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russian armor

Penals

17 May 2014, 17:18 PM
#1
avatar of VonIvan

Posts: 2487 | Subs: 21

I was wondering if anyone else is a fan of using Penals in 1v1 (And I mean not just as counters to say Assgrens, but as your legit main strat), and if so how do you use them effectively?
17 May 2014, 17:36 PM
#2
avatar of DietBrownie

Posts: 308

They are the dedicated bunker/building destroyer. I call them postal battalion because all they do is deliver satchel charges.
17 May 2014, 17:52 PM
#3
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

They are the dedicated bunker/building destroyer. I call them postal battalion because all they do is deliver satchel charges.


Haha yes and then the scout car is the mail car. rofl
17 May 2014, 19:15 PM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

2 engies, 2 M3s, 2 penals, guard with 120mm or double guard depending on resources works best for me. Hard part is keeping M3s alife, because I simply love to overextend after getting greedy.

Will have to try with 3 penals and one engi with M3 into guards.
Basically penals cap the map and fight off grens while M3s harass and squadwipe overextended solo grens/pios.
17 May 2014, 19:35 PM
#5
avatar of simpelekees
Patrion 310

Posts: 159

I go for 1 Penal in my opening. Last game I actually continued training more of them in late-game, reaching 4...It seemed like a better controllable army than going snipers, since they're less vulnerable and offer good VP harassment.

Otherwise I've never used them as my main army.
17 May 2014, 22:05 PM
#6
avatar of Brick Top

Posts: 1162

I've used them a few times to quite good effect. They work well against grens spammers, and I like them for being less muni hungry than cons, so guards can be made more useful. A lot of people get caught out by their higher DPS, especially when a few focus fire.

How about you Ivan? Been playing with them?
17 May 2014, 22:46 PM
#7
avatar of MadrRasha

Posts: 252

i use penals when i dont have ppsh or htd for cons, mainly as support to cons in infantry engagements
18 May 2014, 00:03 AM
#8
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Haven´t being playing a lot 1v1 and don´t know how effective this BO is (which is mainly what i´m doing on 2v2).

Commander: Guard Motor

-T1
-Con
-M3: straight to cutoff or position i expect to see him capping. Since he has no munition yet for faust, i just go really close.

-Penal

-Penal/CE/Con: depending on how my engagements during the first minutes go or what i´m facing on the board.
-CE. If i already got one before, Penal/Con.

-Guard, 2 specially if i see 222.
-T2: whatever i need
-At some point AT nades if i see T3
-T34-85s

No more than 2 of anything.



18 May 2014, 03:19 AM
#9
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Penals with a flamethrower can be wonderful on the right maps (Stalingrad, Semoisky for buildings) and are excellent against Panzergrenadiers.
18 May 2014, 03:35 AM
#10
avatar of S73v0

Posts: 522

Penals are quite good to get late game if you lose your conscripts and you're opponent is fielding lots of infantry. The flamethrower they are upgraded with even when unvetted packs a lot more punch than conscripts. And you will usually have AT out by that time.
18 May 2014, 04:24 AM
#11
avatar of vietnamabc

Posts: 1063

My favortie commander with penal strat is the Urban defense doctrine, 45mm ATG is simply fantastic vs SC + HT and Stug. Penal I think will win mostly with vanilla gren but MG42 gren just slaughter these guys, any help here?
18 May 2014, 07:35 AM
#12
avatar of What Doth Life?!
Patrion 27

Posts: 1664

My favortie commander with penal strat is the Urban defense doctrine, 45mm ATG is simply fantastic vs SC + HT and Stug. Penal I think will win mostly with vanilla gren but MG42 gren just slaughter these guys, any help here?


Flank them like you would any mg. The lmg42 is terrible close range.
18 May 2014, 10:29 AM
#13
avatar of vietnamabc

Posts: 1063



Flank them like you would any mg. The lmg42 is terrible close range.

So any tips on how to deal with LMG42 spam in "Crossing the woods"? Grens just own everything at that map.
18 May 2014, 16:38 PM
#14
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Crossing is a shit show no matter how you look at it.
18 May 2014, 16:46 PM
#15
avatar of DanielD

Posts: 783 | Subs: 3

Snipers are really good on crossing.
19 May 2014, 05:23 AM
#16
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2


So any tips on how to deal with LMG42 spam in "Crossing the woods"? Grens just own everything at that map.


I like my t2 combined arms w/ cons, shocks, maxim, atg into KV8, IS2 on that map. If he is going multiple MGs get a mortar, if he is going multiple grens with LMGSs, get an additional maxim or two. Also, like Daniel said, snipers are insanely good on crossing.

As far as Penals go, I only find myself building them on stalingrad. Due to the massive amount of green cover and close quarters they seem to do well in just about every engagement there. Occasionally I will build one to use w/ a conscript squad if I'm going T1, but I find they provide less utility and only a marginal dps increase from conscripts so they feel pretty niche on most maps. Square peg, round hole.
19 May 2014, 09:48 AM
#17
avatar of wongtp

Posts: 647

idk, but penals seems to be a huge step up over vanilla cons in terms of dps. plug them in green cover and they seem to perform nicely at all ranges.

don't they fire alot faster than mosins?
19 May 2014, 10:00 AM
#18
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 May 2014, 09:48 AMwongtp
idk, but penals seems to be a huge step up over vanilla cons in terms of dps. plug them in green cover and they seem to perform nicely at all ranges.

don't they fire alot faster than mosins?


SVTs are a lot better short range then mosins(~32 vs ~17 dps) and mosins deal 0.5 DPS more at max range. Assuming full 6 men squad.

Cons have a lot more utility then penals thou.
19 May 2014, 17:09 PM
#19
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post19 May 2014, 10:00 AMKatitof


SVTs are a lot better short range then mosins(~32 vs ~17 dps) and mosins deal 0.5 DPS more at max range. Assuming full 6 men squad.

Cons have a lot more utility then penals thou.


Actually the SVT's damage difference compared to the Mosin at medium range is negligible. At long range they're slightly less effective, but you shouldn't be using them nor Conscripts at long range anyway. At Close range though the SVT's DPS far outshines the Mosin.
19 May 2014, 22:30 PM
#20
avatar of Brick Top

Posts: 1162

There is a time to use cons (or penals) at max range. And that's simply just holding ground in green cover so grens can't advance. Although the grens will eventually out DPS you, it's the buying time which is worth staying in green cover for, regardless of range.

Not everything boils down to DPS.
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