Team Damage


Posts: 4301 | Subs: 2
so you know, i called in calliope, spawned 2 mortars, two raketens, IR hftk and kubel. then I fired the calliope.
Then I realised i did not switched the team properties of these lambs I wanted to slaughter.
This reminded me of (which I believe was ninja patched in couple of months ago) how almost non existent team damage is in this game. There is a huge problem for this.
let's say there are two parties intermingled in each other and one party purposely closed in to mitigate artillery fire, you know because LOGIC. but no, a full katty barrage can come in straight on to the heads of both players and only the enemy will suffer and teammate will come out unscathed.
I believe this change was a quick Chinese knock-off of Band-aid response to random trolls in team games who attack their teammates.
But I believe the change should be reverted.

Posts: 1304 | Subs: 13
I accidentally hit the middle ground option, though.....

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Posts: 1384
In my experience with DoW2, actual griefing was pretty rare. And if someone wants to ruin the game for you, they'll fine a way. Best to just shrug it off and try your best not to play with them again.

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Posts: 830 | Subs: 3
However it's better if its go along with kick system if a player make to much team damage.

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Posts: 125
Because it's not uncommon for my tanks or mortars to kill my teammate's soldiers. I've seen it a lot.
And, yes, 100% team damage please. Or at least somewhere above 50%.

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Permanently Banned
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Posts: 1006
Would make you think twice of using a mortar/barrage ... Good idea!

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