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russian armor

A flame problem

20 Mar 2014, 11:36 AM
#61
avatar of Mr. Someguy

Posts: 4928

Personally I'd say lower the DPS either by lowering the burst time or the damage, increase the aim time (it's almost instant), and decrease the armour or health so it can't just roll up infront of a StuG, wipe all the supporting infantry, and roll away.
20 Mar 2014, 11:46 AM
#62
avatar of Katitof

Posts: 17891 | Subs: 8

Personally I'd say lower the DPS either by lowering the burst time or the damage, increase the aim time (it's almost instant), and decrease the armour or health so it can't just roll up infront of a StuG, wipe all the supporting infantry, and roll away.


Don't forget to decrease its cost and CPs after that, because it seems to be like you want slow T34 with FHT flamers.
20 Mar 2014, 12:01 PM
#63
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post20 Mar 2014, 11:46 AMKatitof
Don't forget to decrease its cost and CPs after that, because it seems to be like you want slow T34 with FHT flamers.


Big difference between 960 / 240, and 640 / 115, and the DPS would still be higher than both the FHT's projectors combined.

Good job painting that fake target though, you nailed it dead on.
20 Mar 2014, 13:21 PM
#64
avatar of Shazz

Posts: 194

It could probably do with a minor speed decrease just so that it isn't as capable of following retreating units, but that's about it. Maaaaybe a minor armor decrease since it will bounce even a panther's shots around 30% of the time which is fairly obnoxious (42% bounce for StuG, 55% bounce for P4), but I'd rather see how it plays out when it can't chase down retreating squads so easily.

Its role feels like it should be a spearhead unit to soak shots while support backs it up, not a solo flanking leroy jenkins. The KV8 base suicide rush is a pretty stupid concept - watch the Cataclaw/HelpinHans game in the recent 2v2 tournament where a KV8 sits in their base with a panther shooting it for seriously maybe 1:30 while it destroys units and buildings.
20 Mar 2014, 13:46 PM
#65
avatar of JHeartless

Posts: 1637

I am fine with a slight nerf as long as it comes out earlier than a Panther.

Wasnt that the problem with Guards? They came too early and that meant light vehicles shouldnt be built?

Let say 7CP?

20 damage per shot and 800 HPs (So it can still take as many shots from obnoxious Elephants and Pak 43s)

Its main use if you tech and dont cheese is to punish Shrek Squads. Since the T34 and T70 have been destroyed in this regard (i love the idea of a flanking kiting tank that cant flank nor kite well but i digress)
20 Mar 2014, 13:49 PM
#66
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post20 Mar 2014, 13:21 PMShazz
Watch the Cataclaw/HelpinHans game in the recent 2v2 tournament where a KV8 sits in their base with a panther shooting it for seriously maybe 1:30 while it destroys units and buildings.


Can you link it? I'm not seeing it in the replays section.
20 Mar 2014, 15:16 PM
#67
avatar of Napalm

Posts: 1595 | Subs: 2

jump backJump back to quoted post20 Mar 2014, 11:27 AMMackie
its fine except that it kills retreating inf to well.


Kind of like the flakpanzer eh?
20 Mar 2014, 15:54 PM
#68
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post20 Mar 2014, 15:16 PMNapalm


Kind of like the flakpanzer eh?


Have you built a Flankpanzer since the moving scatter nerf? Notice its not seen in games very often anymore....

Its worse than the T70 and T34 in that regard. Even though they are Bleck now at least they cost less than 115 fuel to be bleck....
20 Mar 2014, 16:07 PM
#69
avatar of Napalm

Posts: 1595 | Subs: 2

Yes, I have. Yes, I've chased retreating units right back into their base and killed them with the unit. It's a lovely, over looked unit. I hope it stays that way.
20 Mar 2014, 16:45 PM
#70
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

If you get half a dozen Ostwind firing together you get a really funky beat...
20 Mar 2014, 17:09 PM
#71
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post20 Mar 2014, 16:07 PMNapalm
Yes, I have. Yes, I've chased retreating units right back into their base and killed them with the unit. It's a lovely, over looked unit. I hope it stays that way.


That not killing retreating infantry. Thats killing RETREADED infantry that are just standing in Range. Big difference. All you need is a T34 to lol the Flakpanzer. Not worth the price of a P4.

What Soviet player is stupid enough to sit in its range and eat hot death? lol...
20 Mar 2014, 17:18 PM
#72
avatar of Napalm

Posts: 1595 | Subs: 2

At Vet 2 the Flakpanzer can fight a T34. Especially one that has been Fausted. Please continue to write this unit off so I can exploit it for maximum grief. Best of all is hitting the nitro boosters when it gets in trouble. GG.
20 Mar 2014, 17:21 PM
#73
avatar of JHeartless

Posts: 1637

jump backJump back to quoted post20 Mar 2014, 17:18 PMNapalm
At Vet 2 the Flakpanzer can fight a T34. Especially one that has been Fausted. Please continue to write this unit off so I can exploit it for maximum grief. Best of all is hitting the nitro boosters when it gets in trouble. GG.


Well getting it to Vet 2 more power to you. I guess everybody plays opponents in different game modes and different experience levels. I would like so see a good replay of a Ostwind getting Vet 2 and kicking ass.

I dont see them often at my level and in the game modes I play. So cool good on you if you are successful with them.
20 Mar 2014, 22:57 PM
#74
avatar of Mr. Someguy

Posts: 4928

Flakpanzer, eh. I'd rather have a KV-8. I can't drive a Flakpanzer into a field gun and expect victory, let alone be able to do it twice in a row, repairing, then doing it again.

The Flakpanzer to the KV-8 is Assault Grenadiers to Shock Troops. Yes it works, but it's nothing overly fantastic unless the other player has no idea how to deal.
20 Mar 2014, 23:12 PM
#75
avatar of Katitof

Posts: 17891 | Subs: 8

Flakpanzer, eh. I'd rather have a KV-8. I can't drive a Flakpanzer into a field gun and expect victory, let alone be able to do it twice in a row, repairing, then doing it again.

The Flakpanzer to the KV-8 is Assault Grenadiers to Shock Troops. Yes it works, but it's nothing overly fantastic unless the other player has no idea how to deal.

Then you should have seen that one replay with Cruzzi I think where he lost full health KV-8 to a pak in point blank range.
20 Mar 2014, 23:40 PM
#76
avatar of BeWee

Posts: 30

Getting your hand on one of those KV-8 as German is fun. The soviet player screaming OP! OP! OP! and rage quits ^^
20 Mar 2014, 23:41 PM
#77
avatar of BeWee

Posts: 30

jump backJump back to quoted post20 Mar 2014, 23:12 PMKatitof

Then you should have seen that one replay with Cruzzi I think where he lost full health KV-8 to a pak in point blank range.


dubble post....
20 Mar 2014, 23:42 PM
#78
avatar of BeWee

Posts: 30

jump backJump back to quoted post20 Mar 2014, 23:12 PMKatitof

Then you should have seen that one replay with Cruzzi I think where he lost full health KV-8 to a pak in point blank range.


What replay? That is not possible.
20 Mar 2014, 23:43 PM
#79
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post20 Mar 2014, 23:12 PMKatitof
Then you should have seen that one replay with Cruzzi I think where he lost full health KV-8 to a pak in point blank range.


And in theory, Shock Troops can lose to Grenadiers. Shocktroops UP?

The probability of a Pak beating a KV-8 is less than a Panzer IV beating a T-34/85, or an IS-2 beating a Tiger.

For a KV-8 to lose point blank to a Pak 40 (assuming you aren't jerking us around with vague language again), the least resistance would be for the Pak to penetrate every shot, while the Flamethrower registers nearly every tick as a 'miss', for dozens of seconds in a row.
20 Mar 2014, 23:56 PM
#80
avatar of JHeartless

Posts: 1637

RNG baby. I have 0 problems with clearing out even multiple Paks with a KV8.

Now if only there were an always available counter to the KV8.....
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