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Manual Reload for MG set-up teams

19 May 2014, 19:04 PM
#1
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I would like to see manual reloading be an option on mg's so you can get a full burst and suppress a unit if you had the time to micro and reload before an engagement. Cheers
19 May 2014, 19:13 PM
#2
avatar of braciszek

Posts: 2053

YES. The mg42 gunner always finds an excuse to not shoot. There should be a way to control his stupid animations, because he starts a burst and then suddenly reolads, so the enemy isnt yet suppressed and i lost my point because the gunner wanted to collect a shiny shell for his collection.
19 May 2014, 19:21 PM
#3
avatar of Thunderhun

Posts: 1617

+1
It would be so useful! Nothing more annoying than an HMG reloading after the first shot.
19 May 2014, 19:30 PM
#4
avatar of Katitof

Posts: 17891 | Subs: 8

How about automatic reload after say 15 seconds of being out of combat?
19 May 2014, 19:33 PM
#5
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post19 May 2014, 19:30 PMKatitof
How about automatic reload after say 15 seconds of being out of combat?


Could work either way :)
19 May 2014, 19:51 PM
#6
avatar of akosi

Posts: 1734

Permanently Banned
attack move on the house, it will shoot the house, when the team reloaded, press stop. I dont have better idea :snfCHVGame:
19 May 2014, 20:34 PM
#7
avatar of jacko

Posts: 64

Such a good idea, can't +1 enough.

Either manual reloading (preferable) or automatic reloading would be fine.
19 May 2014, 20:41 PM
#8
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post19 May 2014, 19:30 PMKatitof
How about automatic reload after say 15 seconds of being out of combat?


Nice idea.


+1 to OP, nice thread. Really annoying issue.
19 May 2014, 20:58 PM
#9
avatar of 89456132

Posts: 211

Also manual facing when in buildings.
19 May 2014, 21:04 PM
#10
avatar of Katitof

Posts: 17891 | Subs: 8

Also manual facing when in buildings.

PQ have stated why this will never happen.
Its a drawback of superior cover that allows you survive snipers.
19 May 2014, 21:32 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I rather prefer a manual reload rather than this if possible.

jump backJump back to quoted post19 May 2014, 19:30 PMKatitof
How about automatic reload after say 15 seconds of being out of combat?


Get on maximum range of MG.
Kit first shot.
Wait 15s.
Run forward to the MG.
????
Profit.

:P
19 May 2014, 22:44 PM
#12
avatar of DietBrownie

Posts: 308

Agreed with OP's idea and Kat's idea as well
21 May 2014, 00:57 AM
#13
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I want to bump this and keep it visible.
21 May 2014, 10:25 AM
#14
avatar of Marksnus

Posts: 12

1+ It's super annoying when the mg sets up only to reload after a couple of shots. Lost my mg42 more times then i care to remember that way. A manual reload or just an automatic one after a few moments of inactivity would do wonders. I would rather get caught in the middle of a reload rather then running out of bullets after a few shots.
21 May 2014, 11:05 AM
#15
avatar of OZtheWiZARD

Posts: 1439

21 May 2014, 11:21 AM
#16
avatar of TNrg

Posts: 640

21 May 2014, 22:50 PM
#17
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post21 May 2014, 11:21 AMTNrg


21 May 2014, 23:03 PM
#18
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

it will be included in the patch that also shows the HP of manned support weapons
24 May 2014, 01:07 AM
#19
avatar of MoonHoplite

Posts: 85

Incendiary rounds should have an ammo counter, and not be determined by time too.
24 May 2014, 01:50 AM
#20
avatar of Mr. Someguy

Posts: 4928

Maybe the HMG should just 'regenerate' ammo when out of combat and only reload when it runs out (from sustained fire in combat). Then you don't need to worry about it only having 2 bullets loaded because of an engagement 5 minutes ago.
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