I dunno they are still slow as shit and easy to dodge, with a non-negligible fuel cost.
I would like to see them buff the direct damage from the explosion from 10 -> 30, to keep it distinct from the volks incendiary nade which is quick and weaker.
Easy to dodge yes, but they are denial tool, not actually something that should harm enemy, except if he stay there for some time. On the other hand incing grenades of volks are something between normal grenade and molotov, while costing doble the cost. You can spam mollotovs without putting dent in your munnition bank but you cannot spam them as OKW.
Also if enemy dodges molotov, you have won the fight because mg was packed/gren was moved from house/ sturmpio cannot close in and you outfight him because you have superior cover.
Molotov aren´t one hit wonder, they are supportive tool that helps conscripts to outfight other infantry at low cost like merge or ooraah