So after the KT has been nerfed and the panther has been indirectly nerfed people try to make "forgotten" units more viable and suddenly 1 YEAR AFTER wfa got released people complain that the JP4 is op and needs a nerf, because it's actually doing its job, destroying vehicles.
If the JP4 was op or its vet 1 ability it was also already one year ago and nobody complained, why the sudden change? We're in the mood to make another OKW OP thread just for the gold old memories?
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: It is OK to have tank with invisibility in this game?1 Jun 2015, 21:16 PM
In: COH2 Balance |
Thread: Remove Captain and lieutenant limit 1 Jun 2015, 18:30 PM
Queenratchet >obers come with a free lmg -> op >captain & lieutenant should be not capped and come with free upgrades (120 muni & 60 muni) -> perfectly fine not even considering the fact it looks stupid when more commander units run around than riflemen In: COH2 Gameplay |
Thread: US Mortar Halftrack's vet ability1 Jun 2015, 13:29 PM
They have the same stats, it was buffed with the last patch. The only difference are the abilities. In: COH2 Gameplay |
Thread: US Mortar Halftrack's vet ability31 May 2015, 21:18 PM
Also you can barrage light vehicles with it, sometimes when you have luck it sticks to the vehicles, pretty much ensuring they get destroyed. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?31 May 2015, 03:37 AM
I would love to see new units and commanders for every faction. However I don't think more static arty is something this game needs. It's a fast paced game and arty is usually a snore fest and reminds me of comp stomps and annihilation mode. I personally would love to see a Nebelwerfer just like in coh1 or some vehicle that can transport troops and provide other utility. Okw was designed as heavy mechanised force, yet they can't even transport troops. In: COH2 Gameplay |
Thread: Jackson spam30 May 2015, 19:07 PM
Is that a joke? You really think it is easier to get a jackson out of a bad position then it is a tiger? Well then, I can see why you are having problems. I guess in your opinion axis needs a better AT option then the pak40 as well? Look I spotted AceLolCake. In: COH2 Gameplay |
Thread: Jackson spam30 May 2015, 13:12 PM
Tiger is now in a defensive role, and not used to be a spearhead which is now for KT/panthers. Encirclement awesome ![]() LefH awesome ![]() Oh grandmaster of coh2, is this your playercard? In: COH2 Gameplay |
Thread: Jackson spam30 May 2015, 11:22 AM
Cover your Tiger with 2 paks, cover the paks with a MG42 and use a sniper to punish squads that try to take your paks or hmg out. And most importantly, wipe squads with your Tiger and slowly push forward with your force so your paks always retaliate every Jackson shot. It comes always down to the fact that combined arms > all. In: COH2 Gameplay |
Thread: Mortar Carriage 29 May 2015, 05:58 AM
The unit is not op. It's job is to kill infantry and that is exactly what it is doing. It's not one shotting every squad, wipes happen but that's a issue both sides have to deal with. It's range is low and the unit takes a lot of micro due low healthpool. (320 hp) Every 70 range axis unit one shots it and 60 range units (pak40 & jp4) make it very hard to operate. Honestly I rather deal with the M8A1 than with a calliope that has the potential to wipe complete armies. The unit has clear & accessible counters use them instead of complaining. In: COH2 Gameplay |
Thread: Relic Humble Bundle!28 May 2015, 18:11 PM
Yeah including all the games I already have! In: Lobby |
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,815
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