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What is the Source of Veterancy

18 Oct 2016, 05:32 AM
#1
avatar of Schism

Posts: 5

Hi,

What actions specifically lead to ranking up in veterancy? Is it just a matter of killing other units? I've heard that it can vary depending on the unit so I don't know if it's task oriented (for example do engineer class units get some veterancy points by building things while the combat units get veterancy points for killing models)? Also do you have to kill the entire enemy unit to get points toward veterancy or will killing individual models count toward it.

I've checked out the Veterancy Guide which is very helpful in the bonuses that come with Veterancy, but trying to get a better idea of ways to accumulate veterancy efficiently and looking for any resources on this. Thanks in advance!
18 Oct 2016, 05:50 AM
#2
avatar of zerocoh

Posts: 930

It's simple, damage = veterancy.

But some units award more experience than others. the most notably ones are snipers, you can get a whole vet level by shooting a sniper a few times.

I think some of the heavy tanks also awards more vet, but what I said early works for everything.
18 Oct 2016, 06:36 AM
#3
avatar of Gbpirate
Senior Editor Badge

Posts: 1150

The source of veterancy is damage.

both damage taken and damage received.

You gain the most veterancy by inflicting damage. You still gain vet by taking damage but not as much, as far as I know.

This is in contrast to CoH 1, where vet was awarded based on kills. Thus it was possible to have vet 0 Anti-tank guns that had fired 100 rounds int a tank, but because it didn't kill anything, no vet was awarded.

I believe (this may not be true, I am sorry) that on top of the vet received from giving damage, the squad or vehicle that kills a model (an infantry model or a vehicle model) receives veterancy that corresponds 1:1 with the health of that model.

So you have a 400HP tank and your PaK 40 fires a glorious round of National Socialism into that shite piece of soviet engineering. On top of the vet it gets from damaging the vehicle (let's say it's 120 damage per shot, so I think it gets 120HP per shot as well) you will get 400XP when the piece of garbage is destroyed, the number equivalent to its full HP.

Sorry for any potential bias or if this is wrong.
18 Oct 2016, 06:50 AM
#4
avatar of Siphon X.
Senior Editor Badge

Posts: 1138 | Subs: 2

Never heard about the "HP" being relevant, but that it is related to the value of the unit that is damaged/killed (although there is a correlation, of course, between the value of a unit and it's health)...

Additionally, some officers receive vet when units around them receive vet.

The amount of EXP you need to get to a new vet level depends on the value of the unit. So a cheap unit vets up faster than expensive one if it manages to do the same amount of damage. That said, vet requirements for some units was modified because it was found that with the standard rules they would gain vet too fast or not fast enough.

18 Oct 2016, 11:40 AM
#5
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I also don't know how the amount of HP of a unit affects veterancy. I'll have to try it out in a mod to tell you for sure.

The enemy target's veterancy level also affects the amount of XP it feeds to the enemy. The squad's XP value increases by 20% per veterancy level. I can't recall off-the-top-of-my head whether OKW vet4 and vet5 also have the same XP modifier (the modifier is not hard-coded; it has to be applied separately for each vet level).

(Sidenote: At some point I was thinking of nerfing Riflemen terminator veterancy by spreading it out to 5 stars, each of which would increase the amount of vet it feeds to the enemy).

With respect to the XP value of infantry models, though, this is scaled to the true reinforcement value of a unit. There is a separation between the "true" and the "apparent" reinforcement value of the unit.

When you have a squad of Tommies, reinforcing a model costs 28MP. That is the "apparent" reinforcement value. When the same squad of Tommies remans an AT gun, the AT gun crew costs 35MP to reinforce. This is the "true" reinforcement value of that unit.

Thus, according to this, we can rank XP gained by infantry models as follows:
Code

bOsstruppen
< Conscripts = Combat Engineers
< Pioneers = Volksgrenadier = Penal
< PPSH partisans
< Riflemen
< Grenadiers
< Assault Engineers = Rangers
< Shock Troops = Stormtroopers
< Tommies = Commandos = AT partisans = OKW blob officer (+cohort)
< Sturmpioneers
< Pathfinders = Jaeger Light Infantry
< Major (just the model)
< PGrens
< Fallschirmjaegers
< Lieutenant (just the model) = Captain (just the model) = Obersoldaten
< Sniper


As you can see, it's mostly the elite 4-man-and-under squads that are inconsistent.

18 Oct 2016, 11:52 AM
#6
avatar of rwiggom
Donator 11

Posts: 59

Do re-enforced models automatically gain the bonuses also? or is it only for the models that survived?

I thought they changed it somewhere - so if your triple vet squad goes down to one model - after you re-enforce they won't be as effective
18 Oct 2016, 11:55 AM
#7
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post18 Oct 2016, 11:52 AMrwiggom
Do re-enforced models automatically gain the bonuses also? or is it only for the models that survived?

I thought they changed it somewhere - so if your triple vet squad goes down to one model - after you re-enforce they won't be as effective


That bug that are referring to has been completely eradicated as of March 2016. Thus, vet works just fine!
18 Oct 2016, 16:05 PM
#8
avatar of Schism

Posts: 5

Awesome. I figured there were several factors that went into attaining veterancy, and this makes it clearer now. I want to keep these concepts in mind as I'm experimenting with different units build orders. Thanks everyone for your input!
18 Oct 2016, 16:12 PM
#9
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

As it has been said before and putting it simple:
-Doing and receiving damage gives you vet on a (75/25) basis.
-Each squad needs a different amount of xp to vet and gives a different amount of xp when attacked.
-As a rule of thumb, the more expensive a squad is, the more xp it will need to vet and the more xp it will give to the enemy.
-Same applies to veteran squads. Each subsequent vet level, awards 20% more xp.
-Only a FEW units (officers) gain xp through other units nearby.

Some consequences of the veteran system:
-Infantry vs infantry combat balances out mostly. Inf vs vehicles is a problem cause almost all vehicles have high xp values and the damage AT does is quite a lot, leading to fast vet.
-Suppression platforms tends to suffer cause most of the time it's main role is not to do damage but rather "disable" infantry.
-Vehicles doing AI roles, takes way more time to vet rather than when they are doing AT. Same can be said about heavy artillery.
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