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russian armor

Heavy tank rear armor

12 Nov 2015, 00:18 AM
#1
avatar of Kranox

Posts: 25

I played a game1 day ago it was in 2v2 I was playing soviet vs 2 okw and the game was a close one but around the 30 min a king tiger came out and the enemy decided just to charge with his lone king tiger in my part of the map so I decided to go flank it with 2 t34/85 and 1 t34/76 so he was just wiping out my infantry squads close to a building so I came in his back I blocked him with my 2 85 on his both flank and my 76 in his back and his front was in a building so he couldn't move at all. I stood like that for 1 min 15 sec and at least 70 percent of my shot bounced on his rear armor and he had the time to wipe my 3 tanks. It is just strange that 2 of the best soviet medium tank and the main medium tank of soviet in rear armor lost to that tank I'm it's a king but rear armor shot should have penetrated at least 70 percent of the time not 30 percent. And after that it was gg

So what do you think about a rear armor of heavy tank on both side nerf ? Because otherwise medium tank just can't win vs heavies and if you don't have a commander that give a heavy you just can't counter them... Btw I'm not talking about panthers they can easily fight heavy
12 Nov 2015, 00:25 AM
#2
avatar of Thunderhun

Posts: 1617

Replay bitte, otherwise its just bs.
12 Nov 2015, 01:53 AM
#3
avatar of Gbpirate
Senior Editor Badge

Posts: 1150

I don't know what the stats are on the rear armor of a Tiger or heavy tanks in general, but lower-tier medium tanks are fodder against heavy vehicles. Your best bet there would have been to ram your t34/76 into the KT, fire a smoke mortar barrage on the KT, bring in a pair of engineer squads and plant two demos on the KT.

But in all seriousness, mines, vetted Zis guns, and some SU85s would be good to take out a heavy. You need dedicated AT.

That being said, I"m a big fan of the Soviet supermine; put a mine down, then a demo facing where you think the enemy is coming from.
This will wreck blobs, one-shot lone squads, and kill armor up to a P4. It will most likely destroy the engine of a panther and take it to about 10% health.

I've won 1v1s with supermines man. Hell, I've won 4v4s with supermines. Shit's fucking great.
12 Nov 2015, 02:15 AM
#4
avatar of ferwiner
Donator 11

Posts: 2885

King tiger has a really huge amount frontal and rear armor so t-34/76 could have problems even with rear one, it can be penetrated but takes multiple shots. To beat it you should face all your tanks on the rear of KT. t-34/85 should penetrate rear 100% of times but if you stay on side its rng that dictates wheather you hit rear or fron armor.

The other way is to circle around KT with your tanks. It turns itself and its turret so slowly you kan kill overextended KT with one medium without losses even without very good micro. It is good to have some kind of steady damage dealer nearby like su-85 or atgun to speed up the process.

Btw try using paragraphs and dividing compound sentences into simple ones. Its really hard to understand you if your whole post is one huge sentence.
12 Nov 2015, 02:32 AM
#5
avatar of Kubelecer

Posts: 403

Rear armor should be garbage on most if not all tanks, but this would require implementation of side armor.
12 Nov 2015, 02:45 AM
#6
avatar of Strummingbird
Honorary Member Badge

Posts: 952

I'm going to guess there's some very gross exaggeration with this story. KT has 225 rear armor. T3485 has 160 penetration and T3476 has 120, so that's 71.1% and 53.3% respectively. 75 seconds is enough for each of your tanks to fire approx 12 times, so 36 shots.

36 X 160 dmg = 5760. Even if only 1 in 4 shells penetrated - and you'd be expecting much, much more than that- the KT would die.
12 Nov 2015, 08:03 AM
#7
avatar of Omega_Warrior

Posts: 2561

Rear armor on all heavies is unnecessarily high. Flanking a tank should almost guarantee penetration. Right now flanking is a lot of risk for too little reward.

This is why non-doctrinal mediums aren't used as much as they should be.
12 Nov 2015, 08:34 AM
#8
avatar of kitekaze

Posts: 378

Replay bitte, otherwise its just bs.


Considering this game RNG, such bs thing can happen.
I even have seen panther armor bounced off 9 consecutive shots at close range.

Rear armor on all heavies is unnecessarily high. Flanking a tank should almost guarantee penetration. Right now flanking is a lot of risk for too little reward.

This is why non-doctrinal mediums aren't used as much as they should be.


+1
12 Nov 2015, 08:38 AM
#9
avatar of Kreatiir

Posts: 2819

I don't know what the stats are on the rear armor of a Tiger or heavy tanks in general, but lower-tier medium tanks are fodder against heavy vehicles. Your best bet there would have been to ram your t34/76 into the KT, fire a smoke mortar barrage on the KT, bring in a pair of engineer squads and plant two demos on the KT.


Dude did you actually did that in-game? :D
I mean, that's genious :D !

Rear armor on all heavies is unnecessarily high. Flanking a tank should almost guarantee penetration. Right now flanking is a lot of risk for too little reward.

This is why non-doctrinal mediums aren't used as much as they should be.


+1
12 Nov 2015, 08:54 AM
#10
avatar of ElSlayer

Posts: 1605 | Subs: 1

Rear armor on all heavies is unnecessarily high. Flanking a tank should almost guarantee penetration. Right now flanking is a lot of risk for too little reward.

This is why non-doctrinal mediums aren't used as much as they should be.

+1
12 Nov 2015, 09:19 AM
#11
avatar of __deleted__

Posts: 830

The funny thing is, the rear armor on the KT is somehow operating better than the front armor. Anything can pretty much penetrate the front of the KT reliably apart from light tanks and t34-76, yet rear armor bounces almost everything :foreveralone:
12 Nov 2015, 12:37 PM
#12
avatar of Kranox

Posts: 25

I'm going to guess there's some very gross exaggeration with this story. KT has 225 rear armor. T3485 has 160 penetration and T3476 has 120, so that's 71.1% and 53.3% respectively. 75 seconds is enough for each of your tanks to fire approx 12 times, so 36 shots.

36 X 160 dmg = 5760. Even if only 1 in 4 shells penetrated - and you'd be expecting much, much more than that- the KT would die.






I know that it look exagerated N
and that why I found that pretty strange

Btw I forgot to save the replay
12 Nov 2015, 13:38 PM
#13
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Rear Armour should be much lower on all heavies. With no side armour, flanking for rear armour is just far too risky and not with the little reward.
12 Nov 2015, 16:56 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I'm going to guess there's some very gross exaggeration with this story. KT has 225 rear armor. T3485 has 160 penetration and T3476 has 120, so that's 71.1% and 53.3% respectively. 75 seconds is enough for each of your tanks to fire approx 12 times, so 36 shots.

36 X 160 dmg = 5760. Even if only 1 in 4 shells penetrated - and you'd be expecting much, much more than that- the KT would die.

Note: i think OP exaggerates, there are other factors or there is a HUGE fluke on RNG. But some considerations to add:

1- KT needs 3 and 4 shots to kill either tank. It needs 2 or 3 shots to disable them with crits. This will reduce the number of shots.
13s to disable a T76 and 19s to kill it
19s to disable a T85 and 25s to kill it. A single faust/shreck or just 80hp not repaired, would move up the TTK to 19s.

2- T3485s were on the sides which means it can be hitting either side or frontal armor depending on positioning. Just go for a 50/50 on most cases. But if IIRC the distribution on heavies is more of a 75/25.
42.6% in case of frontal shots.
Note: i'll assume no miss nor 76s shots scattering to frontal.

3- With what i previously said, lets assume this.
-KT will kill T85 on the right, then go for the T76 and then the other T85.
-One 85 will land 12shots, 76 will land 7shots and the other T85 4shots.
-We could add an extra shot on each T34 as they aproach the KT but it might roll misses as they are on the move.
-You need 8 shots to kill a KT at 160dmg.

>We have 8 shots with 71%, 8 shots with 42.6% and 7 shots with 53% (in case of 50/50 side armor)
>We have 4 shots with 71%, 12 shots with 42.6% and 7 shots with 53% (in case of 75/25 side armor)

|On average you are penetrating case1: 13shots case2: 12shots

BUT what if we take into account a bad rolls and "side armor" distribution
Well, landing 2/4 with 71%, 3/12 with 42.6% and 3/7 with 53% you have barely enough to kill a KT. A slight worst roll on any tank and boom enough to survive and kill all 3 tanks.

TL;DR:
-It's not as crazy as it sounds.
-There's no side armor so probably more than 50% of shots are frontal
-A bad RNG roll but not as bad as you think makes it possible.
12 Nov 2015, 23:48 PM
#15
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

yeah, probably just shitty RNG :\
13 Nov 2015, 00:16 AM
#16
avatar of NightGale

Posts: 18

you have not prayed to the gods RNG
13 Nov 2015, 03:06 AM
#17
avatar of Arclyte

Posts: 692

Medium tanks should always penetrate rear armor of all vehicles
13 Nov 2015, 08:00 AM
#18
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post13 Nov 2015, 03:06 AMArclyte
Medium tanks should always penetrate rear armor of all vehicles
13 Nov 2015, 09:31 AM
#19
avatar of Iron Emperor

Posts: 1653

Mediums indeed should penetrate the rear armor of most tanks, but the OP story is just unbelievable, since a 2x T34/85 should kill a KT with ease when firing on the rear armour. Else he has some extremely bad RNG.
13 Nov 2015, 13:58 PM
#20
avatar of ATCF
Donator 33

Posts: 587

In my last game i witnessed my Ziz hitting a Panther on its "rear armor" when it was firing directly at its frontal armor, how is that even possible?

(The shot appeared to go under the tank and explode under its engine compartment, resulting in a rear armor hit)
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