Hey Loop, thanks for letting me know about Paras, I had no idea that Paras had the same reinforce, they always feel like they drain MP more than rifles, but I guess that's just mental.
Also yeah, sorry I should've been more specific with the M15 AA, I meant they can take 2 shots TOTAL, not two shots and live.
Also yeah, depending on the map I'll get a .50 too. They're great if you can afford it.
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Thread: Fun Non-Meta USF Strat21 May 2017, 17:23 PM
Thread: Fun Non-Meta USF Strat21 May 2017, 04:04 AM
Back into the game after a few years, figured I would share a USF strategy I've been having fun with recently that has been pretty successful for me for anyone else who hasn't been successful with meta builds or wants to try something new.
The general idea I had is that USF benefits greatly from map control and leveraging early game advantage, so the primary goal of this strategy is to maximize on this.
Mechanized Company, Rifle Company, Armor Company (Rifle and Armor can be your favorite two other companies, Mechanized is the only one you really need)
Initial Build Order:
Rear Echelon (RE) - RE - Rifleman
Super Early Game:
Send your starting RE squad to cap side points, and your second RE Squad to default capping order. Have your third RE squad help the second and spread out. Send the Rifle out to support your 2nd and 3rd REs. Usually you'll have started your first skirmish by now, play conservatively with your RE squads, keeping them out is important for maintaining map control.
Below is an example of capping order from Langres North. Follow similar tactics on most other maps with a few exceptions like Road to Kharkov.
Now, how you're going to proceed will depend on whether you're facing OKW or Ostheer.
Go Mechanized Company. Call in a Dodge Jeep and have it pick up your rifles. Volks cannot hold against a Dodge with Rifles inside, and don't get fausts until they deploy the first truck. Sturms can do good damage against it however so be careful, and be sure not to hit any mines. Also, be careful if you suspect a Raketen somewhere.
Using this Dodge you can push and win engagements against most volks anywhere unless they are garrisoned. You can also use it to chase down Kubels pretty effectively.
Get a 2nd Rifle instead of a Jeep. With 5 units you'll be able to outflank just about any MG, and you'll be able to hold important garrisons with the large field presence. Try to keep your RE away from Grens, REs are best for capping at this stage.
Leverage your early game map control and resource advantage to rush an early LT. This unit is great at close range combat and later will be great for capping.
The second you have 50 fuel build the M15A1 AA halftrack. This unit is just incredible. It doesn't do great damage, but it can suppress multiple infantry units at max range in absurdly short time. It takes 2 raketen shots to kill which means you can usually get away from a single raketen unless you significantly overextended.
I cannot overstate how good this vehicle is against both OKW and Ostheer. It is an MG42 on wheels but better. It can survive against a 222 and even win with support, and makes just about every engagement go your way.
If you went Mech vs OKW pop out your Dodge crew and have them climb into the M15A1, then place the new 0 vet crew into the Jeep and Withdraw and Refit the jeep for 200+ MP and 17+ fuel. At this point in the game the Dodge is basically useless anyway.
Once the AA truck is out, get weapon racks and ambulance.
Get 1-2 bazookas on all of your RE squads. This will allow you to keep away light vehicles like Luchs, although with your huge amount of infantry helping map control, it should be difficult for OKW to rush out Luchs.
BAR up your rifles as you can afford, eventually double BARing in late game.
Around this time you can choose any doctrine you feel appropriate against Ostheer. I usually go Rifle in garrison heavy maps for the flamers on REs, or Armored for M10s sometimes, but do whatever works for you. I recommend against elite infantry like Paras as they take a ton of manpower to maintain late game.
Build Rifles as you can afford throughout this process. Unless you control both fuels, there will probably be a good gap before you can get the LT out, or after your LT is out and before the M15A1 where you'll be floating MP, so get more rifles.
Once you have weapon rack and ambo, get a Major. If you can push him up and make a FHQ with an ambulance. If not, use him in a support role. Usually around this time you can now get a Sherman to cement your win. Rest of the late game is standard USF fair, getting M18s and Shermans as you see fit.
Hope people try out this strategy and enjoy it. I went from 300-400 on the ladder to 150 using this, and it has been pretty damn fun to play and use units like the M15A1 I never really had the chance to use before.
Somewhere in early-mid you should probably grab some minesweepers too, when depends on your opponent and when you can afford it.
Thread: Wounded Line of Sight Bug27 May 2015, 10:56 AM
Yeah I think it might be a Soviet thing, I've noticed this as well in multiple games I'll have vision over an area for way longer than the model is crawling around there. Not that I'm complaining, it's always nice to be able to see cut-offs/capture points/anywhere for extended periods of time, but it's definitely not intended.
In: COH2 Bugs
Thread: Swearing27 May 2015, 02:12 AM
Profanity filter does nothing to prevent actual abusive language in chat. I'm much more offended by someone telling me to kill myself, or to get cancer and die etc. than I am at someone saying shit when they misclick, or lose a unit to a one-shot or something similar.
If Relic really wants a feature that would help, include the ability to mute chat, or squelch certain players. Truly abusive players will always find a way around a simple filter anyway.
In: Scrap Yard
Thread: I can't win a game as Wehrmacht20 May 2015, 08:33 AM
More effective than 2 infantry squads into 2 support teams into T2. At the least get a 2nd gren after mortar. Sovs is arguably most mobile army, you're gonna get overwhelmed if you have only have 2 actual infantry units.
Plus you got T2, then proceeded to do nothing with it for ~3 minutes. Why even build it? And then you don't get another unit out of it for another like 5 minutes or something. It's a misallocation of resources, which wehrmacht can't afford.
You're already mechanized, if you're just gonna use your 251 as a harassment unit, might as well call in the 250, and get a PGren with it.
Just a few things I noticed, didn't watch all the way to end game, the early game is the big issue. Need more grens, and don't tech/build T2 until you really need to.
In: Replay Reviews
Thread: Weapon Stats15 Jan 2015, 04:16 AM
15 Jan 2015, 04:02 AMNuclear Arbitor
no, they won't. small arms at least scale with the cost of the squad (an LMG34 on an ober squad does more damage than on cons, although it's still insanely good anyway you look at it). i don't know about ballistic weapons though, which includes schrecks and bazookas.
Anyone know if this is true? I knew small arms like the Mosin Nagant / Kar98k scaled with cost so different units that used the same weapon, like Cons/CEngis, would do different damage, but I had always thought that didn't carry over to droppable/equipable weapons.
In: COH2 Gameplay
Thread: COH2.ORG position - USF "On Me!" exploit (Captain)15 Jan 2015, 00:02 AM
Our main goal is to favour fair competition and to increase the popularity of the game to a point where it attains eSports levels
to increase the popularity of the game to a point where it attains eSports levels
Thread: Pathfinder HACK/CHEAT WTF7 Jan 2015, 17:21 PM
Hate to say it but I agree with the Chinese guy. Relic has clearly shown that they won't fix exploits unless people are exploiting them. And even then they don't fix them. So you gotta abuse it until Relic realizes people will stop playing their broken games if they're left unfixed.
Thread: Favourite Unit?6 Jan 2015, 00:28 AM
KV8. Nothing beats driving around an absolute beast of tank cooking Nazis left and right.
In: COH2 Gameplay
Thread: Howitzer Tank Overperforming5 Jan 2015, 02:14 AM
5 Jan 2015, 02:11 AMAlexzandvar
The discussion isn't about Scotts against Puma's in a vacuum. A Puma is never going to be able to kill a supported scott due to it's weak armor and low health. 1 AT grenade and it might as well just self destruct.
Just imagine how annoying it would be if your heaviest non doctrinal tank did that too
In: COH2 Balance
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