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How to stabilize FPS in the game?

26 May 2021, 22:52 PM
#1
avatar of Paladin

Posts: 34

At the beginning, 100-80 frames in the game, after a while the number of frames sags to 50-40. How to stabilize, increase the FPS?

The computer is good and the Internet.
26 May 2021, 23:15 PM
#2
avatar of Protos Angelus

Posts: 1515

jump backJump back to quoted post26 May 2021, 22:52 PMPaladin
At the beginning, 100-80 frames in the game, after a while the number of frames sags to 50-40. How to stabilize, increase the FPS?

The computer is good and the Internet.


I've got RX 580 with Ryzen 1600 and 16 GB of Dual Channel RAM. Temps are perfect (mid 60s C). In 3v3s the FPS drops all the way to 20-30. Sometimes even 10 FPS on average.

I have noticed: Radeon Settings -> specific settings can impact the FPS hard
Disabling Replay generation (https://steamcommunity.com/sharedfiles/filedetails/?id=156776308)

Other than that, I do not know. Tinker with the settings. Also, keep in mind that the game likes strong single core power and likes Intel CPUs over AMD ones.
26 May 2021, 23:36 PM
#3
avatar of Rosbone

Posts: 2100 | Subs: 2

The game has to do a million things for each unit on the screen. So larger modes like 3v3 and 4v4 will always fall apart as the unit count gets large.

Since COH2 has broken physics I would try turning that off first. I dont recall ever noticing any changes with physics???

The Image Quality is the next feature to adjust. Real Time shadows is an expensive routine. So as you reduce the quality, Coh2 reduces the size of the real time buffer. The shadows will get pixelated and eventually turn off. But your FPS may improve.

Snow maps you can turn snow quality all the way down.

I see a lot of players turn the TEXTURE quality down to where the ground looks like plastic. This may help some people more than others.

Assuming you are not videocard limited, If you have a good motherboard you can think about getting faster RAM and/or overclocking it. That may give the largest improvement in FPS.
27 May 2021, 00:09 AM
#4
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Restart CoH2 after every game. The game has an exponential demand for RAM until your OS kills the program from excessive use. Closing the game frees the used RAM and then when it's restarted it demands less until it builds up again.
Pip
27 May 2021, 00:10 AM
#5
avatar of Pip

Posts: 1594

Restart CoH2 after every game. The game has an exponential demand for RAM until your OS kills the program from excessive use. Closing the game frees the used RAM and then when it's restarted it demands less until it builds up again.


I really struggle to understand how a memory leak issue has lasted so long in a retail product like this.
27 May 2021, 00:13 AM
#6
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post27 May 2021, 00:10 AMPip


I really struggle to understand how a memory leak issue has lasted so long in a retail product like this.


Just poor coding, and to not point fingers to relic directly, a rushed project because of THQs collapse and SEGA's demand for a return on investment. But unless the code is rewritten which could cause a plethora of problems (see 64bit initially), it isn't leaving anytime soon.
27 May 2021, 07:19 AM
#7
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post26 May 2021, 22:52 PMPaladin

The computer is good

Clearly it is not with such drops.
But then again, this isn't most optimized game under the sun either.
If you have paid less then 2000Euro for your setup, it probably will have these issues.
The game doesn't like late game map destruction.
31 May 2021, 01:06 AM
#8
avatar of Porygon

Posts: 2779

jump backJump back to quoted post27 May 2021, 07:19 AMKatitof

Clearly it is not with such drops.
But then again, this isn't most optimized game under the sun either.
If you have paid less then 2000Euro for your setup, it probably will have these issues.
The game doesn't like late game map destruction.


Bullshit, my watercooling Ryzen 5800X, watercooling RTX3080, 64GB RAM, PCI-E 4.0 NVMe SSD, quite top notch in 2021 standard, still have this issue.
31 May 2021, 03:36 AM
#9
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post31 May 2021, 01:06 AMPorygon


Bullshit, my watercooling Ryzen 5800X, watercooling RTX3080, 64GB RAM, PCI-E 4.0 NVMe SSD, quite top notch in 2021 standard, still have this issue.



you should be getting >60fps even in the most late game 4v4...i think that is acceptable for rts with less scripted gameplay.

do you have a gysnc display? vrr helps tons.
31 May 2021, 03:37 AM
#10
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post26 May 2021, 22:52 PMPaladin
At the beginning, 100-80 frames in the game, after a while the number of frames sags to 50-40. How to stabilize, increase the FPS?

The computer is good and the Internet.


but what is your computer?

50-40 in 4v4 is acceptable
even in 2v2 is acceptable.
31 May 2021, 03:38 AM
#11
avatar of mrgame2

Posts: 1794



I've got RX 580 with Ryzen 1600 and 16 GB of Dual Channel RAM. Temps are perfect (mid 60s C). In 3v3s the FPS drops all the way to 20-30. Sometimes even 10 FPS on average.

I have noticed: Radeon Settings -> specific settings can impact the FPS hard
Disabling Replay generation (https://steamcommunity.com/sharedfiles/filedetails/?id=156776308)

Other than that, I do not know. Tinker with the settings. Also, keep in mind that the game likes strong single core power and likes Intel CPUs over AMD ones.


just upgrade to ryzen 5600 or 5800x. you see a tremendous fps boost.
31 May 2021, 20:41 PM
#12
avatar of pagep

Posts: 164 | Subs: 1

For me it's just the smoke (and it has to be some specific kind). When smoke is on the screen I get FPS drop to ~40-50 otherwise 60fps+. Try to see what is happening on the screen when you have the FPS drop. I have everything maxed out. The smoke never bothered me that much to do anything about it.
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