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1 Dec 2015, 00:34 AM
#41
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

1 Dec 2015, 00:58 AM
#42
1 Dec 2015, 01:00 AM
#43
avatar of BeefSurge

Posts: 1891

I also think that HMG play is going to required vs OKW. If you force them to tech and build leig, you stall their opportunity to rush armor, and can continue to pressure them.

1 Dec 2015, 01:06 AM
#45
avatar of bingo12345

Posts: 304

Sexton still can't be used because of its low efficiency.
1 Dec 2015, 01:42 AM
#46
avatar of BlackKorp

Posts: 974 | Subs: 2

After OKW lover getting raped for months by OP allied units maybe it will change now, who know's. To be honest, playing allieds was like kindergarden :facepalm:
1 Dec 2015, 03:25 AM
#47
avatar of ATCF
Donator 33

Posts: 587

Fear not!, all you need to do vs OKW is to kill their Schwerer Panzer Headquarters and they cant get any heavy tanks on the field, and now that AT rockets have been nerfed vs infantry, you can deal with the Volks and Sturms much easier

(Btw do Rear Echelons have more DPS now than Penals, since they do more damage per hit and have a flamer when using the Rifle Company)
1 Dec 2015, 03:32 AM
#48
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

After OKW lover getting raped for months by OP allied units maybe it will change now, who know's. To be honest, playing allieds was like kindergarden :facepalm:




oh please. youre making me gag. if playing allies was kindergarden, then back in the day and for the longest playing Axis and OKW was skipping school altogether to smoke weed. especially in team game land.
1 Dec 2015, 03:34 AM
#49
avatar of BlackKorp

Posts: 974 | Subs: 2





oh please. youre making me gag. if playing allies was kindergarden, then back in the day and for the longest playing Axis and OKW was skipping school altogether to smoke weed. especially in team game land.


I know, back in time, but do you disagree with playing OKW since brit release was easy? :P
1 Dec 2015, 03:38 AM
#50
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15



I know, back in time, but do you disagree with playing OKW since brit release was easy? :P


A whopping 2 months. :snfPeter:


allies would need to be OP for another 2,000 years to make up for the amount of free-wins axis earned over the course of coh2. But of course the 'OKW lovers' would never let that happen
1 Dec 2015, 03:47 AM
#51
avatar of BlackKorp

Posts: 974 | Subs: 2



A whopping 2 months. :snfPeter:


allies would need to be OP for another 2,000 years to make up for the amount of free-wins axis earned over the course of coh2. But of course the 'OKW lovers' would never let that happen


So why payback, revenge or however people will call it. I just want a game that is enjoyable and playable in every aspect. Maybe it will never #E-Sports ready confirmed but in a decent shape :thumb:
1 Dec 2015, 03:56 AM
#52
avatar of mycalliope

Posts: 721

can somebody tell me why sturmpioners,panzergrenadiers cost 9 popcap and falls 10 popcap...???
1 Dec 2015, 04:35 AM
#53
avatar of TehPowahOfWub

Posts: 100

Amazingly terrible patch.
1 Dec 2015, 04:40 AM
#54
avatar of AchtAchter

Posts: 1604 | Subs: 3

can somebody tell me why sturmpioners,panzergrenadiers cost 9 popcap and falls 10 popcap...???


Your army composition should be mainline infantry with a few specialists units. That's why specialist/elite units have a higher popcap.
1 Dec 2015, 05:06 AM
#55
avatar of Maschinengewehr

Posts: 334

jump backJump back to quoted post30 Nov 2015, 22:37 PMKatitof
5 min luchs era is upon us.

I would LOVE to know the reasoning behind leaving OKW vet5 AND cheapest teching.

Med truck+schwerer costs as much as USF T3 alone :snfPeter:

Soviets need to get 160 fuel to pump out T-70, but OKW barely over 100 :snfPeter:

Relic goes full retard with IS overnerfs and OKW overbuffs :snfPeter:

ELO inflation imminent, January whining after OKW nerf fore sown :snfPeter:


It's just....terrible.

If Relic wanted to do an "overhaul" of OKW they would have removed the resource penalty, removed the extra levels of vet and balanced them out, and sorted out the schrek Volks issue (but buffed them instead with more easily attainable schreks, all for a marginal increase of 15 MP LEL).

Just wtf Relic? And the Brit changes are just :snfPeter:

Well it looks like I'll be coming back next patch then. Witcher 3, FO4 and SW:Battlefront shall sustain me in the meantime!
1 Dec 2015, 05:16 AM
#56
avatar of TehPowahOfWub

Posts: 100



It's just....terrible.

If Relic wanted to do an "overhaul" of OKW they would have removed the resource penalty, removed the extra levels of vet and balanced them out, and sorted out the schrek Volks issue (but buffed them instead with more easily attainable schreks, all for a marginal increase of 15 MP LEL).

Just wtf Relic? And the Brit changes are just :snfPeter:

Well it looks like I'll be coming back next patch then. Witcher 3, FO4 and SW:Battlefront shall sustain me in the meantime!


+1 RIP Brits
1 Dec 2015, 05:24 AM
#57
avatar of medhood

Posts: 621



It's just....terrible.

If Relic wanted to do an "overhaul" of OKW they would have removed the resource penalty, removed the extra levels of vet and balanced them out, and sorted out the schrek Volks issue (but buffed them instead with more easily attainable schreks, all for a marginal increase of 15 MP LEL).

Just wtf Relic? And the Brit changes are just :snfPeter:

Well it looks like I'll be coming back next patch then. Witcher 3, FO4 and SW:Battlefront shall sustain me in the meantime!

Other than Jagdpanzer Vet (and its super camo) and Obers Vet 4 the Vet 4/5 isnt a huge problem its just how fast they can tech and their already hard to kill tanks being more easily replaced if destroyed thats gonna be frustrating to sum it up OKW really really need something to blow their fuel on other than vehicles and buildings

OKW will be easy mode now D:
1 Dec 2015, 05:31 AM
#58
avatar of KurtWilde
Donator 11

Posts: 440

Axis 100% search times are returning. Brace yourselves Kappa On the other hand I was sick of waiting for allied match, before I played lots of axis becouse of that, now playing as allies returns :D

BTW RIP UKF :guyokay:


+1, yay
1 Dec 2015, 05:31 AM
#59
avatar of gnaggnoyil

Posts: 65

Luchs without a cut-off schwrer HQ is nothing to worry about, that's all.
1 Dec 2015, 05:32 AM
#60
avatar of mycalliope

Posts: 721



Your army composition should be mainline infantry with a few specialists units. That's why specialist/elite units have a higher popcap.


NO i get that but engineers cost only 5 popcap not as good as sturmpioneers but sturm can't go toe to toe against rifles and is and you pay more for sturmpioners its should cost like 7 popcap
panzergrenadiers cost 9 popcap..?? as much as an eilte infantry but they perform worse than storms,jeager light,fussies which have only 7 and 8 popcap..?? falls dont perform good as shock and obers they should cost 8 popcap not 10 also scott costs 10 popcap while t70and luch is only 8 popcap..stuak zu fuss only 10 popcap while katy and pwerfer 12 popcap..?? brummbar costs 14 popcap while performing worse than a medium tank same with kv-1...Also rifles and grens cost 7 popcap while IS cost only 6 popcap.....there needs to be some readjustment in popcap department..and yet another mg34 cost 1 popcap then mg42..so yeah
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