Cynthia stated decals will be opened for modders eventually, which means that people can design their own decals.
However nothing said whether it will be coming with the next patch.

Thread: what are the cliff notes for the patch announcement stream ?3 Jun 2015, 14:38 PM
Cynthia stated decals will be opened for modders eventually, which means that people can design their own decals. However nothing said whether it will be coming with the next patch. In: Lobby |
Thread: NEXT PATCH announcement2 Jun 2015, 20:47 PM
PATCH HYPE we need a new emote, pqumsieh is gone. How about an excited Cynthia? In: Lobby |
Thread: is there a way to beat this?2 Jun 2015, 12:07 PM
Guys watch the replay, donny didn't lose because of scout cars but because he had no tools that could deal with the guards. By the time he created some room to breath his command panther was steamrolled by 3 t34/85. Guards are easily spammable as molo had 4 of them a way to quick. If he goes Panzerfüsilier, he will have no muni for mines and falls just suck against guards because they bleed too much and their dps drastically deceases with each entity loss. In: Replays |
Thread: Jackson spam2 Jun 2015, 12:00 PM
Jason the Jackson is fine. It's a tank working in its intended role. Costs are similar to the Su85 which actually can take a beating and operate on its own. The Jackson needs always a spotter and trying to hunt tanks usually ends up in losing the Jackson. When you back up your Tiger with paks the Jackson can exactly get one shot off before it needs to repair. It's very easy to lose the Jackson,take that into account when talking about costs. In a normal game a Usf player burns several tanks because they have no damage sponges and mediums take all the beating. Also use the map to create situations where the Jackson can not use its full range and is unable to kite. Play it for yourself and decide then whether it's op. In: COH2 Gameplay |
Thread: It is OK to have tank with invisibility in this game?2 Jun 2015, 09:15 AM
Fanboyism at its best. OKW JP4 gets to vet 5 after 3 minutes. Basic coh rules don't apply to OKW, every unit must be wiped or destroyed, otherwise it's not countered ![]() ![]() I'm sure your quality posts would be appreciated on the official forums. In: COH2 Balance |
Thread: is there a way to beat this?2 Jun 2015, 00:42 AM
I only played him in 2vs2, there it helped to get always a fast raketenwerfer and use your first munitions for mines to somehow deal with the scout car spam in order to get an advantage for middle/late game. It's really hard to deal with as OKW in my opinion. FlakTrack can be shut down easily by guards PTRS rifles. It feels like the only help is to win the infantry combat by getting panzerfüsiliers or Falls or anything else that can deal with the guards, JLI with ostwind combo helps for me in 2vs2. By the time you somehow managed to get a foot into the game, 10 CP were reached and the trololo T34/85 spam began, at this point you either need luck with mines, rngs or simply a lot of raketenwerfer, however this will leave you in a blind spot for the guards. So yeah when anybody knows how to effectively counter this strat, share your story. In: Replays |
Thread: It is OK to have tank with invisibility in this game?1 Jun 2015, 22:48 PM
Yep I read that the ability should be removed, what I found stupid. Especially when you ready the Thread title, you come across such thought. No, I don't think cloak should be working in combat, it's meant to be used for ambushes, not for sniper play on tanks. In: COH2 Balance |
Thread: It is OK to have tank with invisibility in this game?1 Jun 2015, 22:26 PM
I think it's kinda OP to have such armored, hard-hitting tank(ok AT-tank) with invisibility. Yep i'm ok with DPS and Armor of Jagdpanzer, but invis at 1st star, rly?
Tell me why that wouldn't work, don't you counter Tank destroyers with at guns? In: COH2 Balance |
Thread: It is OK to have tank with invisibility in this game?1 Jun 2015, 22:18 PM
OP wants to remove the ability completely, instead of removing this one, why not making the other abilities of the units in game better all together? Soviets e.g. are in dire need of having better vet abilities. I'm just against suggestions that make the game more monotonous and reduce possible strategies. In: COH2 Balance |
Thread: It is OK to have tank with invisibility in this game?1 Jun 2015, 21:55 PM
No, because you refuse to use the appropriate counters (double zis guns in your case) you demand a nerf where all other players learnt how to deal with this unit. It had always it's cloak ability just like the luchs. Which decreases it's speed and doesn't work on close range, so drive a medium tank nearby, position some zis guns and force it by this out of cloak - go for the rear armour with your medium while exposing it to zis guns, taking it easily down like this. Guys like you also complain that a KT gets destroyed when he charges tank destroyers with 60 range onwards. In: COH2 Balance |
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