Combat smoke is totally fine... Its doctrinal and has reasonable cost for being an out of Jail card.
Smoke on Shermans is multi purpose. You can use it to cover your retreat or to attack fortified positions. In additions it is non doctrinal.
Inb4 we make doctrinal abilities useless.
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Wehrmacht has to many "get out of jail free" abilities8 Jun 2015, 13:38 PM
In: COH2 Balance |
Thread: Maps you really REALLY do not like to play on8 Jun 2015, 09:30 AM
Stalingrad: I hate this map as allies and as axis. I just can't seem to win on that. I still remember the day I lost to rank 5000 scrub on that map. Semoski winter in 1vs1: Same as above, always losing on this map. Marks my worst defeat in history, lost 1vp Vs 0 vp (after a 500 vp lead). I stopped playing the game after that for a while. Hürtgen Forest: A really bad 2vs2 map. The problem is that you can double team someone and the team mate can't respond/help in time because it takes too much time to get from one side to the other. Also it's unbalanced because northern spawn has to cross a river for the own fuel and a bridge for a VP. If relic wants to win an award in "worst map ever" they should do a winter version of this. Blizzards every 5 minutes and deep snow in the forest paths. Rails & Metal: I know it's a classic but fights turn out too similar every time. Rush right fuel point house, fight there for a while, who wins there, usually wins the game. I also seem to lose to often on that map. Minsk Pocket: I always veto this map as allies, OST HMG is just hard to deal with on this map and Elefants/Jagdtigers are hard to flank. In addition most combat on this map is long ranged. Crossing in the woods: Also a veto as allies, hard to close in & flank when 1-2 Mg42 can shut down your infantry play. Map should be renamed to Crossing red cover in the woods. Sittard: This map has nothing to do in auto search, its the typical comp stomper map which destroyable bridges and choke points. In: COH2 Gameplay |
Thread: Company of Heroes 2 Voices8 Jun 2015, 07:22 AM
Maybe relic removed the black RE squad because they didn't want that the worst squad in the game is actually black. In: Lobby |
Thread: T-34 needs a buff7 Jun 2015, 15:19 PM
Those who say that soviets will get nerfed next patch know nothing, just saying full denial ![]() In: COH2 Balance |
Thread: *sigh* the OKW7 Jun 2015, 01:33 AM
People still having problems with the panther after the Jackson buff? However it will take time, i don't just sit down and type this. It requires analysis and dedication, but if people are actually interested in my opinion, i probably will go over everything in every fraction. Show us your playercard and we maybe take you serious. In: COH2 Gameplay |
Thread: Pak 43 vs Offmap6 Jun 2015, 22:52 PM
Add fuel costs too it and you can buff it. For its price it is performing ok. In: COH2 Balance |
Thread: The buff to end Buffs. Pack howi5 Jun 2015, 22:25 PM
Op pinpoint shots is something completely stupid. Would only work with red flares. The pack howitzers reinforcement costs need to be finally fixed and its cost need to be decreased by 120 mp. In: COH2 Gameplay |
Thread: Shreks4 Jun 2015, 18:26 PM
Another food for thought when a shrek gets dropped on the ground you telling me you've never had that epic battle no matter what side your on to get the shrek back or steal it. People want it like crack there is a reason for that, zook laying on the ground people just walk by it lol. That's the paradox - axis profit more from bazookas since allies tanks have usually lower armour, while allies profit more from schrecks since axis tanks have usually high armour. In: COH2 Balance |
Thread: Charts and Statistics - coh2Chart.com4 Jun 2015, 18:20 PM
The 4vs4 rates are so fucked up because it lacks in allies player and leads therefore to unbalanced elo match ups. As a top 200 axis player you constantly face 4 or 5 digit ranked enemies while your mates are top 200 too. While as an allie top 200 player you get only noob mates because not enough players in the search pool. Obviously you gonna lose when you face good players while having only noob mates - that leads to frustrating and even less skilled allies players will play random team games. Therefore you see far more axis players than allied players on the charts in 4vs4. I think the introduction of a new allied faction will help here a lot because it will bring more allies player into the game pool. So there's no balance problem, but rather a elo/ranking/matchup problem. I think relic should generally not mix up the elo range too far, even if it means we search much longer for games. AT 4vs4 is completely different and the winrates hardly differ between allies/axis. In: COH2 Balance |
Thread: Shreks4 Jun 2015, 18:10 PM
Honestly I think if you made the schreck an exact copy of the bazooka the allies would've much more problems, because the zook has a higher fire rate & accuracy and doesn't really need high pen to penetrate most of the allied armour. In: COH2 Balance |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,815
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