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Kubel needs changes

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2 Apr 2019, 13:40 PM
#61
avatar of Katitof

Posts: 17891 | Subs: 8


but the entire AXIS ARMY has only 1 or 2 commanders where they get a fragile less mobile car where they can carry a squad which can shoot out while driving...AND of course..ONLY one squad is allowed!

Almost as for axis balance its supposed to be rare gimmick instead of everyday sight, eh?
Plus if you want it that badly, you have 1 or 2 commanders where you have the option. Its not like WC51 is a stock unit you know. Let me also remind that very same vehicle you speak about is ANYTHING but fragile, especially compared to dodge, M3 or UC AND can suppress AND reinforce troops.

while every allie armys know many ways to carry around its squad on superfast and bulletproofs cars...AND mostly with 2 squads in it.

And at which time these options arrive and how potent infantry inside can be again?
Plus, what does 2 squads inside matter if just 4 models shoot?
If you want transport, ost does have it, so use it.
If you want on field reinforcement, both axis factions also can get it.
If you want open topped transport, ost can get it too.

why no ugrade for kubel to sit in with a squad? let it cost 50muni and all is fine, right? (we learned today: more cost = more profit = its all ok)

Because there is no space in it? WHOLE Kubel is the size of crew compartment of these other transports you shed your tears over.
2 Apr 2019, 13:41 PM
#63
avatar of jagd wölfe

Posts: 1660



Obers and cons are not comparable in the least.

Wc51 and Kuble both:
Cost similar
Similar durability
Same timing
Both LVs that can cap territory

But one can reach its full potential without any extra investments.

The only similarities between cons and Obers is that they have bolt action rifles and legs.

If you want to compare cons to something try volks:
Same timing
Similar costs
Similar durability
Snare
Only stock units with thrown fire weapons
Can build cover

Oh and comparing like that you will find cons wanting BTW.


Your mental gymnastic in a nutshell

> cons cost less than volks

> With volks you pay more

> you pay more you get a better unit

> cons are fine
2 Apr 2019, 13:43 PM
#65
avatar of jagd wölfe

Posts: 1660


[Autistic screeching]


Your mental gymnastic in a nutshell

> cons cost less than grens

> With grens you pay munitions

> you pay more you get a better unit

> cons are fine
2 Apr 2019, 13:46 PM
#66
avatar of Katitof

Posts: 17891 | Subs: 8



Your mental gymnastic in a nutshell

> cons cost less than volks

> With volks you pay more

> you pay more you get a better unit

> cons are fine

Upgraded dodge costs more then kubel and performs better.

Stop being so thick skulled and accept the fact.

You even try to spin around example he made to prove that and you're still in utter denial.

Only one performing "mental gymnastics" here is you, trying to spin upside down everything you respond to.
2 Apr 2019, 13:54 PM
#67
avatar of jagd wölfe

Posts: 1660


Upgraded dodge costs more then kubel and performs better.

Stop being so thick skulled and accept the fact.

You even try to spin around example he made to prove that and you're still in utter denial.


Upgraded grens cost more than cons and perform better

Stop being so thick skulled and accept cons are fine
2 Apr 2019, 14:00 PM
#69
avatar of ullumulu

Posts: 2243





Because there is no space in it? WHOLE Kubel is the size of crew compartment of these other transports you shed your tears over.

ah..now i get it...while there is no space in a kubel to transport a squad...
but than i look to the WC 51 and ask myself: how in the hell is there enough space for a 5model squad AND the 4model crew which can pop out? is it the REAL "clowncar"?

and dont come with: USF has this as faction bonus. Than i would answer: "but...there is no popout crew for pershing and calliope." than you would answer "cause of balancing reason"...than i would answer: "....and than it doesnt count for the wc51? which cost so less? false start argue my friend"
2 Apr 2019, 14:04 PM
#70
avatar of Katitof

Posts: 17891 | Subs: 8


ah..now i get it...while there is no space in a kubel to transport a squad...
but than i look to the WC 51 and ask myself: how in the hell is there enough space for a 5model squad AND the 4model crew which can pop out? is it the REAL "clowncar"?

and dont come with: USF has this as faction bonus. Than i would answer: "but...there is no popout crew for pershing and calliope." than you would answer "cause of balancing reason"...than i would answer: "....and than it doesnt count for the wc51? which cost so less? false start argue my friend"


Donno.

Magic I guess?

2 Apr 2019, 14:04 PM
#71
avatar of WingZero

Posts: 1484

I would say buff its movement mechanic and that is about it. The vet 1 map hack is pretty awesome!
2 Apr 2019, 14:15 PM
#73
avatar of Katitof

Posts: 17891 | Subs: 8



More crap from you and armadillo trying to advance the narrative that kubel efficiency per cost is balanced.

If Kubel was worth 210mp, players would fucking use it

Cheapest armed light vehicle has lowest performance.
It also has almost TWICE the DPS of M3 at long range(which it always wants to be).
So tune down that hot air pipe of yours.

Its cost efficiency is fine FOR A FUEL FREE 210MP STOCK VEHICLE OF A SCOUT, BACK CAPPER AND HARASSER ROLE.
2 Apr 2019, 14:18 PM
#74
2 Apr 2019, 14:25 PM
#75
avatar of aerafield

Posts: 2983 | Subs: 3

Ok seriously now, the Kubel is imho fine. In the very early game it allows you increased capping power and to spot the enemy before he spots you. I think a lot people underestimate the power of scouting in this game.

Being able to spot a HMG where other people would have just walked into it with volks and then retreated is so damn useful.

And at vet 1 its arguably the best maphacker in the game. I agree that the other 4 vet stages are kinda pointless but is that really an issue? Maybe give it shared veterancy but thats it

2 Apr 2019, 14:27 PM
#76
avatar of jagd wölfe

Posts: 1660


Cheapest armed light vehicle has lowest performance.
It also has almost TWICE the DPS of M3 at long range(which it always wants to be).
So tune down that hot air pipe of yours.

Its cost efficiency is fine FOR A FUEL FREE 210MP STOCK VEHICLE OF A SCOUT, BACK CAPPER AND HARASSER ROLE.


Fucking priceless LMAO

Have you heard guys, git gud and start using Kubel, it's totally worth it.

Not a single OKW player in the CC3 built it, they must know how strong Kubel is !!!
2 Apr 2019, 14:37 PM
#77
avatar of aerafield

Posts: 2983 | Subs: 3



Fucking priceless LMAO

Have you heard guys, git gud and start using Kubel, it's totally worth it.

Not a single OKW player in the CC3 built it, they must know how strong Kubel is !!!


VonIvan built 2 of them in 1 game and it would have worked if he paid more attention
2 Apr 2019, 14:39 PM
#78
avatar of Balanced_Gamer

Posts: 783

Kubel gets easily countered easily by small arms. What any more reason should there be to give it a deserving buff. Especially when its damage output is also poor. Accuracy also. How is that even balanced

Take Universal Carrier, it's precise comparison. It is a great Light vehicle (way better than Kubel in my opinion) has access to upgrades. The best part is, it serves for longer periods, harasses better and does better in bleeding manpower.

It does not need to cap because what it buys is more time. More precious than one single trait which is capping. Time is everything in the game. It helps them to setup a defensive position in enemy territory early game. Kubel if surprised, you lose easily that 210 manpower which is quite precious.

It has more upsides simply the Universal Carrier. I am sure anyone can agree on that fact. It takes way less damage in comparison to Kubel, does better damage, has better accuracy by default already. Huge distinction and able to vet faster. Just so many more upsides. Cap, who needs capping if it takes away manpower.

Now you guys say that you need AT to counter Kubel, are you serious. I stated clearly that it should still be vulnerable to small arms but should become less so than it currently is. It gets shredded most of the times in close - mid range and even long range (but is less likely). To that extent, it is not that vulnerable.

Tell me which Allied Light Vehicle is as vulnerable or nearly as vulernable as Kubel. It should be a bit more difficult to kill. Currently, it is easy to do so. Armour of vehicle needs some buff also.

SU Conscripts can defeat if with AT nade even without it early. Can rush and stop close range, it will decimate the kubel. Getting Penals and SU scout car. Issue n.1 fixed for SU

USF Riflemen and Echelon can close in to destroy it. Does not take long to tech. A nice change would be is if "nade purchase" comes along with AT nade when purchased, vet 0 is the requirement instead of vet 1, which I do not understand. Issue n.2 fixed

UKF, Has Vickers and Universal Carrier to counter it. Issue n.3 fixed


They can all do well enough in countering Kubel already, if not easier time than any vehicle. The reason why anyone rushes towards a Kubel is because it does so little damage and they do not even need an AT nade to so. If I tried rushing a Universal Carrier in a distance, I will definitely lose 1 model or 2, I must use an AT Faust.

#57, those are the things it needs, it has to serve more purpose. To have more options. Upgrades should include an armour slight buff. Default should be weaker to give early on, a possibility for allies to counter it. Fair and square I would say

Being able to Transport a unit idea is bad, no space inside. Would not fit lol.

It should be like Universal Carrier but slightly more vulnerable if that makes sense. Have upgrades to become so. Upgrades that will sacrifce capping for bleeding manpower instead.

By default, it should be able to cap but which will sacrifice DPS.
Later on, hopefully there will be upgrade options (2 at least) to sacrfice capping instead for better DPS and support. To have alternatives for the Kubel later on. It needs to support later which it currently, ultimately fails to do. It is bad support unit. It does badly, it has to do better than it currently is. To have more options

INCREASE THEN THE PRICE THEN TO 250 manpower if it gets the upgrades it needs. Maybe buff a little by default but the Upgrades is what should make the Kubel perform later on, to scale better.
Early is for Capping, Kubel vulnerable as it is.
After approx 5 min, upgrade Kubel, it becomes a support unit. With the upgrade option comes along with additional armour. That is what it needs to have, upgrades. It is useless being as it is, hardly anyone builds it because of its many more downsides.
2 Apr 2019, 14:47 PM
#79
avatar of Vipper

Posts: 13476 | Subs: 1


Cheapest armed light vehicle has lowest performance.
It also has almost TWICE the DPS of M3 at long range(which it always wants to be).
So tune down that hot air pipe of yours.

Its cost efficiency is fine FOR A FUEL FREE 210MP STOCK VEHICLE OF A SCOUT, BACK CAPPER AND HARASSER ROLE.

The DPS max of the m3 is 4.04 and of Kubel is 7.03 so its more like x174%.
But that is half the picture:
From range 22 M3 has more DPS.
More importantly Kubel has terrible moving modifiers lowering its DPS at max range to 1.56 while the M3 has 2.021 and at close range 1.49 (for kubel) vs 9.21 for M3.
That makes the M3 better since this unit need to keep moving and the M3 far better at chasing enemy unit.
Not to mention that M3 has 5.4 armor which is the same as 221...

The kubel is currently one of the least cost efficient car in the game and that is why it sees far less use than other cars.
2 Apr 2019, 14:52 PM
#80
avatar of jagd wölfe

Posts: 1660



VonIvan built 2 of them in 1 game and it would have worked if he paid more attention


"VonIvan built 2"
must have missed this game, but i checked most if not all remaining and never seen it.

"and it would have worked if he paid more attention"
You could say that grenades would never work if X player paid more attention.
The DO REQUIRE a lot of micro and effort to stay alive against infantry, and even more against m3 and wc51. Is this micro and effort worth ?
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