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Commander Update Beta 2021 - General Feedback

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21 Apr 2021, 14:03 PM
#141
avatar of Klement Pikhtura

Posts: 772



Would be also cool if you could also fix Heavy Cavalry Company for USF since it has the same problem with its portrait being way too small.

It has been fixed though. Check the thread https://www.coh2.org/topic/105654/adjusted-commander-portraits
21 Apr 2021, 15:13 PM
#142
avatar of GachiGasm

Posts: 1116 | Subs: 1


It has been fixed though. Check the thread https://www.coh2.org/topic/105654/adjusted-commander-portraits


Well, when unstalled Beta to check the new portraits, it wasnt fixed. But probably it wasnt just uploaded.

Was saying because, I'm not sure if portraits added into the beta are final but bugged version or its not just fully implemented.
21 Apr 2021, 18:44 PM
#143
avatar of frostbite

Posts: 593

brummbar is to strong vs infantry...especially being non doctrinal
21 Apr 2021, 21:07 PM
#144
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1388 | Subs: 1



Well, when unstalled Beta to check the new portraits, it wasnt fixed. But probably it wasnt just uploaded.

Was saying because, I'm not sure if portraits added into the beta are final but bugged version or its not just fully implemented.


As was mentioned, only Red Army and Ostheer were added to the beta. Mini icon for Heavy cav from pack, which i sent for implementation looks like here.
22 Apr 2021, 00:10 AM
#145
avatar of Lewka

Posts: 309

brummbar is to strong vs infantry...especially being non doctrinal

I'm pretty sure it's getting an armour nerf already

---

On that note. The new doctrine aesthetics look excellent. All they need now (beside more gameplay testing) is updated descriptions for all faction commanders that are outdated
22 Apr 2021, 06:58 AM
#146
avatar of GoforGiantsV3

Posts: 86

You Taking away all strong points of Mechanized. 75mm Dozer sherman, WC51, Combined arms and even 76mm Sherman?

Why are you trying to'Kill' a commander? Patch Team?
If you really trying to nerf 76mm Shermans RoF. Then 75mm Dozer blade, Yeah, Reserve Armor must be returned.

The Patch's Object is 'make Players Use More Various Commanders' but you are just killing Mechanized Company at All Parts means Not reasonable Balance Patch but just doing a Mech-Phobic Commander Killing Nerf.

It doesn't Match with the mean of patching.

I Strongly Recommend Not Nerfing 76mm Sherman's RoF or get Reserve Armor Back Must be needed for Your Patch.

27 Apr 2021, 16:22 PM
#147
avatar of Chukiki

Posts: 112

You Taking away all strong points of Mechanized. 75mm Dozer sherman, WC51, Combined arms and even 76mm Sherman?

Why are you trying to'Kill' a commander? Patch Team?
If you really trying to nerf 76mm Shermans RoF. Then 75mm Dozer blade, Yeah, Reserve Armor must be returned.

The Patch's Object is 'make Players Use More Various Commanders' but you are just killing Mechanized Company at All Parts means Not reasonable Balance Patch but just doing a Mech-Phobic Commander Killing Nerf.

It doesn't Match with the mean of patching.

I Strongly Recommend Not Nerfing 76mm Sherman's RoF or get Reserve Armor Back Must be needed for Your Patch.


exactly. They just want to kill all abilities, special units and faction diversity.
It disgusts me how they nerfed SU85 view range and increased zis barrage delay.
now they wanna kill Commander abilities like british early warning and the ones uve mentioned. Soviets have nothing special anymore, they they are also trying to kiill shermans. Are allies allowed to have anyhting good? Just Paper tanks???? compared to axis that have brummbar, panthers and tigers with 10x the survivability>?>?>?
5 of 5 Relic postsRelic 27 Apr 2021, 19:34 PM
#148
avatar of JohnT_RE
Developer Relic Badge

Posts: 59 | Subs: 12

Please post all general feedback from the Commander Update beta here. Each faction has its own thread for specific feedback related to their commanders, units, etc.

Full notes here



Commander Update Beta Changelog - April 26, 2021

Hey all! It's Commander Beta patch day. :) You can find the most recent changelog here. Instructions on how to access the beta are at the top of this post here. Keep the feedback coming!
27 Apr 2021, 21:14 PM
#149
avatar of ZeroZeroNi

Posts: 1563

Airborn guards at 2 cp. Isn't that a bit much they only cost 20 mp more than storm and aside from camo are now better in every way.
27 Apr 2021, 21:29 PM
#150
avatar of JPA32

Posts: 178

Is that new OKW art that I spy for commanders? Very nice looking!
27 Apr 2021, 21:38 PM
#151
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post27 Apr 2021, 21:29 PMJPA32
Is that new OKW art that I spy for commanders? Very nice looking!

Yes, nice touch
27 Apr 2021, 21:50 PM
#152
avatar of Olfin

Posts: 167

jump backJump back to quoted post27 Apr 2021, 21:29 PMJPA32
Is that new OKW art that I spy for commanders? Very nice looking!
What are you talking about ?
28 Apr 2021, 02:35 AM
#153
avatar of mrgame2

Posts: 1793

how long does stormtrooper need to upgrade? now that partizen needs only 15s
28 Apr 2021, 04:39 AM
#154
avatar of leithianz

Posts: 472

UKF still locked up in the coffin.
28 Apr 2021, 05:21 AM
#155
avatar of ZeroZeroNi

Posts: 1563

brummbar is to strong vs infantry...especially being non doctrinal

As it should be.
28 Apr 2021, 07:52 AM
#156
avatar of ZeroZeroNi

Posts: 1563

Can we have the MOP icon changed. It looks really "crap"
28 Apr 2021, 08:13 AM
#157
avatar of Aradan

Posts: 1003


As it should be.

But no OP.
Brumbar combine too much speed, high armour and strong AI.
28 Apr 2021, 09:15 AM
#158
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post28 Apr 2021, 08:13 AMAradan

But no OP.
Brumbar combine too much speed, high armour and strong AI.
Maybe if can nerf all allied infantry and effectiveness of their support weapon then maybe the you could talk about nerfing the brum. It's impossible to win vs allies late game without brum. Your infantry gets nuked, your support weapons get nuked, your tanks get nuked.
28 Apr 2021, 09:19 AM
#159
avatar of Katitof

Posts: 17875 | Subs: 8

Maybe if can nerf all allied infantry and effectiveness of their support weapon then maybe the you could talk about nerfing the brum. It's impossible to win vs allies late game without brum. Your infantry gets nuked, your support weapons get nuked, your tanks get nuked.

Something about this post tells me you are not particularly good ost player.

Pwerfer is a literal team weapon delete button and if you can't utilize 960 health panther properly, there is no hope for you.

Brummbar is simply so laughably easy to use with great benefit its almost sinful to not utilize it, but there is no urgent need for it.
All of ost T4 excells at what it is supposed to do, ost does not lean nor relay on brummbar exclusively.
28 Apr 2021, 09:28 AM
#160
avatar of JohnSmith

Posts: 1273

Don't touch my brumbar pls. If at all, it just needs to have acceleration reduced, so it can't go backwards from fights as quickly as it does in live.
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