Guard Riflemen DP-28 ‘Button’
The intent of these changes is to provide the opposing player an opportunity to react and counter the usage of button. Currently, the ability is very one sided, it provides the Soviet player with a quick and easy to execute vehicle snare without much counterplay in-between. By providing the opposing player with a way to react, the counter-play relative to unit positioning is better defined, thus reducing the receiving player’s frustration when the ability is executed.
Speed reduction from 0.1 to 0.33
Added rotation reduction of 0.33
Acceleration from 0.1 to 0.5
Deceleration from 8 to 2
Main gun set to active
Main gun rate of fire set to fire 1.56x slower
So since I'm out of town right now and cant play this new patch I have to ask those who have actually played "is it even worth it to build Guards Rifles now?"
I ask this because the Guards Rifles are the only infantry the Soviets have that have AT weapons from the start. now it looks like tanks can roll right on top of them and except for being slowed down they aren't hindered much at all. And since it looks like they can still fire while Button'd they can simply kill off the infantry squad.
To be honest I never felt SOviet's were OP but they are my favorite faction so i'm a little biased, but this patch looks like it hit the Soviets with the Nurf stick hardest.
Im betting its going to be 80% Axis vs 20% Allies tonight when i get home.