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russian armor

ISU-152

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4 May 2014, 14:35 PM
#461
avatar of EquinoxFox

Posts: 10

You are missing the point. Germans have to go Elefant to not lose. All I saw in that video were horribly microed T-34/85s rushing over the river and getting stuck. And god forbid that the Elefant beats the ISU! The ISU only has superb anti infantry capabilities while also being good versus armor, while the Elefant only excels at anti-tank, guess who should win.

The problem is if the Germans don´t go for Elefant, they usually have lost. And that´s super boring. There are people who play for fun, not to win. And going Elefant every game isn´t fun.


You´re right. Without an Elefant you will have a really tough time vs ISU. The problem is that you cannot exploit the weakness of the Elefant (= infantry) because there is no Soviet infantry with strong enough AT capabilities to take it out. The Elefant lets you dominate all armor, thus your Ostwind or whatever can kill all inf without worrying about tanks.
4 May 2014, 14:40 PM
#462
avatar of Burts

Posts: 1702

jump backJump back to quoted post4 May 2014, 13:30 PMJaigen


You mean the Volga river. When the Germans where in the city Stalingrad had very little economic worth to the Germans or soviets. While Stalingrad was a very good position to cut the volga of it could be done at any point of the river.

Also while the 6th army was in Stalingrad the germans assaulted the Caucasus. Operation Uranus was their to destroy the 6th army that guarded the flank of the Caucasus offensive but the city itself was worthless.



The assault on Caucasus itself was also a horrible mistake. Had hitler not split up his forces he probaly could of taken Stalingrad.
4 May 2014, 14:42 PM
#463
avatar of Tetley

Posts: 187

For me the major issue is that as soviets without a commander with the ISU (or other heavy tank) soviet end game is still lacking. An as the Germans the elephant becomes the obvious choice commander to take this thing on.
4 May 2014, 14:43 PM
#464
avatar of VonMecha

Posts: 419



You´re right. Without an Elefant you will have a really tough time vs ISU. The problem is that you cannot exploit the weakness of the Elefant (= infantry) because there is no Soviet infantry with strong enough AT capabilities to take it out. The Elefant lets you dominate all armor, thus your Ostwind or whatever can kill all inf without worrying about tanks.
I know they are doctrinal but Soviets get shreks as well. I am reminded of this everytime my tiger has to run from a blob of at partisans.
4 May 2014, 15:09 PM
#465
avatar of EquinoxFox

Posts: 10

It´s not impossible, but AFAIK only the paid commander has AT partisans. And even then, is it not random whether they come with PTRS or Shreck?
4 May 2014, 15:18 PM
#466
avatar of Napalm

Posts: 1595 | Subs: 2

It's random.
4 May 2014, 15:37 PM
#467
avatar of Jaigen

Posts: 1130

jump backJump back to quoted post4 May 2014, 14:40 PMBurts



The assault on Caucasus itself was also a horrible mistake. Had hitler not split up his forces he probaly could of taken Stalingrad.


Once again Stalingrad's worth to the soviets depended on if they maintained control of the Caucasus .
4 May 2014, 15:39 PM
#468
avatar of Jaigen

Posts: 1130



You´re right. Without an Elefant you will have a really tough time vs ISU. The problem is that you cannot exploit the weakness of the Elefant (= infantry) because there is no Soviet infantry with strong enough AT capabilities to take it out. The Elefant lets you dominate all armor, thus your Ostwind or whatever can kill all inf without worrying about tanks.


Once again it depends on the map and crossing in the woods is the best map for the elefant and the isu-152.
4 May 2014, 15:50 PM
#469
avatar of spajn
Donator 11

Posts: 927



The main objective of operation Case Blue was Caucasus and all of its oil.
Stalingrad was second objective.


True but if they wanted to maintain that oilfield what better place to defend it than by the volga river? And holding the huge city at the volga was more or less needed to create a solid defensive line.
4 May 2014, 15:50 PM
#470
avatar of the_onion_man
Patrion 14

Posts: 117

How many years has it been since vCOH was released and people are still complaining about the Allies' lack of handheld AT? It's called ARMY DESIGN.

A supported AT gun can take out an Elefant; more to the point, an Elefant can do absolutely nothing 1 on 1 against an AT gun. The ISU can 1-shot an AT gun. This is a massive difference.

Also, with respect to some of the recent suggestions, I like the idea of nerfing the range on both, but it still doesn't solve the real problem, which is the squad wipes. But maybe if squad wipes were fixed across the board (meaning for tanks for both factions, and the Soviet mines), the only remaining issue would be the range.
4 May 2014, 16:57 PM
#471
avatar of coh2player

Posts: 1571

Yes, probably. The Germans were planning on staying there until spring of 1943. The wildcard here is the 1 million man Soviet assault force that was used for Uranus. Instead of deploying this against Army Group B alone, it would have to fight and attempt to encircle and annihilate parts of both A and B. The battle would drag on well into 43. I could see the entire soviet itinerary up to march 1943 being largely focused on an annihilation battle against AG A/B. There would be no operations Gallop and Star.

jump backJump back to quoted post4 May 2014, 14:40 PMBurts



The assault on Caucasus itself was also a horrible mistake. Had hitler not split up his forces he probaly could of taken Stalingrad.
5 May 2014, 02:17 AM
#472
avatar of Puppetmaster
Patrion 310

Posts: 871

After watching Jamin / Suprise vs iTzDusty / Sepharim game on streams just now, they did suffer a lot to the ISU's 1 shotting but the elephant was dishing out a lot of damage to their armour. ISU does need rebalancing but I feel the Elephant needs adjusting a bit as well, maybe just removing spotting scopes because although its AI is crappy, it just eats armour and ISU's for breakfast and the natural counters are not that great at it (arty is nullified by the stuka, soviets dont have decent infantry based at). AT Gun spam appears to be the only way to beat it.

If the damage of the ISU was lowered, does that change aoe damage at all?
5 May 2014, 03:24 AM
#473
avatar of pantherswag

Posts: 231

How many years has it been since vCOH was released and people are still complaining about the Allies' lack of handheld AT? It's called ARMY DESIGN.


That's not really true. Americans had Airborne Recoiless rifles, and you didn't need to pay 3.99 for it.
5 May 2014, 03:28 AM
#474
avatar of Puppetmaster
Patrion 310

Posts: 871



That's not really true. Americans had Airborne Recoiless rifles, and you didn't need to pay 3.99 for it.


Rangers with Bazookas and Sappers / Commandos could get PIATs also.
5 May 2014, 03:30 AM
#475
avatar of ThoseDeafMutes

Posts: 1026

The diversity of different commanders with overlapping abilities, paid DLC commanders and an ever expanding roster was a design decision I would never have made. I remember the good ol' days of seeing a unit or ability and knowing instantly which doctrine they were and adjusting my style accordingly. Now most abilities are in two or more commanders :(

I also feel like the huge nubmer of doctrines creates a balancing nightmare for Relic, and it's a problem they brought on themselves.
5 May 2014, 03:50 AM
#476
avatar of Jinseual

Posts: 598

Why did nobody come up with the hulldown idea for the super long range tanks? is it a bad idea?

I think it would only be appropriate for the Elefant or ISU152 to require hulldown just like the KV2 or the Hummel from vCoH. Currently the ISU152 can retreat away as fast as the German advance to prevent flanking so pretty much the German tanks have to repeatedly shoot at the ISU152s thick armor and high HP until it dies, or until other Soviet infantry use their miracle nades or buttoning the stop an assault. Before this the German tanks needed to blitzkreig thier way through but even then it was really risky.
5 May 2014, 08:10 AM
#477
avatar of Katitof

Posts: 17885 | Subs: 8

After watching Jamin / Suprise vs iTzDusty / Sepharim game on streams just now, they did suffer a lot to the ISU's 1 shotting but the elephant was dishing out a lot of damage to their armour. ISU does need rebalancing but I feel the Elephant needs adjusting a bit as well, maybe just removing spotting scopes because although its AI is crappy, it just eats armour and ISU's for breakfast and the natural counters are not that great at it (arty is nullified by the stuka, soviets dont have decent infantry based at). AT Gun spam appears to be the only way to beat it.

If the damage of the ISU was lowered, does that change aoe damage at all?


Well, people thinking one is OP but the other is fine are batshit crazy.
Either both of them are op or none is.

Worst thing is, there is nothing that can really be done about them both except lowering damage and reload to 6s and dmg to 160. Unless they will be "generalized" this way, both will remain batshit crazy op.
5 May 2014, 08:35 AM
#478
avatar of Porygon

Posts: 2779



Well, people thinking one is OP but the other is fine are batshit crazy.
Either both of them are op or none is.

Worst thing is, there is nothing that can really be done about them both except lowering damage and reload to 6s and dmg to 160. Unless they will be "generalized" this way, both will remain batshit crazy op.


Despite of your usual batshit, it is quite easy indirect nerfing these two unit.

- remove their scope
- hull down like marder III or it is just a Pak40 on wheels
- still remove their scope and cone sight then they would need spotter to work


- ISU HE shell definitely need to go away
5 May 2014, 08:48 AM
#479
avatar of KyleAkira

Posts: 410



Despite of your usual batshit, it is quite easy indirect nerfing these two unit.

- remove their scope
- hull down like marder III or it is just a Pak40 on wheels
- still remove their scope and cone sight then they would need spotter to work


- ISU HE shell definitely need to go away

+1
5 May 2014, 08:51 AM
#480
avatar of Katitof

Posts: 17885 | Subs: 8

That won't fix anything, because the core of the problem is burst damage.
Reliable burst damage.
On both, ISU and ele.

The units can either feel powerful or being balanced. You can't have both with 100 range units.

Spotting for themselves is not the problem, its just icing on the cake.
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