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russian armor

[Proposal]Bring B4 back to the game

15 Mar 2019, 03:58 AM
#1
avatar of kingdun3284

Posts: 392

Anyone building a B4 in team game is just a troll. B4 is too strong for being an artillery if it hits and Soviet gets ML152 already, so I propose to turn B4 more a pak like emplacement.

Idea:
Able to shoot through walls. It won't be able to autofire unless the ability below is turned on due to the scarcity of B4's ammo. No more direct hit and useless barrage.

Details of the ability:
cost: 90 munition
Allow the B4 to auto fire to only vehicle within the range. Maximum shell that can be shot within the time period is 3. Reload time between each shell is 12 second. Can kill some infantry if they are too close to the targeted tank.
Duration: 60 seconds
CD: 60 seconds
Range: same as pak43.
Maximum damage if directly hit a vehicle: 400.

Idea of vet:
turn faster, reduce CD and munition cost.
15 Mar 2019, 04:12 AM
#2
avatar of thedarkarmadillo

Posts: 2137 | Subs: 1

Changing the AOE profile to something wider with slightly smaller lethal AOE and Supression would be enough for the barrage and making the current direct fire ability a skill shot that doesn't smack terrain would be enough for that.
15 Mar 2019, 04:15 AM
#3
avatar of kingdun3284

Posts: 392

Changing the AOE profile to something wider with slightly smaller lethal AOE and Supression would be enough for the barrage and making the current direct fire ability a skill shot that doesn't smack terrain would be enough for that.

If you nerf B4 this way, you need more salvo when barrage to compensate it.
15 Mar 2019, 05:05 AM
#4
avatar of Taksin02

Posts: 90

Direct fire never work. it alway shoot the ground and hurt your own units.
15 Mar 2019, 05:06 AM
#5
avatar of kingdun3284

Posts: 392

Direct fire never work. it alway shoot the ground and hurt your own units.

That's why I propose a timed ability that allow it to autofire within a time period.
15 Mar 2019, 06:01 AM
#6
avatar of thedarkarmadillo

Posts: 2137 | Subs: 1


If you nerf B4 this way, you need more salvo when barrage to compensate it.

Keep in mind it has a fairly low cooldown. Shooting every 45 seconds and dealing good damage and Supression would be formidable. It would still kill in a wide area, but less hit or miss.
15 Mar 2019, 07:12 AM
#7
avatar of Farlon

Posts: 153


If you nerf B4 this way, you need more salvo when barrage to compensate it.

Where's the sturmtiger salvo then?
15 Mar 2019, 07:27 AM
#8
avatar of kingdun3284

Posts: 392

jump backJump back to quoted post15 Mar 2019, 07:12 AMFarlon

Where's the sturmtiger salvo then?

You cant compare things that are not similar
15 Mar 2019, 08:17 AM
#9
avatar of thedarkarmadillo

Posts: 2137 | Subs: 1


You cant compare things that are not similar


exactly. one is a late game unit designed to smash enemy hard point, do massive damage if it hits tanks and punish infantry, the other....
wait i forgot which one i was describing first......
15 Mar 2019, 09:36 AM
#10
avatar of Lago

Posts: 1869

A Pak 43-like B4 is probably easier to balance and make useful than the long-range RNG cannon it is now.
15 Mar 2019, 09:55 AM
#11
avatar of Vipper

Posts: 4770 | Subs: 1

One could simply have 2 fire modes direct and indirect.

Direct fires AP rounds to low range indirect fires HE.

Instead of suppression I suggest "shell shock" a critical that reduces the DPS of the unit affected. (same goes for ST).

Direct hit could cause vehicles critical like driver injured gunner injured instead.

The unit then could have utility instead of raw fire power.
15 Mar 2019, 12:21 PM
#12
avatar of Bizrock

Posts: 196

jump backJump back to quoted post15 Mar 2019, 09:55 AMVipper
One could simply have 2 fire modes direct and indirect.

Direct fires AP rounds to low range indirect fires HE.

Instead of suppression I suggest "shell shock" a critical that reduces the DPS of the unit affected. (same goes for ST).

Direct hit could cause vehicles critical like driver injured gunner injured instead.

The unit then could have utility instead of raw fire power.


I don't think B4s had AP rounds, not sure tho, but is quite unlikely.
But I like the crit idea.
15 Mar 2019, 12:39 PM
#13
avatar of Vipper

Posts: 4770 | Subs: 1

jump backJump back to quoted post15 Mar 2019, 12:21 PMBizrock


I don't think B4s had AP rounds, not sure tho, but is quite unlikely.
But I like the crit idea.

It had concrete penetrating round similar to ISU-152 so call it that.

This can work 2 ways either there can be 2 fire modes or it can be a skill shot similar to ISU-152 or Pershing.
15 Mar 2019, 12:44 PM
#14
avatar of Bizrock

Posts: 196

jump backJump back to quoted post15 Mar 2019, 12:39 PMVipper

It had concrete penetrating round similar to ISU-152 so call it that.

This can work 2 ways either there can be 2 fire modes or it can be a skill shot similar to ISU-152 or Pershing.


I can't find any source with that information that they had 203mm concrete penetrating shells, can you share with us?
I don't think there is any reason to a 203mm 100kg shell be a penetrating shell.
15 Mar 2019, 13:03 PM
#15
avatar of ElSlayer

Posts: 1602 | Subs: 2

jump backJump back to quoted post15 Mar 2019, 12:44 PMBizrock


I can't find any source with that information that they had 203mm concrete penetrating shells, can you share with us?
I don't think there is any reason to a 203mm 100kg shell be a penetrating shell.

Couldn't find any good english language sources, only russian ones.


Here CP stands for Concrete Piercing.

I did only a quick search, maybe you'll have more luck - try searching for "203mm G-620 concrete piercing".
15 Mar 2019, 13:13 PM
#16
avatar of Bizrock

Posts: 196


Couldn't find any good english language sources, only russian ones.


Here CP stands for Concrete Piercing.

I did only a quick search, maybe you'll have more luck - try searching for "203mm G-620 concrete piercing".


Thanks, I couldn't find it.
Would it be nice if ML20 could fire other types of shells aswell.
15 Mar 2019, 17:45 PM
#17
avatar of insaneHoshi

Posts: 758

Does the pak43 get an arty barrage then?
15 Mar 2019, 18:29 PM
#18
avatar of Sander93

Posts: 1339

exactly. one is a late game unit designed to smash enemy hard point, do massive damage if it hits tanks and punish infantry, the other....
wait i forgot which one i was describing first......


Well one has tracks ...no wait I'm still not sure which one we are describing.
15 Mar 2019, 18:54 PM
#19
avatar of Princeps

Posts: 42

Anyone building a B4 in team game is just a troll. B4 is too strong for being an artillery if it hits and Soviet gets ML152 already, so I propose to turn B4 more a pak like emplacement.

Idea:
Able to shoot through walls. It won't be able to autofire unless the ability below is turned on due to the scarcity of B4's ammo. No more direct hit and useless barrage.

Details of the ability:
cost: 90 munition
Allow the B4 to auto fire to only vehicle within the range. Maximum shell that can be shot within the time period is 3. Reload time between each shell is 12 second. Can kill some infantry if they are too close to the targeted tank.
Duration: 60 seconds
CD: 60 seconds
Range: same as pak43.
Maximum damage if directly hit a vehicle: 400.

Idea of vet:
turn faster, reduce CD and munition cost.


just NO! pls no more 0 skill emplacements where u require 0 micro.
The 120 mm is just cancer enough!
15 Mar 2019, 19:05 PM
#20
avatar of RoastinGhost

Posts: 186

The Sturmtiger treatment is the way to go. Spread out the damage, add more effects.

I revamped the B4 that way for my first Commander set mod. I lowered the damage to 580, added suppression and vehicle stun effects, spread out the AoE damage, lowered direct fire cost, increased accuracy. It's really great now.
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