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why are penals better than cons objectively

25 Jun 2021, 08:11 AM
#1
avatar of Avnas

Posts: 6

outside of how the game actually is,

does anyone want to explain the logic behind, the mainstay conscript of russia is generally a worse unit than criminals forced to fight fresh out of jail?
25 Jun 2021, 08:17 AM
#2
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Penal battalions were made up of deserters and disgraced officers, not civilians from jail cells.

Conscripts are far better than Penals. Please provide playercard.
25 Jun 2021, 08:24 AM
#3
avatar of Avnas

Posts: 6

Penal battalions were made up of deserters and disgraced officers, not civilians from jail cells.

Conscripts are far better than Penals. Please provide playercard.


penals are more versatile by far?
25 Jun 2021, 09:07 AM
#4
avatar of gunther09
Donator 22

Posts: 538

I asked myself the same question.
It might fit into Relic's storyline of brutal Russia, so Conscripts being everybody who could walk and hold a rifle, like the Volkssturm in Germany. Every human, no matter what. So in average: not well trained or suitable for war.
That is to only explanation I have for Cons being the worst inf.
There might have been an initial story of the squad not having enough rifles for all 6. not sure.
Let us see what others bring.
25 Jun 2021, 09:14 AM
#5
avatar of Vipper

Posts: 13476 | Subs: 1

Relic original design had 3 types of armies/commanders:

Shock armies that provided shock troops

Guard armies that provided Guards troops

NKVD armies that provides Penal battalion

At some point the designed was changed and Penal become "stock elite" similar to PG.

Then thing started to become complicated...
25 Jun 2021, 09:22 AM
#6
avatar of Crecer13

Posts: 2181 | Subs: 2

I asked myself the same question.
It might fit into Relic's storyline of brutal Russia, so Conscripts being everybody who could walk and hold a rifle, like the Volkssturm in Germany. Every human, no matter what. So in average: not well trained or suitable for war.
That is to only explanation I have for Cons being the worst inf.
There might have been an initial story of the squad not having enough rifles for all 6. not sure.
Let us see what others bring.


Which cavity collapses if you look at the skin. The conscripts skin is a 1943 uniform. And this means the conscripts are much better prepared and there is no hint of the mythical one rifle for three.
MMX
25 Jun 2021, 09:48 AM
#7
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post25 Jun 2021, 08:11 AMAvnas
outside of how the game actually is,

does anyone want to explain the logic behind, the mainstay conscript of russia is generally a worse unit than criminals forced to fight fresh out of jail?


as stormjäger said already, you may want to rethink your preconceptions about what penal battallions acually were and who was forced to fight in them.

penals were usually well-trained and often well-equipped troops, so the ingame representation isn't super far off i'd say.

25 Jun 2021, 10:43 AM
#9
avatar of jagd wölfe

Posts: 1660

They aren't holy shit are you blind?
25 Jun 2021, 11:26 AM
#10
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post25 Jun 2021, 08:11 AMAvnas
outside of how the game actually is,

does anyone want to explain the logic behind, the mainstay conscript of russia is generally a worse unit than criminals forced to fight fresh out of jail?

There were penal battalions and penal companies.

Penal companies were what in-game battalion description says.
Penal battalions were trained OFFICERS and had supply priority over regular infantry.


Its historically accurate they are better performing and equipped then fresh conscripts.
Its also historically accurate that Relic doesn't do their research well.

In game however, conscripts are much better, especially in cost efficiency, lasting power and late game scaling - they also have much more flexibility and utility even if most of it is locked behind doctrines.

jump backJump back to quoted post25 Jun 2021, 09:14 AMVipper
Relic original design had 3 types of armies/commanders:

Shock armies that provided shock troops

Guard armies that provided Guards troops

NKVD armies that provides Penal battalion

At some point the designed was changed and Penal become "stock elite" similar to PG.

Then thing started to become complicated...

That's completely untrue and deliberately misleading.

In fact, for AI performance and cost, Penals were CARBON COPY of PGs and were on exact same level of elite infantry as them with sole exception of not having grenades and AT upgrade compared to PGs.
25 Jun 2021, 11:29 AM
#11
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1388 | Subs: 1



No, that's not the case. You have been telling that for a few years without references, and you deflect every time you're caught on that. But repeating that does not make it true.


Well, he is not far away. I’ve seen concepts for Red Army from 2011-2012, and they mentioned visual differences for building depends on speciality (something like Hammer and Anvil for UKF). So, in the very beginning, idea like that were discussed, but not implemented to the game.

Edit: found it
25 Jun 2021, 11:53 AM
#12
avatar of Katitof

Posts: 17875 | Subs: 8



Well, he is not far away. I’ve seen concepts for Red Army from 2011-2012, and they mentioned visual differences for building depends on speciality (something like Hammer and Anvil for UKF). So, in the very beginning, idea like that were discussed, but not implemented to the game.

Edit: found it

If it died at conceptual board, then it wasn't design that made it into actual game.

Nothing more, nothing less then that.

He is once again making up things and twisting how things were.

The absolutely closest thing that made it was penals being replaced by guards/shocks in T1, but I'm not sure if it was still in early post release or was scrapped in beta, which still is not what he tried to describe.
25 Jun 2021, 11:53 AM
#13
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post25 Jun 2021, 11:26 AMKatitof

....
That's completely untrue and deliberately misleading.

In fact, for AI performance and cost, Penals were CARBON COPY of PGs and were on exact same level of elite infantry as them with sole exception of not having grenades and AT upgrade compared to PGs.

PLS read more carefully this part of my post because you are disagreeing and proceed to repeat what I have post only to actually agree with what I have posted.

"At some point the designed was changed and Penal become "stock elite" similar to PG."
25 Jun 2021, 11:56 AM
#14
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post25 Jun 2021, 11:53 AMVipper

PLS read more carefully this part of my post because you are disagreeing and proceed to repeat what I have post only to actually agree with what I have posted.

"At some point the designed was changed and Penal become "stock elite" similar to PG."

It couldn't be any more irrelevant what has happened in pre-alpha.
25 Jun 2021, 12:07 PM
#15
avatar of JohnSmith

Posts: 1273



Well, he is not far away. I’ve seen concepts for Red Army from 2011-2012, and they mentioned visual differences for building depends on speciality (something like Hammer and Anvil for UKF). So, in the very beginning, idea like that were discussed, but not implemented to the game.

Edit: found it



Exactly, drawings of buildings with a name is not actual game design or implementation. What vipper says is very far fetched from what has been actually done in the closed alpha. I'm annoyed as it is not the first time that she says something that is not actually true at all. So many thanks for showing exactly what is meant
25 Jun 2021, 12:10 PM
#16
avatar of GachiGasm

Posts: 1116 | Subs: 1

It was true, at least true in someway. Back in the open beta or closed beta of original CoH2 penals were in T1, but ones you've picked Guards\Shocks commander they were replaced by them instead in T1, this was scraped later.

Penals were always a very strange unit AI perfomance wise, BUT they had flamethrower and flamethrowers had crits being able to instanly kill models, therefor penals AI was always shitty and their DPS came from the insta-kill flamethrowers.

Then flame weapons were nerfed and insta-kill removed, after that decade of useless penals started.
25 Jun 2021, 12:21 PM
#17
avatar of JohnSmith

Posts: 1273

Yeah, glad we clear that up. Thanks for helping us out. I'm glad that the good people in the community provide clear and correct and precise relic game design history to help the thread topic instead of arguing about petty elements like dictionary schematics.
25 Jun 2021, 12:36 PM
#19
avatar of Protos Angelus

Posts: 1515

Conscripts are much much better than penals, especially in teamgames. If you want to win 3v3 as soviets, spam 2-3 maxims with conscripts in the early game, then get an AT gun. USF/brit ally that is closest to you can go for indirects
Pip
25 Jun 2021, 14:15 PM
#20
avatar of Pip

Posts: 1594

jump backJump back to quoted post25 Jun 2021, 11:26 AMKatitof

There were penal battalions and penal companies.

Penal companies were what in-game battalion description says.
Penal battalions were trained OFFICERS and had supply priority over regular infantry.


Its historically accurate they are better performing and equipped then fresh conscripts.
Its also historically accurate that Relic doesn't do their research well.


Which sources are you using for this information? People keep saying this, but I've been unable to find any information that supports the idea that Penal Battalions were made up exclusively of officers, and were better equipped than regular, non-penal infantry.

I'd be interested to read about this, though I'm not entirely sure what the logic behind organising Penal infantry like this would be.
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