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General-Purpose Mines Destroying Engines

8 Nov 2015, 01:07 AM
#1
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

I know this isn't that major of a thing, but the regular general-purpose mines that OKW, Brits, doctrinal USF, and British mines should not kill/destroy the engine when the vehicle has at least a considerable (75%+) remaining.

It's another piece of RNG that still exist and should be removed. You're already punished by engine damage and 200 hit points shaved off your total health I don't we need a chance for even more damage to be inflicted given that these are general purpose mines, not dedicated AT like the M20, Tellers, and Riegals.
8 Nov 2015, 01:17 AM
#2
avatar of EugeneTheDestroyer

Posts: 43

I mean a mine explodes under a vehicle, I'd imagine the engine wouldn't still be in mint condition..
8 Nov 2015, 01:21 AM
#3
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

I mean a mine explodes under a vehicle, I'd imagine the engine wouldn't still be in mint condition..

You mean engine damaged?
8 Nov 2015, 01:22 AM
#4
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I mean a mine explodes under a vehicle, I'd imagine the engine wouldn't still be in mint condition..

miragefla talks about the chance of general-purpose mines destroying a vehicle's engine and entirely immobilizing it, unlike when it usually just damages the engine and greatly reduces speed.
8 Nov 2015, 01:30 AM
#5
avatar of EugeneTheDestroyer

Posts: 43

jump backJump back to quoted post8 Nov 2015, 01:22 AMVuther

miragefla talks about the chance of general-purpose mines destroying a vehicle's engine and entirely immobilizing it, unlike when it usually just damages the engine and greatly reduces speed.


oh I'm aware, but I do not think it is an issue

mine blows up under vehicle sometimes the engine is kaput other times it is just damaged (seems fine to me). I'm not super up to date with stats but I'd imagine anti-vehicle mines are more likely to destroy engines than general purpose mines. If they don't then that's a bit silly and they should change that.
8 Nov 2015, 02:12 AM
#6
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Here are some stats for the chance of engine damage and destroyed engine:

M6, Schu, TM-35
Damage:200
Engine Damage: 100%
Engine Destroyed: 50%

Teller
Damage:400
Engine Damage: 100%
Engine Destroyed: 50%

Riegals and M20 mines always kill the engine.

Why should these general-purpose mines have a 50% of crippling the engine of a tank/vehicle? I know mines should be used to deny advances and slow careless vehicles, but a 30 munition investment completely crippling a vehicle? It almost reminds me of when panzerfausts and AT grenades had a chance to kill the engine of a tank.
8 Nov 2015, 02:19 AM
#7
avatar of Mr. Someguy

Posts: 4928

I gotta agree with Miragefla, duel purpose mines shouldn't be RNG cripples. Leave them with the Engine Damage, and leave specialized mines for the Destroyed Engine.
8 Nov 2015, 02:20 AM
#8
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

didn't realize they could destroy the engine but i really don't think they should. 30mun mines are already the best and heavy engine damage/engine destroyed is one of the most annoying crits; it pisses me off every time one of my tanks gets it.
8 Nov 2015, 02:29 AM
#9
avatar of EugeneTheDestroyer

Posts: 43

Here are some stats for the chance of engine damage and destroyed engine:

M6, Schu, TM-35
Damage:200
Engine Damage: 100%
Engine Destroyed: 50%

Teller
Damage:400
Engine Damage: 100%
Engine Destroyed: 50%

Riegals and M20 mines always kill the engine.

please excuse my previous posts, I was unaware general purpose mines have a 1/2 chance to destroy engines.. perhaps a 10% - 15% chance would make sense but 50% engine destruction for a 30 munition investment that can also RNG wipe squads wtf???
8 Nov 2015, 03:09 AM
#10
avatar of AchtAchter

Posts: 1604 | Subs: 3

That's something that always made me wondered. In my opinion 30 muni mines should not be able to destroy engines. As destroyed engine usually means destroyed tank... for 30 muni.
8 Nov 2015, 04:37 AM
#11
avatar of Junaid

Posts: 509

Agree with you OP
8 Nov 2015, 05:55 AM
#12
avatar of kitekaze

Posts: 378

The engine damage critical is the punishment for player thinking their tank can steamroll everything.

Where is your engineer with minesweeper?

The 75% critical was to prevent snare used as offensive weapon. However, allies units suffer more since their vehicles have low health.

Imagine King Tiger can now clear mine, blast AT gun and fortification without support. Yes, the game deteriorates more with this suggestion.

Tip: You don't need use engineer to clear the mine, just fire it with your tank gun.
8 Nov 2015, 06:22 AM
#13
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

The engine damage critical is the punishment for player thinking their tank can steamroll everything.

Where is your engineer with minesweeper?

The 75% critical was to prevent snare used as offensive weapon. However, allies units suffer more since their vehicles have low health.

Imagine King Tiger can now clear mine, blast AT gun and fortification without support. Yes, the game deteriorates more with this suggestion.


Engine damage is enough from a 30 munition mine. Destroying the engine should be reserved for dedicated specialist AT mines aka the Riegal and M20 AT mine and it shouldn't be RNG that someone's tank, just because it hit a dirt cheap Soviet mine or Schu mine, ends up completely crippled and might as well be written off-dead.

And where did the 75% crit come from? Not sure if you knew, but back before they cleaned up some of the insane RNG, the Panzerfaust and AT Grenade both had a chance of causing engine destroyed crits and this was before snares required 75%. You could cripple the heaviest of tanks if you were lucky and got that 5% chance to destroy the engine.

8 Nov 2015, 08:27 AM
#14
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

I always wondered what the probability was. I agree that the general purpose mines should have no chance of destroying an engine.
8 Nov 2015, 17:15 PM
#15
avatar of hannibalbarcajr

Posts: 503

Definitely no way it should destroy engine as often as specialty mines. But agree with 100% damage to engine
8 Nov 2015, 17:22 PM
#16
avatar of F1sh

Posts: 521

I agree general purpose mines shouldn't be able to destroy engines flat out.

But if the tank already had a damaged engine, and it runs over a mine, it should have a chance to destroy the engine.
8 Nov 2015, 17:24 PM
#17
avatar of Panzerschützen

Posts: 186

%75 chance to damage engine, no chance to destroy it or immobilize the vehicle.
8 Nov 2015, 17:55 PM
#18
avatar of ElSlayer

Posts: 1605 | Subs: 1

Removal of engine destroyed crit would be enough, I think.
Damaged engine is already quite punishing.
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