mg42 paired with a gren or so while posturing a flank you can at least push back the flack halftrack/ M8. This buys you time to get out a pak or Panzer grenadiers with shrecks. If you have a 222, you have two viable gambles. You can either bait the light vehicle through great positioning or you can keep it in reserve only to pounce if you get a faust off and the Mg is shooting at it. Vet one machine guns with AP rounds kill it off in 2 bursts so that is also another way to push it back. Mines are another option, US players have to kill you in a reasonable amount of time so it forces them to be super aggressive with their light vehicles as well. This means generally the light vehicles will be traveling from map end to map end via roads, so Tellers are your friend. In terms of area denial S mines also do tons of damage to light vehicles. You can use these to limit the flanking routes around key areas you are holding. The goal here is to delay, good players make it hard to secure a kill on these but after you push it back the first time your pak or panzer grens limit the effectiveness of the light vehicle. Soon you should get out a StuG as it is your fastest hard counter that will secure the kill or render the M15 basically useless Here is a link that demonstrates how powerful the MG42's armor piercing rounds work against the M15 http://www.coh2.org/topic/24602/don-t-mess-with-mg42 |
Thread: Are you taking a break from the CoH2 title?18 Sep 2014, 01:50 AM
I have been slowly leaving as well. The problem is the priorities. While in concept this game is un-paralleled in tactical deapth, visual, and sound, its not a consistent enough experience for me. If its not forced strategies its bugs. If its not bugs, its unit abuse/ blobbing. As amazing as this game should be, Relic has decided to try and take on too many things at once rather than trying to solely fix the game play issues and work on balance for the upcoming partnership. In addition to this, many large community contributes and alpha test players I have spoken too have been utterly ignored even when backed by many of those members or supported well with evidence. More or less as much as the community tries to make up for the lack of support (coh2.org, modders, map creators, strategists, casters, ect.) Relic continues to divide their attentions and focus on questionable areas rather than address larger problems. Quite frankly I could of delt with the frustrating release of WFA balance wise for a long time if it ment that the first two patches optimized and fixed the buggs plauging this game. Truck crushing was nothing compared to the constant memory leak, bugging unit commands, building footprints being displayed, and numerous other bugs In: COH2 Gameplay |
Thread: Are you taking a break from the CoH2 title?15 Sep 2014, 13:17 PM
I play 1v1 mostly and I'm playing this game less and less. For me it's mostly the lack of players that are of my skill level in combination with boring meta.I'll break the meta if you want to spar ![]() In: COH2 Gameplay |
Thread: 7 infantry squad had been killed by one stuka shot13 Sep 2014, 23:48 PM
Lawl maybe a little but that same result should happen if a panzerwerfer or a katushya shells that area (unfortunately they do not). Props to the OKW player in the video. Blobs being destroyed are always great trending videos In: COH2 Gameplay |
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