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russian armor

How's the post-patch Comet?

4 Oct 2019, 12:09 PM
#21
avatar of Vipper

Posts: 13476 | Subs: 1



So whats the deal with the lack of animation? There is a projectile but you dont see it?

The 17p animation was trying to replicated the super fast projectile of the gun so they was no projectile.

Then Relic realized that the unit was be to score collision hits but it was too late to fix the animation, so currently there is an "invisible" projectile.

There was similar issue with okw "heat rounds" for a time if I remember correctly.
4 Oct 2019, 12:17 PM
#22
avatar of Stug life

Posts: 4474

yes but it's slow too, good jb lelic now it's both slow and invisible :romeoMug::romeoHype:

or maybe it's so fast that by traveling at the speed light the matter of the object hit has a delay before matter actually realize the change :snfDevm:
5 Oct 2019, 11:26 AM
#23
avatar of madin2

Posts: 203

The Comet is to inconsistent sometimes he wipe a complete squad (very rare) but most times it just misses.
11 Oct 2019, 04:26 AM
#24
avatar of mrgame2

Posts: 1794

Comet

Fuel cost reduced from 185 to 175Hull MG accuracy increased to 0.7/0.55/0.35/from 0.6/0.45/0.25/Hull MG burst duration increased to 1.5/1 from 1/0.75 secondsHull MG damage increased from 4 to 5


Got a big buff.
So how is it? Allies OP
11 Oct 2019, 04:36 AM
#25
avatar of KiwiBirb

Posts: 789

It is still worse than the Churchill for more, and Heavy engineers are a huge bonus. Don’t discount them
11 Oct 2019, 06:22 AM
#26
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post11 Oct 2019, 04:26 AMmrgame2
Comet

Fuel cost reduced from 185 to 175Hull MG accuracy increased to 0.7/0.55/0.35/from 0.6/0.45/0.25/Hull MG burst duration increased to 1.5/1 from 1/0.75 secondsHull MG damage increased from 4 to 5


Got a big buff.
So how is it? Allies OP


The buff it deserve, now the commet really stat to function vs infantry. It still cant 1v1 panther so be done with it.
rqd
11 Oct 2019, 06:59 AM
#27
avatar of rqd

Posts: 65

Its acceleration is still not good enough. Should be 2.4 or higher, to make it a fast tank like panther.

Now it shares the same acceleration value of 2.1 with panzer iv h, almost the worst acc. rate profile among mediums.
11 Oct 2019, 07:26 AM
#28
avatar of SuperHansFan

Posts: 833

jump backJump back to quoted post11 Oct 2019, 04:26 AMmrgame2
Comet

Fuel cost reduced from 185 to 175Hull MG accuracy increased to 0.7/0.55/0.35/from 0.6/0.45/0.25/Hull MG burst duration increased to 1.5/1 from 1/0.75 secondsHull MG damage increased from 4 to 5


Got a big buff.
So how is it? Allies OP


These are the changes the tank needed after relic hit it with a quadruple nerf two years ago. Now hammer tech is finally an option again rather than a waste of fuel.

Good work balance team
11 Oct 2019, 12:30 PM
#29
avatar of blvckdream

Posts: 2458 | Subs: 1

I used it today and was utterly disgusted by the main gun's performance vs infantry. Isn't it supposed to be more reliable now? I felt like it was exactly like pre-patch Comet for some reason. Maybe the last buff made them accidentally go back to the pre-patch version?
11 Oct 2019, 12:37 PM
#30
avatar of Stug life

Posts: 4474

i believe the problem is the delay, it hit's with the right scatter but the delay just make it miss
11 Oct 2019, 13:15 PM
#31
avatar of BlueKnight

Posts: 320

i believe the problem is the delay, it hit's with the right scatter but the delay just make it miss

I don't think it's the delay. I've been testing it on range map ~25 range vs stationary targets which should make it perform well if the delay was an issue. From my experience comet overshoots often. The MG buff was a good move though. GJ patch team <444>3
11 Oct 2019, 13:33 PM
#32
avatar of blvckdream

Posts: 2458 | Subs: 1

So after testing some more now I think the Comet is still too expensive. 175 fuel + Hammer tech is just too much to justify it over getting Cromwell or Centaur with Firefly.

Another problem that the Comet has IMO is the way it's HP and armour works. It has 800 HP and 290 armour. Those are good numbers when you are facing AT-guns and P4s but once there are Panthers, Elefants, Tigers or KTs out the high armour becomes less useful and you are stuck with 800 HP which is just ONE more hit than a regular medium tank. Plus the Comet can't penetrate any of the late game Axis tanks with high % so you are in a really difficult spot. Just so much easier to use Firefly and Churchill or Crocodile. So in a way the Comet despite its huge costs doesn't scare very well at all. At the moment everyone is going for heavy tanks so the Comet is really out of place.

It's soo much stronger to go for Tiger rush than getting a Comet. And the sad thing is that rushing a Tiger isn't really that much more expensive either. For OKW it's 415 fuel (T1+T4+heal+Tiger) while the Comet costs you 360 fuel (no bolster, no grenade, no weapon racks) or a whopping 410 fuel if you tech bolster+ grenades or racks (without these upgrade you can't fight until late game), meanwhile the Ost Tiger only costs 385 fuel + whatever buildings you want. I don't know how these costs are justified.

Let's pretend OKW and UKF have gone a standard build of Luchs+P4 and on the UKF side AEC+Cromwell+Bolster+Grenades. From there it will cost the OKW player another 230 fuel for the Tiger while the UKF player pays 220 fuel for Comet and tech. As long as the cost of getting a Comet remains that high Comets are never going to be used because it's just crazy that Axis players get Tigers for the same price as your Comet while Tigers are eating your Comet for breakfast while also having the ability to significantly decimate your infantry.

If the balance team wants to make Comets viable they have to give it more buffs. I'd start with a slight scatter buff, 960 HP and armour reduced to 250.
11 Oct 2019, 13:40 PM
#33
avatar of Stug life

Posts: 4474


I don't think it's the delay. I've been testing it on range map ~25 range vs stationary targets which should make it perform well if the delay was an issue. From my experience comet overshoots often. The MG buff was a good move though. GJ patch team <444>3
just tried new mg change, now it kills inf quite easily
11 Oct 2019, 23:43 PM
#34
avatar of CODGUY

Posts: 884

Would be cool with a pintle mounted MG
12 Oct 2019, 07:59 AM
#35
avatar of Vipper

Posts: 13476 | Subs: 1



If the balance team wants to make Comets viable they have to give it more buffs. I'd start with a slight scatter buff, 960 HP and armour reduced to 250.

Or instead of turning the Comet into a stock Pershing "light" not limitd to 1, simply delay the Super heavies that already dominate meta.
12 Oct 2019, 09:12 AM
#36
avatar of achpawel

Posts: 1351



The buff it deserve, now the commet really stat to function vs infantry. It still cant 1v1 panther so be done with it.


Actually it can. Or will leave the panther with very few healthpoits. Looking at the fact that it will deal with infantry much better, it is a better tank.
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