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Any news on possible upcoming balance patch?

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9 Nov 2016, 09:32 AM
#1
avatar of SturmAlpha

Posts: 42

A new balance patch coming soon, does anyone have any idea about it?
9 Nov 2016, 09:39 AM
#2
avatar of CartoonVillain

Posts: 474

Source?
9 Nov 2016, 09:39 AM
#3
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

How do you know? Link otherwise it didnt happen >)

:P
9 Nov 2016, 11:29 AM
#4
avatar of Obersoldat

Posts: 393

Wow the

9 Nov 2016, 12:03 PM
#5
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Kyle twitch rumor?


edit: 4 dec is Sunday :hyper:
9 Nov 2016, 12:48 PM
#6
avatar of Swift

Posts: 2723 | Subs: 1

Changed the title. If you don't have notes or sources, please don't give it an official title.
9 Nov 2016, 13:27 PM
#7
avatar of Stormless
Senior Caster Badge

Posts: 762 | Subs: 4

The next expected patch will be in December as Relic usually does this every 2 months.

Kyle is in the process of assembling a community balance team which will mean that changes are being made by community members more regularly and will be approved by Relic Entertainment for inclusion in the game
9 Nov 2016, 13:51 PM
#8
avatar of Tiger Baron

Posts: 3143 | Subs: 2

The next expected patch will be in December as Relic usually does this every 2 months.

Kyle is in the process of assembling a community balance team which will mean that changes are being made by community members more regularly and will be approved by Relic Entertainment for inclusion in the game


Last time that happened they broke the game for about a month, and some of the damage still hasn't been repaired.
9 Nov 2016, 14:54 PM
#9
avatar of RiCE

Posts: 284

I like patches in december... after release Relic goes for 2 month cryosleep. I hope there wont be any game-breaking issue implemented.
9 Nov 2016, 15:13 PM
#10
avatar of Dangerous-Cloth

Posts: 2066

jump backJump back to quoted post9 Nov 2016, 14:54 PMRiCE
I like patches in december... after release Relic goes for 2 month cryosleep. I hope there wont be any game-breaking issue implemented.


Well, put those hopes back in the ground, where they belong. This is relic after all
9 Nov 2016, 16:42 PM
#11
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6



Last time that happened they broke the game for about a month, and some of the damage still hasn't been repaired.


The last time that happened Relic didn't implement the USF Mortar properly as it was far what was tested and intended. The USF mortar was fine in the May Balance Preview.
9 Nov 2016, 18:40 PM
#12
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



Last time that happened they broke the game for about a month, and some of the damage still hasn't been repaired.


Relic picked and chose which parts they wanted to implement, without regard for how some of the changes would work cohesively together. It's not the balancer's fault, Relic messed it up.
9 Nov 2016, 19:11 PM
#13
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

The next expected patch will be in December as Relic usually does this every 2 months.

Kyle is in the process of assembling a community balance team which will mean that changes are being made by community members more regularly and will be approved by Relic Entertainment for inclusion in the game


I hope A-team from community will include this guys:
Cruzz - Game Mechanics Specialist
Mr.Smith - Lead Bug Solverguy
Miragefla - Lead Balancer
TheMaschine - Balance Designer
9 Nov 2016, 19:30 PM
#14
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



I hope A-team from community will include this guys:
Cruzz - Game Mechanics Specialist
Mr.Smith - Lead Bug Solverguy
Miragefla - Lead Balancer
TheMaschine - Balance Designer

Relic hire these men
9 Nov 2016, 19:45 PM
#15
avatar of le_saucisson_masque

Posts: 485 | Subs: 1

will be approved by Relic Entertainment for inclusion in the game



last time i checked, you don't work for free to get your stuff "approved" by a boss.

Relic gives to these community balancer a real power and no approval needed or just fuck off, that's how it works.

if kyle disagree, he can still come here and explain us why he should still approove things ...
oh wait, he is not even on this forum.

nothing personnal against kyle or relic, just common sense.
9 Nov 2016, 20:18 PM
#16
avatar of SturmAlpha

Posts: 42

jump backJump back to quoted post9 Nov 2016, 12:48 PMSwift
Changed the title. If you don't have notes or sources, please don't give it an official title.


I put that title according to what Stormless said on twitch last night, so i didnt make it up. and there he is saying the same.
9 Nov 2016, 20:49 PM
#17
avatar of Tiger Baron

Posts: 3143 | Subs: 2

jump backJump back to quoted post9 Nov 2016, 18:40 PMTobis


Relic picked and chose which parts they wanted to implement, without regard for how some of the changes would work cohesively together. It's not the balancer's fault, Relic messed it up.


That's what I'm saying, what's our guarantee that Relic won't mess it up AGAIN.

And I never blame anybody, I only said WHAT happened LAST TIME something like this was attempted.
9 Nov 2016, 21:39 PM
#18
avatar of JackDickolson

Posts: 181



Last time that happened they broke the game for about a month, and some of the damage still hasn't been repaired.

True, It basically made one third of the players uninstall the game and run for their life.





The last time that happened Relic didn't implement the USF Mortar properly as it was far what was tested and intended. The USF mortar was fine in the May Balance Preview.


USF mortar was one example. The changes suggested and advertised from the "Competitive" mod basically killed the asymmetrical balance concept, made the axis factions even less enjoyable and a lot weaker and overall it proved to be unpopular. Some more mind boggling cases aside from the obvious USF mortar trolling include;

Penals Over buffs without adjusting their veterancy

Allies artillery triple buffs succeeded by cost reduction

Messing up OKW Teching

T34s buffs succeeded by cost reduction



Though I am very glad relc didn't go ahead and implement all of the changes included in the "competitive" mod, or else all of us would be diagnosed with terminal cancer.


jump backJump back to quoted post9 Nov 2016, 18:40 PMTobis

It's not the balancer's fault, Relic messed it up.


The mod author never claimed to be a "balancer" to begin with (whatever that term means). It was a pretty fun and enjoyable mod, praise worthy for the hard work and dedication. But not appropriate to be integrated into the live game.

Relic lacked the professionals to come up with Ideas, so they went ahead and chose the mod which 'seemed' to be the most popular at the time. However, the balance complaints raised up significantly right after the patch went live, and proved the fact that it was a wrong decision.


Not to mention there are some mods which are much more coherent and provide more appealing ideas, including The First Reinforcements, DreadMode: Realism & Balance and recently the Commander Rework by PlanetSmasher.




I hope A-team from community will include this guys:
Cruzz - Game Mechanics Specialist
Mr.Smith - Lead Bug Solverguy
Miragefla - Lead Balancer
TheMaschine - Balance Designer


1.
Indeed. He seems perfect for the title.

2. Highly motivated guy with lots of expertise, definitely a worthy candidate for the Bug Fixing department. His balance ideas don't seem to fit with the overal coh2 design though.

3. I think we could have a closer look at the current balance and reevaluate our judgments.

4. No. Read the GG's change-log for explanation. Fun mod to try, and kudos for the hard work. But certainly not relevant to the live game and how it is designed.
9 Nov 2016, 21:57 PM
#19
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

3. I think we could have a closer look at the current balance and reevaluate our judgments.

We'd all think Fyodor Dostoyevsky's not a very good author if we only read versions of The Brothers Karamazov where 75% of it was cut out at random and poorly-translated into our language.
10 Nov 2016, 16:45 PM
#20
avatar of BIH_kirov_QC

Posts: 367

The next expected patch will be in December as Relic usually does this every 2 months.

Kyle is in the process of assembling a community balance team which will mean that changes are being made by community members more regularly and will be approved by Relic Entertainment for inclusion in the game


this is great!
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