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russian armor

The thing that Brits really need, but will never get.

23 Aug 2019, 10:02 AM
#1
avatar of Joshua85
Senior Strategist Badge

Posts: 597

All balance aside, the biggest downside of the UKF in my opnion, is how linear and predictable they are to play with and against.

Linear teching aside I think their greatest downfall in this department, is that they have literally no opening game alternative to infantry sections. They are the only faction who does not have neither t0 or instantly buildable doctrinal infantry, nor non-doctrinal infantry alternatives, which means that 2-5 squads of Sections is almost guaranteed every single match.

This makes it literally impossible to throw any real curve balls in the opening game other than some flavor from a UC or Vickers.

In retrospect, I think the UK could have benefited a lot from an alternative opening infantry unit back when they were being developed.
3 Oct 2019, 12:31 PM
#2
avatar of Sp33dSnake

Posts: 25

That, and emplacements are way too easy to get around now. They take too long to build, they are vulnerable once they are built and take up too much cap space.

If my friend is running UKF, I'm running OKW with Feverstrum. I've got volks with mp40s, isg with incindiary, flammenpanzer, on top of an early sturmpioneer to wreck infantry sections, which early game the brits dont hsve an answer for. Now with OKW having a better AT gun, now a UC is not that big of a threat.

I liked the new commander for UKF which gives you portable mortars, which is a lot handier than setting up a static position. Also the assault infantry was an attempt to boost Brits early game close combat capability. But they are fairly expensive at 70 munitions, and go head to head with assault grens which are a lot cheaper.

UKF is great once you enter mid-game, but try doing so and not being far behind.

I would like to see emplacements weaker, but build faster. Make them cheaper too, and give an ability to scuttle them and get a partial refund. Ost can do it to their 88's, why not UKF?
3 Oct 2019, 12:34 PM
#3
avatar of aerafield

Posts: 1917

0CP assault sections call-in squad when?
3 Oct 2019, 14:54 PM
#4
avatar of blvckdream

Posts: 1436

Nah. Can't have that.

3 Oct 2019, 18:02 PM
#5
avatar of Joshua85
Senior Strategist Badge

Posts: 597

0CP assault sections call-in squad when?


This is actually a decent idea! Perhaps give them a weaker stengun to begin with and the option to upgrade to Thompsons?


Btw. funny how this thread suddenly saw activity after more than a month of zero replies :huhsign:
3 Oct 2019, 18:22 PM
#6
avatar of Stark

Posts: 559 | Subs: 1

Personally what i think would make UKF more attractive and less boring:

- additional infantry squad, more elite lvl compare to obers, pgrens or penals
- mobile indirect platform, simple mortar or mortar ht,
- commander that has 0 CP buildable infantry like pathfinders, panzerfuzzilier or ostroopen
- late game basic artillery, ost has panzerwerfer, okw has stuka, soviets has katiusha even US has scott
- more diverse commander abilities. You have tank repair ability and churchill crocodile in 3 commanders,
- revamp 5th men upgrade
3 Oct 2019, 19:24 PM
#7
avatar of aerafield

Posts: 1917



This is actually a decent idea! Perhaps give them a weaker stengun to begin with and the option to upgrade to Thompsons?


Btw. funny how this thread suddenly saw activity after more than a month of zero replies :huhsign:


Yup this would be the best way I think. They spawn with 4 sten guns and you can upgrade to 2 thompsons. 0.8 received accuracy out of cover.

I would also replace their mills grenade with the commando smoke grenade, so they have smoke and phosph nade. Both get unlocked with the mills package.


The current assault package from lend-lease doc just sucks
3 Oct 2019, 19:49 PM
#8
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 3154 | Subs: 1

What I really don't like is the poor access to CQC weaponry. non doc they best they have is engineer stens which honestly used to be pretty decent. Now they're mediocre at best. You need commandos or assualt sections for real CQC firepower. Although commandos are the only real CQC squad they have imo, they're still super cheesey and either win you the game or sit around for a good while taking engagements every now and again.
4 Oct 2019, 08:00 AM
#9
avatar of Joshua85
Senior Strategist Badge

Posts: 597



Yup this would be the best way I think. They spawn with 4 sten guns and you can upgrade to 2 thompsons. 0.8 received accuracy out of cover.

I would also replace their mills grenade with the commando smoke grenade, so they have smoke and phosph nade. Both get unlocked with the mills package.


The current assault package from lend-lease doc just sucks


Not only is it the best idea, it's also the only one that is somewhat realistic. At this stage it's not like they are going to implement a colonial squad or welsh division that would require new unit design and voice lines. But making a different variation of an existing squad like 0 CP assault sections would not be completely outside the realm of possibility.
14 Oct 2019, 01:07 AM
#10
avatar of CODGUY

Posts: 542

All balance aside, the biggest downside of the UKF in my opnion, is how linear and predictable they are to play with and against.

Linear teching aside I think their greatest downfall in this department, is that they have literally no opening game alternative to infantry sections. They are the only faction who does not have neither t0 or instantly buildable doctrinal infantry, nor non-doctrinal infantry alternatives, which means that 2-5 squads of Sections is almost guaranteed every single match.

This makes it literally impossible to throw any real curve balls in the opening game other than some flavor from a UC or Vickers.

In retrospect, I think the UK could have benefited a lot from an alternative opening infantry unit back when they were being developed.


Well hang on a minute, USF has no alternative to Riflemen, that's the faction that's the most predictable. UKF at least has UCs and MGs, actual fighting units. USF only gets Riflemen for actual fighting units when the game starts.
14 Oct 2019, 08:48 AM
#11
avatar of Joshua85
Senior Strategist Badge

Posts: 597

jump backJump back to quoted post14 Oct 2019, 01:07 AMCODGUY


Well hang on a minute, USF has no alternative to Riflemen, that's the faction that's the most predictable. UKF at least has UCs and MGs, actual fighting units. USF only gets Riflemen for actual fighting units when the game starts.


This is very wrong. In fact USF have among the most options for diverse opening infantry matched perhaps only by Ostheer.

USF can get doctrinal 0CP Assault Grenadiers, IR Pathfinders and "regular pathfinders. Furthermore and unlike the Brits, USF have immedieate acess to their Engineer unit, the rear eschelons, which can get a varity of 0cp upgrades like grenade launchers and flame throwers.

Now you can go on and say that none of these are viable for opening infantry, but not only is this false on every part of the ladder, it is also beside the point that I'm making in that Brits are the ONLY faction that has no opening game infantry alterernative, with or without doctrines.
22 Oct 2019, 18:03 PM
#12
avatar of BartonPL

Posts: 2804 | Subs: 6

no snare on tommies, as other mainline infantry has it, UC not capping territories as other vehicles can, so light vehicle good vs infantry as all other faction has it, no indirect fire (mortar pit is lame a fuck) in early and in late game - no pwerfer type, doctrines are so different that only few abilities are somewhat useful while others are bad, no access to like an elite infantry unit, no close combat unit, sherman FF is like the worst TD as it's slow and easy to flank, cromwell isn't the great tank to deal with infantry and decent to tanks, i could write an essay why brits suck, especially in 1v1
22 Oct 2019, 19:58 PM
#13
avatar of Freestyler1992

Posts: 87

Just remove brits.
24 Oct 2019, 19:15 PM
#14
avatar of Joshua85
Senior Strategist Badge

Posts: 597

no snare on tommies, as other mainline infantry has it, UC not capping territories as other vehicles can, so light vehicle good vs infantry as all other faction has it, no indirect fire (mortar pit is lame a fuck) in early and in late game - no pwerfer type, doctrines are so different that only few abilities are somewhat useful while others are bad, no access to like an elite infantry unit, no close combat unit, sherman FF is like the worst TD as it's slow and easy to flank, cromwell isn't the great tank to deal with infantry and decent to tanks, i could write an essay why brits suck, especially in 1v1


Whether or not this is in fact true, It's kind of beside the point, as this thread is not about balance, but that UK has hands down the most predictable opening game since they as the only faction in the game have no CP0 infantry alternative to Sections.
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