1) OKW having map control is kinda something you have to just accept, IMO. For the early game, my mentality playing UKF vs OKW is that if I'm controlling 1 VP, 1 FP and 1 MP then I'm doing OK. That's enough to get to the mid-game, get out the AEC and some weapon upgrades and start to push back. If you want to punish the Kubel a bit harder or if you need to stop it ninja-capping your flanks on larger maps, the Universal Carrier is the answer. I just disagree with your assessment that it isn't good to help in infantry combat. For its cost I think it does fine.
2) Personally, I've never seen this. But if it is that much of a problem for you then yeah, mining your own base is the solution. This isn't bad to do anyway, to stop vehicles chasing you down for squadwipes.
3) The point of emplacements is to let you secure your own map sectors so you can focus on attacking into your opponents. So actually, they do help you take away your opponent's map control, just indirectly. As for the Leig, the solution is actually to play aggressive and try and wipe the Leig. The Field HQ doesn't have any defences other than reinforcement, and with a couple of Tommies and a Sniper/Vickers you can effectively keep his units pinned at his forward base. Sometimes you can even get in there and steal the Leig. Also, if his Field HQ is in range of your mortar pit then your opponent has fucked up hard. Finally, if you really want to deal with the Leig+Field HQ combo then get artillery flares on one of your Tommies and just blast the shit out of it.
4) Too general to answer quickly, depends so much on what your opponent is doing.
5) Mobile Assault is probably the doctrine that is useful most often, so if you really want to be competitive with UKF then it's a good idea to pick it up. The other doctrines are more situational. I use Mobile Assault, Royal Engineers and 1 of the Crocodile commanders. Mobile Assault is kinda the default, Engineers is for emplacement play and free vision and the third commander is just for the late-game Croc if I haven't chosen a commander already.
6) Counter-sniping is for sure the best solution. Make sure not to reveal your sniper until you have a kill-shot on his. Put him on hold fire and sneak him up through cover. Be patient and ignore the temptation to snipe at Grens.
Hope this helps
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