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Winter Balance Preview Mod Bugs & Ninjas

27 Nov 2016, 17:03 PM
#1
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Known Bug(s):
- Katyusha/Panzerwerfer minimap icons do not appear to follow the rotation of the vehicle

Archive
27 Nov 2016, 19:50 PM
#2
avatar of The Red Zaku

Posts: 31

Is the FlackHT only supposed to show its range indicator when its not moving? Its kinda annoying that you can't track the range of the gun exactly in advance like you can with MGs.
27 Nov 2016, 20:24 PM
#3
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Riflemen


This is not listed in the patch notes due to a communication failure:
- Riflemen Vet3 Received accuracy bonus nerfed from -20% to -15%

FUCK YEAH
28 Nov 2016, 10:19 AM
#4
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

28 Nov 2016, 10:28 AM
#5
avatar of Vipper

Posts: 13476 | Subs: 1

USF Mortar


The USF mortar has been nerfed to OST mortar stats with the following differences:
- Shorter range on all attacks (65 secs vs 80 secs)



Range in units not secs...Nice to be informed for ninja changes and bugs for once good Post.
28 Nov 2016, 10:43 AM
#6
avatar of Vipper

Posts: 13476 | Subs: 1

Another bug that I might add is that TWP of the Stug-E is that it seem to be disable turret rotation in units that do not actually have a turret like SU-85, SU-76 and mobile artillery Priest (at least in cheat mode that I tested.)

It also offer very little against things that the normal gun can always penetrate like armored cars since it does half damage...
28 Nov 2016, 13:02 PM
#7
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Is the FlackHT only supposed to show its range indicator when its not moving? Its kinda annoying that you can't track the range of the gun exactly in advance like you can with MGs.


I am pretty sure that if you setup the flakHT manually, using drag-and-drop, the HT will display an indicator. I might be mistaken though.
28 Nov 2016, 13:08 PM
#8
avatar of Iron Emperor

Posts: 1653

Will there also come a fix that wire/tank traps could reveal mines?
28 Nov 2016, 13:10 PM
#9
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Will there also come a fix that wire/tank traps could reveal mines?


I don't know how to fix this one, yet :(
28 Nov 2016, 14:29 PM
#10
avatar of The amazing Chandler

Posts: 1355

What about ghosting sh..( wire, tanktraps, sandbags ). Any fix on that planned?
28 Nov 2016, 17:19 PM
#11
avatar of Nubb3r

Posts: 141

What about ghosting sh..( wire, tanktraps, sandbags ). Any fix on that planned?

That's a really important issue imo. I'd like to know that too.
28 Nov 2016, 18:14 PM
#12
avatar of Vipper

Posts: 13476 | Subs: 1

What about ghosting sh..( wire, tanktraps, sandbags ). Any fix on that planned?

one could probably have them decay over time if they are not completed...
28 Nov 2016, 19:58 PM
#13
avatar of Nubb3r

Posts: 141

jump backJump back to quoted post28 Nov 2016, 18:14 PMVipper

one could probably have them decay over time if they are not completed...


Dude that's impossible. Technology just isn't there yet...
29 Nov 2016, 09:09 AM
#14
avatar of slother

Posts: 145

Do you guys plan to fix OKW Pak43 TWP bug? It doesnt seem to stun. Also 5 veterancy = 3 vet wehr Pak43 but require more exp to get.

https://www.coh2.org/topic/56339/okw-pak43-twp-does-not-work
29 Nov 2016, 14:02 PM
#15
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Add you can't buy Panzerschrecks then buy G43s for Panzergrenadiers in that order. I think it's also the same case for stormtroopers.
29 Nov 2016, 14:14 PM
#16
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Add you can't buy Panzerschrecks then buy G43s for Panzergrenadiers in that order. I think it's also the same case for stormtroopers.


Thanks! I'll try to get this fixed for the new version.
29 Nov 2016, 14:40 PM
#17
avatar of Konyo42

Posts: 12



Thanks! I'll try to get this fixed for the new version.


I can confirm it's the same with stormstroopers, oddly enough you can get the 4x stg upgrade and then still get the G43s upgrade despite the stormstroopers being a 4 man squad.
29 Nov 2016, 14:44 PM
#18
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post29 Nov 2016, 14:40 PMKonyo42


I can confirm it's the same with stormstroopers, oddly enough you can get the 4x stg upgrade and then still get the G43s upgrade despite the stormstroopers being a 4 man squad.


It's connected to free slot item size. Stormtrooper STGs take up no free slot items. Thus, it is possible to pick up dropped weapons. Don't expect to be able to use them though. That's because STGs will displace the dropped weapons.
1 Dec 2016, 18:58 PM
#19
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2



I don't know how to fix this one, yet :(


Is there anyway to allow these items to be built on top of mines. Then it will not show where the mine is when sliding over the mine. Sure it would allow people to build items on top of mines but the chance of doing it on accident in the middle of a field is highly unlikely.
1 Dec 2016, 21:34 PM
#20
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Is there anyway to allow these items to be built on top of mines. Then it will not show where the mine is when sliding over the mine. Sure it would allow people to build items on top of mines but the chance of doing it on accident in the middle of a field is highly unlikely.


Don't we have problems stacking explosive damage ?
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