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Royal artillery

31 May 2018, 12:54 PM
#41
avatar of swordfisch

Posts: 138

The big difference between big howitzer and the 25lbs is that one takes up pop cap and delays armour the other is completely included on the path to armour and if you don't use it you lose nothing.
But if airburst gets the axe I might agree to firing into the Fow because that shit was cancer.


yes how DARE british howitzers shell into FoW despite paying a massive muni sink, picking an artillery doctrine and teching for airburst.

okwokw *Fires LEFH into healing ambo blob deep inside HQ sector* ostheerostheer

Only axis are allowed nice things right?
31 May 2018, 13:11 PM
#42
avatar of Vipper

Posts: 13476 | Subs: 1



yes how DARE british howitzers shell into FoW despite paying a massive muni sink, picking an artillery doctrine and teching for airburst.

okwokw *Fires LEFH into healing ambo blob deep inside HQ sector* ostheerostheer

Only axis are allowed nice things right?

Man seriously pls stop trolling. For the 10 time "Concentration barrage" DOES NOT NEED tech for airbust.
31 May 2018, 13:38 PM
#43
avatar of swordfisch

Posts: 138

jump backJump back to quoted post31 May 2018, 13:11 PMVipper

Man seriously pls stop trolling. For the 10 time "Concentration barrage" DOES NOT NEED tech for airbust.

you're the one trolling

without tech you get a measly 3 shells for 100muni, and according to axisfanbois like you they shouldn't even be allowed to fire into FoW
31 May 2018, 14:13 PM
#44
avatar of Lago

Posts: 3260

They reworked Concentration Barrage because it was being fired at OKW Medical HQs after a retreat, making it a very reliable mass wiping tool.

Apparently that wasn't okay.

31 May 2018, 14:32 PM
#45
avatar of Vipper

Posts: 13476 | Subs: 1


you're the one trolling

without tech you get a measly 3 shells for 100muni, and according to axisfanbois like you they shouldn't even be allowed to fire into FoW

Simply load the game test or read the patch notes

Artillery Commander Concentration Barrage
The Artillery’s regiment’s Concentration Barrage has been adjusted to be like other artillery abilities that require LOS while also being less reliant on Anvil to be used to its full potential.

Can no longer fire through the FOW
Now always fires Airburst shells; does not require Hammer or Anvil



25 Pounder Base Howitzers
We are changing 25 pounders so that they become effective as a fast-response artillery that can be used to negate buildings or take down enemy emplacements reliably.

Platoon Command howitzer shells from 6 to 4
Company Command howitzer shells from 6 to 5
Reload from 4.7 to 4
Vertical and horizontal rotation from 25 to 40
Projectile speed from 29 to 40
Now always penetrates
+75% damage bonus against team weapons
Friendly-Fire AOE damage from 0.025 to 1/0.25/0.1
Platoon Command howitzer scatter: 0 angle, 5 scatter max, 1 scatter ratio
Company Command howitzer scatter: 7.5 angle, 12 scatter max, 1 scatter ratio
Cooldown from 150 to 80

Airburst shells

Now fire at randomized intervals between 5-10 seconds
Now have a 15 radius scatter

(removed some bolded and underlined text since some found it confusing)
31 May 2018, 16:41 PM
#46
avatar of thedarkarmadillo

Posts: 5279



yes how DARE british howitzers shell into FoW despite paying a massive muni sink, picking an artillery doctrine and teching for airburst.

okwokw *Fires LEFH into healing ambo blob deep inside HQ sector* ostheerostheer

Only axis are allowed nice things right?

Alternatively the Axis (or Soviet player) picks a doctrine builds a howitzer using precious fuel and manpower, delaying armour and/or possibly teching and the enemy never presents a juicy target. Where the brit player would be out quite literally nothing because the howitzer were a perk of teching (and how DARE they not be up to the standards of a doctrinal unit that costs resources) and that whole time they were Or were not firing they have been eating a small amount of manpower in upkeep. The 25lbs are not as flexible because they are not as dynamic they are not a choice that locks anything out they are not a part of your army. This is in part why counter battery was so OP in advanced cancer regiment. They are ALWAYS availible and ALWAYS an option that doesn't impact any other choices. It's on map but don't make the mistake of balancing it like a true on map that costs population and fuel.
31 May 2018, 22:34 PM
#47
avatar of HoverBacon

Posts: 220


Alternatively the Axis (or Soviet player) picks a doctrine builds a howitzer using precious fuel and manpower, delaying armour and/or possibly teching and the enemy never presents a juicy target. Where the brit player would be out quite literally nothing because the howitzer were a perk of teching (and how DARE they not be up to the standards of a doctrinal unit that costs resources) and that whole time they were Or were not firing they have been eating a small amount of manpower in upkeep. The 25lbs are not as flexible because they are not as dynamic they are not a choice that locks anything out they are not a part of your army. This is in part why counter battery was so OP in advanced cancer regiment. They are ALWAYS availible and ALWAYS an option that doesn't impact any other choices. It's on map but don't make the mistake of balancing it like a true on map that costs population and fuel.


The idea would be that you would still pay munitions to fire them, just less because it's kind of extortionate right now. So you would be down munitions, not nothing. They are not a choice that locks anything out true. However they are more or less useless other than politely telling an mg to move, normally without killing it, unless you take royal artillery for concentration barrage. So to say it doesn't impact any other choices and is always available is not really true. It's available, just not useable.

Advanced cancer regiment isn't a thing, we don't talk about advanced cancer regiment because no one who has any self respect and/or skill has used that regiment successfully against anyone with any skill since it got nerfed. LefH's can fire for free and at vet 1 it gives you counter battery which has nearly twice the range of advanced cancer counter battery and is also much more effective since LefH's can gain veterancy.

P.S.- It's 50 fuel, that's really not that much to say 'precious fuel' over. A bargain if you ask me.
1 Jun 2018, 03:30 AM
#48
avatar of Firesparks

Posts: 1930

I'm not putting them together that's the point they have different role and cost different amount, so they are different i was showing someone that they can't say whatever they want and transforming it in facts


merely stating their difference is not a valid reason why they can't have similar role.

The t-70 and puma are basically light tank scout, and the valentine tank would be a medium tank scout.

Dismissing such possibility is a sign of lack of imagination and creativity. A doctrine is the perfect place to put "weird" unit like a medium tank scout.

Infact, the british factually use the mk 9 valentine as Forward observation tank in Europe, and the main reason why the Royal artillery get the valentine.

The british fought differently than the german. Stop constricting the british by using both german's limitation and the british's limitation.


Alternatively the Axis (or Soviet player) picks a doctrine builds a howitzer using precious fuel and manpower, delaying armour and/or possibly teching and the enemy never presents a juicy target. Where the brit player would be out quite literally nothing because the howitzer were a perk of teching (and how DARE they not be up to the standards of a doctrinal unit that costs resources) and that whole time they were Or were not firing they have been eating a small amount of manpower in upkeep. The 25lbs are not as flexible because they are not as dynamic they are not a choice that locks anything out they are not a part of your army. This is in part why counter battery was so OP in advanced cancer regiment. They are ALWAYS availible and ALWAYS an option that doesn't impact any other choices. It's on map but don't make the mistake of balancing it like a true on map that costs population and fuel.


The british and Americans were the master of artillery coordination, the German and soviets were not.

This is what it means to have asymmetric balance. Will the british and America potentially have superior artillery? Yes, that's how they fought in history.

The British and American's superiority in artillery is as much of their character as the germany's strength in heavy tanks. Even today, the british and American are still the master of artillery coordination.

The British and American get base 25 pdr and major artillery to reflect their historical strength. It's what distinguish them from the Axis and soviet, who had to rely on rocket arillery.

It's an entirely different way to serve their artillery need and what make them stand out.
1 Jun 2018, 04:51 AM
#49
avatar of thedarkarmadillo

Posts: 5279

@firesparks it was their jam for sure which is why it's ever present. It's never not an option. 100%of all games played as UKF past 5 min has base 25lbs primed and ready to go. Usf need to get to late game but they too Always have access to the arty no matter what commander so their reliance is very much highlighted.
Could the 25lbs use a buff? For sure, but should they be as good as the ml20 or lefh? No sir and For the same reason that the schwere shouldn't be as good as the bofors. You only get 100 pop so if I have to pick a doctrine and take up a portion of that 100 to have arty it should be better than some that requires no commitment nor a portion of your army.

And @hoverbacon 50 fuel is nearly 2x the amount of fuel the brit pay to tech up and unlock their 1st howitzer so...
1 Jun 2018, 05:06 AM
#50
avatar of Firesparks

Posts: 1930

@firesparks it was their jam for sure which is why it's ever present. It's never not an option. 100%of all games played as UKF past 5 min has base 25lbs primed and ready to go. Usf need to get to late game but they too Always have access to the arty no matter what commander so their reliance is very much highlighted.
Could the 25lbs use a buff? For sure, but should they be as good as the ml20 or lefh? No sir and For the same reason that the schwere shouldn't be as good as the bofors. You only get 100 pop so if I have to pick a doctrine and take up a portion of that 100 to have arty it should be better than some that requires no commitment nor a portion of your army.

And @hoverbacon 50 fuel is nearly 2x the amount of fuel the brit pay to tech up and unlock their 1st howitzer so...


the base 25 pounder isn't even up to the standard of the rocket artillery.

The stuka rocket actually have identical AOE and damage as the ml-20


jump backJump back to quoted post31 May 2018, 14:32 PMVipper

Simply load the game test or read the patch notes

Artillery Commander Concentration Barrage
The Artillery’s regiment’s Concentration Barrage has been adjusted to be like other artillery abilities that require LOS while also being less reliant on Anvil to be used to its full potential.

Can no longer fire through the FOW
Now always fires Airburst shells; does not require Hammer or Anvil



25 Pounder Base Howitzers
We are changing 25 pounders so that they become effective as a fast-response artillery that can be used to negate buildings or take down enemy emplacements reliably.

Platoon Command howitzer shells from 6 to 4

Company Command howitzer shells from 6 to 5
Reload from 4.7 to 4
Vertical and horizontal rotation from 25 to 40
Projectile speed from 29 to 40
Now always penetrates
+75% damage bonus against team weapons
Friendly-Fire AOE damage from 0.025 to 1/0.25/0.1
Platoon Command howitzer scatter: 0 angle, 5 scatter max, 1 scatter ratio
Company Command howitzer scatter: 7.5 angle, 12 scatter max, 1 scatter ratio
Cooldown from 150 to 80

Airburst shells

Now fire at randomized intervals between 5-10 seconds
Now have a 15 radius scatter



except the concentration barrage is not a combination of air burst + FOO tommy arty.

It is its own ability with different firing characteristic. Each howitzer only fire 3 shells
1 Jun 2018, 06:47 AM
#51
avatar of Vipper

Posts: 13476 | Subs: 1



except the concentration barrage is not a combination of air burst + FOO tommy arty.

It is its own ability with different firing characteristic. Each howitzer only fire 3 shells

I never claimed it was. But it does not fire only 3 shells per gun. It fire 3 shells + 4 airbust shell with platoon Command post and 3 (total 6) shells + 4 airbust shell company command post.

What I have been saying all along is one DOES NOT need anvil to get airbust shells for concentration barrage, as someone claimed. Actually Anvil/Hammer has absolutely no effect on Concentration barrage.
2 Jun 2018, 07:28 AM
#52
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post1 Jun 2018, 06:47 AMVipper

I never claimed it was. But it does not fire only 3 shells per gun. It fire 3 shells + 4 airbust shell with platoon Command post and 3 (total 6) shells + 4 airbust shell company command post.

What I have been saying all along is one DOES NOT need anvil to get airbust shells for concentration barrage, as someone claimed. Actually Anvil/Hammer has absolutely no effect on Concentration barrage.


If the number of shell is the only relevant information than the note regarding the number of shell for an entirely different ability was unnecessary and misleading.

3 Jun 2018, 21:59 PM
#53
avatar of HoverBacon

Posts: 220

@thedarkarmadillo Yeah it isn't much to get your first howitzer as Brits, but it is totally useless without either the second howitzer and airburst or concentration barrage. By the time you have the second howitzer you have payed over twice the price of 2 LefH's for something less good. The only salvation is that you have to pay that if you want to field anything other than infantry all game.

You pay not very much for basically... not very much.

And it costs you a lot of munitions to fire, and unless you are royal artillery it can only fire where you can get infantry sections to, also if you are firing through royal artillery, you STILL need recon to fire it and it costs over twice as much to fire. It doesn't kill anything alone, meanwhile axis (and soviets) pay twice of 'not very much' for a very very potent machine that fires for free AND fire into fog of war AND at vet 1 basically nullifies all mortars and other howitzers.
4 Jun 2018, 10:55 AM
#54
avatar of Grim

Posts: 1094

This commander seems like a total noob trap. Certain players just seem to be drawn towards it again and again despite it being terrible.

Although by that definition I should love it, being a 3v3/4v4 noob myself.
4 Jun 2018, 11:08 AM
#55
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post4 Jun 2018, 10:55 AMGrim
This commander seems like a total noob trap. Certain players just seem to be drawn towards it again and again despite it being terrible.

Although by that definition I should love it, being a 3v3/4v4 noob myself.

That's because noobs like indirect fire and this commander screams it can do it.
But not very effectively.
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