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July 28th Hotfix

28 Jul 2016, 17:36 PM
#1
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

UI

-Revamped promotional UI added to main lobby

Bug Fixes

-Fixed a bug where the USF Mortar could track, fire at, and reveal enemies through the FOW
-Fixed a bug which caused the USF Motar to have stronger performance then intended
-Fixed a bug which caused the USF Mortar to receive twice the reduction in scatter at Vet 1 & 2 then intended
-Fixed a bug with the Soviet 82mm & 120mm Mortar's default weapon causing it to not receive it's range bonus at Vet 3
-Fixed a bug with the Wehrmacht Mortar causing the default weapon to not receive it's range bonus at Vet 3


OFFICIAL FORUM

28 Jul 2016, 17:37 PM
#2
avatar of BIH_kirov_QC

Posts: 367

Kyle_RE

July 28th Hotfix

UI

Revamped promotional UI added to main lobby
Bug Fixes

Fixed a bug where the USF Mortar could track, fire at, and reveal enemies through the FOW

Fixed a bug which caused the USF Motar to have stronger performance then intended

Fixed a bug which caused the USF Mortar to receive twice the reduction in scatter at Vet 1 & 2 then intended
Fixed a bug with the Soviet 82mm & 120mm Mortar's default weapon causing it to not receive it's range bonus at Vet 3
Fixed a bug with the Wehrmacht Mortar causing the default weapon to not receive it's range bonus at Vet 3
28 Jul 2016, 17:41 PM
#3
avatar of Stug life

Posts: 4474

Mortar were fine elegigle pogchamp
28 Jul 2016, 17:43 PM
#4
avatar of ferwiner
Donator 11

Posts: 2885

So does it mean that instead of one OP mortar we now have 4 OP mortars? :D

Sounds like coh2.beta to me :P
28 Jul 2016, 17:48 PM
#5
avatar of __deleted__

Posts: 4314 | Subs: 7

So does it mean that instead of one OP mortar we now have 4 OP mortars? :D

Sounds like coh2.beta to me :P


They only get their range bonus at vet3 nothing gamebreaking at all.
28 Jul 2016, 17:48 PM
#6
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Is Relic serious about this:

Fixed a bug with the Soviet 82mm & 120mm Mortar's default weapon causing it to not receive it's range bonus at Vet 3

Fixed a bug with the Wehrmacht Mortar causing the default weapon to not receive it's range bonus at Vet 3


133 range vet3 120mm mortar and 106 range on the other ones?



They only get their range bonus at vet3 nothing gamebreaking at all.

I don't think they are supposed to get that range. Unless someone can contradict me, i think this is how it has been working since at least 19th January 2015 (i took this from the veterancy guide, since i can't remember that working like that)
28 Jul 2016, 17:50 PM
#7
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

It is over. We've made it through.
28 Jul 2016, 17:57 PM
#8
avatar of ferwiner
Donator 11

Posts: 2885



They only get their range bonus at vet3 nothing gamebreaking at all.


Most units, including mortars take most of their time durin battle in vet3 state. It's much more important that this is a powerfull buff than the fact they are getting it only on vet3. On the other hand mortars were a little UP after initial nerfs years ago, so maybe it will ballance itself out.
28 Jul 2016, 17:57 PM
#9
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

By a similar logic, is the ISG supposed to also receive the extra 33% range on the default weapon for a wooping 140 range ?
28 Jul 2016, 17:59 PM
#10
avatar of Stug life

Posts: 4474

By a similar logic, is the ISG supposed to also receive the extra 33% range on the default weapon for a wooping 140 range ?
they get 5%
28 Jul 2016, 18:04 PM
#11
avatar of ferwiner
Donator 11

Posts: 2885

By a similar logic, is the ISG supposed to also receive the extra 33% range on the default weapon for a wooping 140 range ?


LeIG is ok I suppose, but think of pack howie - who is going to build that expensive to buy and mantain, easy to decrew short range gun when he can just buy double mortars and get both more range and firepower for same price.
28 Jul 2016, 18:08 PM
#12
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

they get 5%


All mortars get a 33% barrage range on vet3 (this includes the MHT from USF and OH). OKW and ISG get this as well.

ISG 5% is a vet1 bonus.

What i said is, if ALL mortars are supposed to get an increase range on AUTO ATTACK at vet 3 (this was supposed to be a bug on the USF mortar), then what about USF/OH MHT, Pack Howie and ISG.

I think that this "fix" is a bad call.
28 Jul 2016, 18:10 PM
#13
avatar of gunther09
Donator 22

Posts: 538

yea!!!!! very nice. looking forward to playing tonight!!
28 Jul 2016, 18:11 PM
#14
avatar of Stug life

Posts: 4474



All mortars get a 33% barrage range on vet3 (this includes the MHT from USF and OH). OKW and ISG get this as well.

ISG 5% is a vet1 bonus.

What i said is, if ALL mortars are supposed to get an increase range on AUTO ATTACK at vet 3 (this was supposed to be a bug on the USF mortar), then what about USF/OH MHT, Pack Howie and ISG.

I think that this "fix" is a bad call.
mht and pack don't already get the bonus to aa range too ?
28 Jul 2016, 18:31 PM
#15
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Looks like the USF mortar had its share of the limelight.

All bow down to your 120mm overlords!

(I really hope that this vet3 range "fix" thing is not what I think it means)
28 Jul 2016, 18:37 PM
#16
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Guard Motor will now rule the Meta.
28 Jul 2016, 18:45 PM
#17
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

mht and pack don't already get the bonus to aa range too ?


If the site has the correct info, nope.

http://stat.coh2.hu/vetraw.php?filename=m1_75mm_pack_howitzer_squad_mp
http://stat.coh2.hu/vetraw.php?filename=mortar_250_halftrack_squad_mp

Something like this should be include in order for it to work on the AA.


28 Jul 2016, 19:05 PM
#18
avatar of Stug life

Posts: 4474



If the site has the correct info, nope.

http://stat.coh2.hu/vetraw.php?filename=m1_75mm_pack_howitzer_squad_mp
http://stat.coh2.hu/vetraw.php?filename=mortar_250_halftrack_squad_mp

Something like this should be include in order for it to work on the AA.


actually pack works check again mht don't
28 Jul 2016, 19:06 PM
#19
avatar of Stug life

Posts: 4474

Guard Motor will now rule the Meta.
as if they did not already
28 Jul 2016, 19:20 PM
#20
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

jump backJump back to quoted post28 Jul 2016, 17:36 PMcapiqua

-Fixed a bug which caused the USF Motar to have stronger performance then intended

a bug. sure. god, i wanna have the stuff they smoke. really, i need it.
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