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russian armor

panther should be slower (and re-evaluating medium speed)

13 Apr 2018, 18:36 PM
#61
avatar of Katitof

Posts: 17891 | Subs: 8




The biggest issue is that Ost has a cheaper, more cost effective tank hunter found literally a phase below it. Which has one of the highest DPS's in the game and is very cheap.

Panther and Stug has a similar issue with the su76 and Su85 if you multiplied the problem by ten fold. It makes the Panther not worth it in most cases.

Nondoc Heavies are bad IMO. Just look at the mess the KT causes to balance.

With alteration to SU-85, StuG has THE highest TD DPS in whole game.
Only vet3 puma compares.
And the only vehicle StuG is not very cost effective against is IS-2, which 2-3 StuGs will still make a short work of.

But yeah, amazing-ness of stug does overshadow panther by a long shot.
Panther is there to counter KV-1(literally anything can beat KV-2 since it was made into bigger dozer that can't hit a broad side of barn), comet and IS-2 and nothing else really.
13 Apr 2018, 18:40 PM
#62
avatar of Vipper

Posts: 13476 | Subs: 1

Talking about DPS for AT gun without taking into consideration target size and armor value is totally misleading.
13 Apr 2018, 18:49 PM
#63
avatar of Katitof

Posts: 17891 | Subs: 8

jump backJump back to quoted post13 Apr 2018, 18:40 PMVipper
Talking about DPS for AT gun without taking into consideration target size and armor value is totally misleading.

If it wasn't extremely reliable, it wouldn't be called op by everyone but the most die hard fanboys.

Splitting that hair isn't going to change anything.
13 Apr 2018, 19:27 PM
#64
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4


except that was their role in real life. Medium tanks were not battering rams. Their speed were to facilitate penetration into the enemy's rear line. How is it bad to encourage map movement and avoid static slug match?


Discouraging map movement is like the job of Ostheer :D
13 Apr 2018, 23:57 PM
#65
avatar of Rocket

Posts: 728



I still don't understand the point of the thread. Mediums shouldn't be strolling the map faster than anything else unsupported and carefree inflicting bleed as they wish. Panthers won't dive you if you're supporting your armor with AT and snares.


Are you not listening? No one uses allied mediums other than maybe one because they cant do this, 34-85 ez8 are not even that great at Ai def decent but not like they are a centuar. No manuverability makes mediums useless!!! They cant stroll any fuckin map currently. But by design they will never be probable woth axis snares. Its bullshit soons volks got snares falls fusilers should be gone. Also take into account originally allies were designed around the mediums speed and manueverability also historicly accurate. I emplore you to play brits sometime i doubt you would be able to handle with no snares and purely out foxing your opponet. Try fighting a luchs with a the kangaroo wagon when you can be snared at anytime but your oppenent knows you cant snare.

No one is saying mediums should stroll the fuckin map but at the present time they cant even cross enemy lines with out being snared = worthless. A flanking tank that cant flank. At least as axis with medium if i invest into airborn or rangers or shocks or partysans or any call in allied infantry you know i cant snare you. Not thae case for axis thoe its in the bag too = no downside to investing into Ai infantry that has some form of at= bigger headache and micro tax for allied lights/
Mediums

I mean try sometime chasing a reversing tiger or kt with allied mediums its pretty hilarious how long if at all they can get to the back of a tiger keep in mind we dont have blitz or forgive me smoke for making a bad decision, its just your snared and screwed
14 Apr 2018, 00:06 AM
#66
avatar of Rocket

Posts: 728

Why does forgive me smoke also cancel snare that was already in the timing to go off before forgive me smoke was popped? Cause thats still a thing ie button is red out as rifle snare is being cast forgive me smoke pops riflemen are now in a state of pergatory kneeling and rifle nade dosent go off makes sense
14 Apr 2018, 00:20 AM
#67
avatar of Rocket

Posts: 728

Please someone justify why almost every single axis unit has snares? Why dont grens even have to be vet1 before they can use snare like rifles? Maibline allied infantry all even have requirements or tech to do so, ie resource planning and thinking
14 Apr 2018, 01:08 AM
#68
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post13 Apr 2018, 23:57 PMRocket


Are you not listening? No one uses allied mediums other than maybe one because they cant do this, 34-85 ez8 are not even that great at Ai def decent but not like they are a centuar. No manuverability makes mediums useless!!! They cant stroll any fuckin map currently. But by design they will never be probable woth axis snares. Its bullshit soons volks got snares falls fusilers should be gone. Also take into account originally allies were designed around the mediums speed and manueverability also historicly accurate. I emplore you to play brits sometime i doubt you would be able to handle with no snares and purely out foxing your opponet. Try fighting a luchs with a the kangaroo wagon when you can be snared at anytime but your oppenent knows you cant snare.

No one is saying mediums should stroll the fuckin map but at the present time they cant even cross enemy lines with out being snared = worthless. A flanking tank that cant flank. At least as axis with medium if i invest into airborn or rangers or shocks or partysans or any call in allied infantry you know i cant snare you. Not thae case for axis thoe its in the bag too = no downside to investing into Ai infantry that has some form of at= bigger headache and micro tax for allied lights/
Mediums

I mean try sometime chasing a reversing tiger or kt with allied mediums its pretty hilarious how long if at all they can get to the back of a tiger keep in mind we dont have blitz or forgive me smoke for making a bad decision, its just your snared and screwed


Ahem, check player card. Brits are one of my strongest factions.

1. If you're expecting ez8s and T34/85s to have CENTAUR level of AI you're more insane than Katitof. The centaur is the last piece of brit over performance. Using it as a benchmark is just stupid.

2. Try 1v1s, mediums KICK ASS there. The OKW p4 is the ONLY piece of armor regularly being used by the faction.

3. Again, I still do not understand the relevence of this to the panther. The panther is currently designed as a medium tank hunter. Using medium tanks against a medium tank hunter is stupid and warrents a loss. People are complainging that the Jackson is too OP because the panther cannot deal with it, but people defend the jackson because it's a tank destroyer and the panther is a tank. Pick a side, stick with it or l2p.

4. Historical accuracy has almost ZERO influence on balance ingame. An HE sherman round can FRONTALLY penetrate a panther with enough luck. Something that would NEVER have occured.
14 Apr 2018, 01:25 AM
#69
avatar of Rocket

Posts: 728

I am saying there is nothing wrong with the panther, people are saying it lost its role. Because medium allied tank play has went down the drain and is uneffective is my stance. Maybe outshined a bit by the stug and su76 in comparison also. 1v1 is not my thing i did check your player card i enjoy the 2v2 match up as it bring a more robust strategies. I do agree medium spam can be effective as lately ive played a few and stomped with ez8s. But bores ne as things like going lieut can never work in 1v1 but can in 2v2 supplemented by your partners BO.
14 Apr 2018, 01:26 AM
#70
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post14 Apr 2018, 00:20 AMRocket
Please someone justify why almost every single axis unit has snares? Why dont grens even have to be vet1 before they can use snare like rifles? Maibline allied infantry all even have requirements or tech to do so, ie resource planning and thinking


  • Only 4 units have snares, right? Grens, VG, PF and Falls. That's not every unit
  • Because RM having 5 men, superior dps and scalability and having a vet 0 snare would be a bit much. I think many OST players would love to have snare at vet 1 for a five man squad instead of their crappy medkits .
  • Allies don't have to deal with clown cars

14 Apr 2018, 01:36 AM
#71
avatar of Rocket

Posts: 728



  • Only 4 units have snares, right? Grens, VG, PF and Falls. That's not every unit
  • Because RM having 5 men, superior dps and scalability and having a vet 0 snare would be a bit much. I think many OST players would love to have snare at vet 1 for a five man squad instead of their crappy medkits .
  • Allies don't have to deal with clown cars

[/quote

Ostuppen do , dont storms or jaeger too or one of them, ok sorry 90 percent of axis infantry have them how many allied do?

Clown cars lol? Man sucks as brits when i have to deal with a fast flame ht that can burn mgs before i can even ungarrison on first contact.
14 Apr 2018, 05:52 AM
#72
avatar of Firesparks

Posts: 1930



Discouraging map movement is like the job of Ostheer :D


you're confusing goals and means. Discouraging map movement is the goal of the ostheer, because it forces their enemies into the superior wehr support weapon.

giving the wehr one of the fastest tank in the game break the dynamic. (for medium tank at least)


jump backJump back to quoted post13 Apr 2018, 23:57 PMRocket
But by design they will never be probable woth axis snares. Its bullshit soons volks got snares falls fusilers should be gone. Also take into account originally allies were designed around the mediums speed and manueverability also historicly accurate. I emplore you to play brits sometime i doubt you would be able to handle with no snares and purely out foxing your opponet. Try fighting a luchs with a the kangaroo wagon when you can be snared at anytime but your oppenent knows you cant snare.


I think you're too obsessed with getting pass the infantry instead of killing them.

the grenadiers and volks are themselves valid targets, killing them will drain manpower just as well.

Mediums in general possess anti-infantry power. If infantry are in the way, kill them, and retreat if enemy reinforcement shows up.

On a larger map the medium tank is more likely to finish repair before the Infantry have a chance to reinforce and walk back up. The forward retreat points are themselves juicy target for artillery. With every infantry that's gone it's more holes for the medium tank to slip through. If the enemy fall back to tighten their front, you push forward back and can get better map control.

Medium tanks are suppose to be flexible. If a heavier unit have an exposed flank you flank. If infantry is in the way you kill them. If you really want to take on a heavy tank from the front, you get tank destroyer to support you. Their long range bypass the damage of snare.

Yes, this takes multiple attempts instead of one big climatic battle, but being able to last through those attempts is what will make medium useful.
14 Apr 2018, 06:13 AM
#73
avatar of Rocket

Posts: 728

Hahah no in just tired of trying to field ez8s and the main gun time after time not bleeding them because it dosent same as comet then again i ask myself why did i even choose this its worthless he sherman jacksons, centuar ff, or i can build a slow ass ez8 to come in take two hits hen bounce off a panther hahahha what a joke, or scare infantry when it tale the luck of the irish for the main gun to gib a model
14 Apr 2018, 06:50 AM
#74
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post14 Apr 2018, 06:13 AMRocket
Hahah no in just tired of trying to field ez8s and the main gun time after time not bleeding them because it dosent same as comet then again i ask myself why did i even choose this its worthless he sherman jacksons, centuar ff, or i can build a slow ass ez8 to come in take two hits hen bounce off a panther hahahha what a joke, or scare infantry when it tale the luck of the irish for the main gun to gib a model


the ez8 is complicated. It basically got hit with the nerf bat.

6.1 top speed and 2.1 acceleration isn't super great.

Shermans are not that fast to begin with, and the e8 is slower.

nerfing the snare alone is not going to fix the e8. the unit needs buff.
14 Apr 2018, 07:16 AM
#75
avatar of SweetrollNearTheDoor

Posts: 170 | Subs: 1



the question of what should be tha panther's role is not tough. Panther should be the linchpin holding the wehr together in the late game.

The wehr's biggest weakness is their lack of durability and mobility. Panther having high armor, high hp, and good mobility (6.4 2.3 is still good) essentially plug up the wehr's institutional weakness.

The panther give the wehr something that can carry an offense and take damage. In fact this is really what most people used the panther now. It's already used as a heavy by the axis.

The high moving accuracy is a USF trait. Historically their tanks was the only one equipped with a stabilizer, although lend lease tank also kept it.

Wehr, okw, soviet, and the UKF all have to deal with a .50 accuracy modifier. the Firefly conversion process removed the stabilizer, although it still have a .55 accuracy modifier that's marginally better.




Stugs are a working solution for offence as well. Why bother with a Panther when two stugs do just as fine if not better in the same role?

Durability is not really an issue most of the time when you can burst down armor in a few quick volleys so the chase is not even needed often. Also trading stugs is almost always a good trade while keeping especially allied TD numbers in check.

If one is really struggling with their durability, a command P4 and smoke will compensate. If AT guns are being a problem, a brummbar or a werfer will help with that. Brummbar vet 1 can delete AT guns head on and can take several hits. (So why pray that the Panthers armor and HP can handle the AT guns and whatnot when one can just get rid of them entirely?)

The original issue still won't go away. Panther Can be used for offence and it Can yield results. The Stug can be used as well but it Will give you reliable results, while it doesn't necessarily require the stop to fire babysitting thanks to its RoF .

What is the incentive to get a Panther when the T3 TD will still outperform it in most cases and is much more cost effective and flexible in its roles? (and I'd even say the Stug is the linchpin holding wehr together in the lategame, not the Panther)
14 Apr 2018, 10:01 AM
#76
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



the ez8 is complicated. It basically got hit with the nerf bat.

6.1 top speed and 2.1 acceleration isn't super great.

Shermans are not that fast to begin with, and the e8 is slower.

nerfing the snare alone is not going to fix the e8. the unit needs buff.


Yeah ez8 got a big nerf to the face along with the entire Rifle Company being curb stomped into irrelevance.

jump backJump back to quoted post14 Apr 2018, 06:13 AMRocket
Hahah no in just tired of trying to field ez8s and the main gun time after time not bleeding them because it dosent same as comet then again i ask myself why did i even choose this its worthless he sherman jacksons, centuar ff, or i can build a slow ass ez8 to come in take two hits hen bounce off a panther hahahha what a joke, or scare infantry when it tale the luck of the irish for the main gun to gib a model


Ez8 does most of its infantry damage now on its 50 cal. Even then its not really good at anything.
t3485 also has a really good mg profile generally it kills models with its mg rather than its main gun.
Comet and Cromwell got a fat nerf with really big scatter. Both Units are pretty mediocre to bad now.
14 Apr 2018, 14:34 PM
#77
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

People saying the E8 is bad. Now I have seen it all.
14 Apr 2018, 15:34 PM
#78
avatar of ZombiFrancis

Posts: 2742

4. Historical accuracy has almost ZERO influence on balance ingame. An HE sherman round can FRONTALLY penetrate a panther with enough luck. Something that would NEVER have occured.


I think the HE Sherman just has decent deflection damage on the HE rounds. It may not ever actually penetrate, but it doesn't have to due to deflection.
14 Apr 2018, 16:26 PM
#79
avatar of Vipper

Posts: 13476 | Subs: 1



I think the HE Sherman just has decent deflection damage on the HE rounds. It may not ever actually penetrate, but it doesn't have to due to deflection.

Sherman HE has no deflection damage.
14 Apr 2018, 17:34 PM
#80
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post14 Apr 2018, 16:26 PMVipper

Sherman HE has no deflection damage.


Ah yes, that is correct, now that I've checked the game files.

In fact, looking through it doesn't appear that there are any HE rounds with deflection damage.
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