M20 damage
![avatar of Kamfrenchie](/images/no_av.png)
Posts: 41
![avatar of Tablemat](/images/no_av.png)
Posts: 12
60 munitions per M20 mine, grenades, smoke, 60 munitions per BAR, 75 munitions for M20 armour upgrade.
I guess you failed to read the post i quoted, or you think USF get M20's, grenades and Bars free of fuel cost. Go back and try again.
![avatar of Cadoc](/images/no_av.png)
Posts: 62
I guess you failed to read the post i quoted, or you think USF get M20's, grenades and Bars free of fuel cost. Go back and try again.
Reading is hard.
![avatar of Vaz](/uploads/avatar/8637.gif?updated=1413710824)
Posts: 1158
![avatar of minimitmit](/images/no_av.png)
Posts: 36
![avatar of 89456132](/images/avatars/kv1.png?updated=1395697056)
Posts: 211
![avatar of Jorad](/uploads/avatar/11675.png?updated=1415311883)
Posts: 209
![avatar of Jaigen](/images/no_av.png)
Posts: 1130
Just leave it alone, some tweaks will probably render it useless like the Stuart
I agree the m20 is fine as it is now. is the ost teching that is a problem. my suggestion is to move the grenadier to the main building decrease fuel and mp cost of bp2 150/35 and increase fuel cost of pf3 to 65. it will solve a lot of issues.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
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![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
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![avatar of minimitmit](/images/no_av.png)
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![avatar of JHeartless](/images/avatars/zis_at_gun.png?updated=1398332839)
Posts: 1637
yeah buffing pios would cause a huuuuuuuuuuuge shitstorm since others faction builder units will suck in comparison.
Not that Pios hadnt been beast in the past...Shocks in an M3....
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
pioneers are ok. they're not very good but neither are RETs or ngies.
Pioneers (200MP) cost more than RET's (160) and Engineers (170) but have less range and utility. RET's can Volley Fire and Engineers can construct Demo Charges. They do more damage up close, but have a faster fall-off than all other SMG units, even weapon crews.
While RET's and Engineers can be used as supporting units in cover against enemy infantry, Pioneers must close in out of cover. They are also virtually useless against USF because Riflemen tear them down and RET's pin them with Volley Fire.
Compared to their current weapons, Pioneers would be better off with Volk or Fusilier rifles over their current MP 40's. That's why I think they deserve a slight buff. Alternatively, they could just be reduced to 170 MP like Combat Engineers.
![avatar of JHeartless](/images/avatars/zis_at_gun.png?updated=1398332839)
Posts: 1637
Pioneers (200MP) cost more than RET's (160) and Engineers (170) but have less range and utility. RET's can Volley Fire and Engineers can construct Demo Charges. They do more damage up close, but have a faster fall-off than all other SMG units, even weapon crews.
While RET's and Engineers can be used as supporting units in cover against enemy infantry, Pioneers must close in out of cover. They are also virtually useless against USF because Riflemen tear them down and RET's pin them with Volley Fire.
Compared to their current weapons, Pioneers would be better off with Volk or Fusilier rifles over their current MP 40's. That's why I think they deserve a slight buff. Alternatively, they could just be reduced to 170 MP like Combat Engineers.
Engineers and Pios can also upgrade to Flamers and REs...have...volley fire...
With a Flamer Pios cause quite a bit of damage to Rifles 1v1 and can win engagements. If they buffed their damage I fear this cheap squad would just murder rifles once given the Flamer upgrade.
No reason for them to cost more the CEs though...
![avatar of braciszek](/images/avatars/m5_quad.png?updated=1440837396)
Posts: 2053
Pioneers could be a bit cheaper. They are Ostheer's only source of repair while every other faction can get a few different ways to repair vehicles.
![avatar of Jaigen](/images/no_av.png)
Posts: 1130
Engineers and Pios can also upgrade to Flamers and REs...have...volley fire...
With a Flamer Pios cause quite a bit of damage to Rifles 1v1 and can win engagements. If they buffed their damage I fear this cheap squad would just murder rifles once given the Flamer upgrade.
No reason for them to cost more the CEs though...
Well it would not murder them but its not needed. no decent usf player would ever walk into a flamethrower but it does force rifles to engage in long range combat. and that area is the grenadiers home territory
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
Engineers and Pios can also upgrade to Flamers and REs...have...volley fire...
Rear Echelons can upgrade to BAR's, Bazookas, and with proper doctrine M1919 LMG's. This doesn't replace the Flamethrower in its role, but it certainly makes up for the lack of stock weapon upgrade.
![avatar of JHeartless](/images/avatars/zis_at_gun.png?updated=1398332839)
Posts: 1637
Rear Echelons can upgrade to BAR's, Bazookas, and with proper doctrine M1919 LMG's. This doesn't replace the Flamethrower in its role, but it certainly makes up for the lack of stock weapon upgrade.
True. But neither is as good as a CE or Pios flamer. The BARs in the hands of REs are just plain....bad. If zooks were good though yeah it would be pretty boss. Too bad zooks are well...zooks...
![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 2470
i wouldn't complain if pios got buffed slightly but i don't think they're in a terrible spot either.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
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