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russian armor

Soviet conscript flair killing models

18 Dec 2017, 20:22 PM
#21
avatar of __deleted__

Posts: 4314 | Subs: 7

As far as I know, trip wires cannot be shift ordered, right? Meaning that you have to explicitly build every one on your own.

I honestly wouldn't want to put this amount of micro in something like that.


They can be. You need to use Shift + Approciate button and order dozens of them before the first is being built.

Yes, it is not the easiest thing under the Sun, but still doable :)



To Topic:

Patch will be published this week and then you can forget about ANY patching (except hot-fixes) for a looong time (3-6 months). I do not think it is worth the time and energy to discuss it ATM, when it will surely not make any differenty.

Just my 2 cents
18 Dec 2017, 22:06 PM
#22
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

It's just too cheap, make it 20 muni.
18 Dec 2017, 22:50 PM
#23
avatar of Felinewolfie

Posts: 868 | Subs: 5

Or... just throwing this out there... we could, you know, actually buff Axis (especially Ost) infantry so that they don't lose their first model literally in the first half a second of every single engagement, thus becoming useless and being forced to retreat, unable to do battle anywhere outside of a garrison.


Fine. How about we completely remove mines, and barb wire and tank traps and bunkers and AT guns and
Pak43 and 17 Pounder.

Remove German MG42 and STG44.


You remove something from soviets, something gets removed from Germans.

It is fair, yes?

Also, I found MG42s to be fairly annoying. They should be removed, too.
or soviet troops to be immune to MG fire, suppression, and HE cannon fire :)

If you think this is silly, try attaching a propane tank and dynamite sticks to someone's face.
Then exploding it. And he just has a little soot and blackened on his face and his hair is messed up.
'God I hate this'.

Also, on topic.
German mines should be nerfed so they don't 1 shot T70s and Halftracks.
And AI mines should be nerfed so that they do no damage.
And ESPECIALLY Goliath. When it explodes inside of packed 4-5x PenalSquads, they should not
lose any models, just be stunned for a second, maybe even heal them.

Railgun Wehr ability should HEAL soviet infantry.

Because it makes as much sense as what you said.

As someone said above, the ability is already underused and you still want it nerfed further?
Sure. Nerf it, but for balance, you need to accept nerfs on German units too :)

This is a game of chess.
And you say you want white to not have pawns or queens, but you want to keep everything the same
for your side of the board :)

: Also, it is a FLARE not a FLAIR.

I know your Axis buddies agree it should be nerfed.
As much as my Allied buffied would agree MG42 suppression should be removed, same as Maxim was nerfed.

Then we go into a spiral of nerfs, and soon there is only HQ left. Who can't build anything.

It's only fun nerfing if it's one sided.
But if you Delete all other factions but your own, you'll find life slow in automatch queue :)

Stuka bomb should be nerfed so it only damages 1% of the health of units.
It would be a lot more fair for the allies. Do you agree? I hope you do :)
18 Dec 2017, 23:04 PM
#24
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post18 Dec 2017, 22:06 PMTobis
It's just too cheap, make it 20 muni.


It's already been nerfed multiple times.

MG42 is too cheap for what it does. Perhaps increase the price to 560 manpower ?
Also add a -50% muni debuff everytime it is fired. Because it fires so much.

For balanced.

- Even at 10 muni the flame mine is rarely if ever used. I mean that.
19 Dec 2017, 00:09 AM
#25
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



It's already been nerfed multiple times.

MG42 is too cheap for what it does. Perhaps increase the price to 560 manpower ?
Also add a -50% muni debuff everytime it is fired. Because it fires so much.

For balanced.

- Even at 10 muni the flame mine is rarely if ever used. I mean that.

Show me on the doll where the MG-42 touched you.


19 Dec 2017, 00:16 AM
#26
avatar of LoopDloop

Posts: 3053

Lol good soviet players using cons.

Then again they are a lot better in dbp.

I think the ability is way underused but the more I think about it the more op it seems, especially against ostheer.
19 Dec 2017, 00:21 AM
#27
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post19 Dec 2017, 00:09 AMTobis

Show me on the doll where the MG-42 touched you.


damn

on topic: nerf CD or increase muni to 15-20. Done. Or as an alternate, 10 muni but no damage.
21 Dec 2017, 22:23 PM
#28
avatar of thedarkarmadillo

Posts: 5279

I could be wrong here but im all but CERTAIN it was nerfed to no longer kill models outright and now only does like 20 damage (i dont recall because its NEVER used in game...ever....) Either way 10 mu to kill a model and provide LOS vs 30mu to kill 2 models or snare tanks... Its cost IS inline with its performance
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