50 range isnt "standard range".
And what do you mean "Only" the barrage? The barrage isn't some sort of secondary function of the unit, it's on a 55 second cooldown and is what's intended to be used as its primary attack method.
What? High accuracy isnt a point against it in terms of fighting infantry. You want low scatter so you're actually going to be hitting the units you're aiming at
yeah, so, Scott must get roll-backed its standard normal fire range to 60 and get roll backed veterancy bonus only effects Skill barrage to all barrages(normal fire barrage + Skill fire barrage)
I think just need to reduce Target size X20 to X16, Made by Light Tank hull TD.
and additionally give +15 Sight range at V3 with M8A1, M10, M36, Priest, Sexton, M3 Halftrack and M5 Halftrack.
Needed Patch for M8A1 :
revert its autofire range to 60 and veterancy bonus a bit. originally V3's Range bonus, V2's Scatter bonus was worked to both Barrage fire and Normal Fire. at now, Its veterancy(scatter 20%, Range+30%) is only working for Skill Barrage.
Add increasing Max Speed, Hull Traverse and Acceleration. (With M36 Jackson)
USF's Armor has Low armor, but having high mobility is its Concept. but Only Shermans get Mobility bonus at V2.
Unify the Shell's Damage and AOE.
at now. 75mm Autofire has 4Radius and 100 dmg. Barrage fire has 5Radius and 80dmg.
give both 5 Radius and 100 dmg.
1)revert autofire to 60rng
2)give veterancy to not only skill barrage but also autofire
3)revert shells damage to 100 and unitify both Radius to 60
long ago RE was 160/20/4, yeah they were weak at that time too, but had good synergy with weapon Racks, so 2 BAR RE Spamming was worked pretty well, so Nerfed.
Allied tank destroyers already have the advantage of superior range and/or penetration over axis TDs, with the SU-85 already even having a comparable RA. The stug has a better RA as it necessarily needs to be more durable due to its closer proximity to enemy vehicles, and the JP has a better RA as its role is actually to be able to fight other TDs, rather than defeat heavy tanks (due to inferior penetration combined with higher fire-rate).
The SU-76 is the only one there I'd argue could do with a buff, but I still think the units' role should change, as opposed to improving its' target size. It's also a multi-role vehicle with its barrage currently.
The M10 is just a pointless unit in most cases.
In the case of the Jackson; It doesn't gain mobility with vet as it is ALREADY the fastest (stock) TD at vet 0, being beaten only slightly by the SU-85 and JP at vet-3 (and beaten quite convincingly by the Stug at vet3), while also having the best AT performance and having an usable turret. (and in the case of the Stug, a 10-range advantage). Despite the nerfs it has received, it is still an exceptional tank destroyer.
All in all, Allied Tank Destroyers aren't really in need of buffs.
But I thought for Keep getting nerfed near years. so I thought Jackson can get less than other TDs(20%) but 10% max speed, Accelation, and Traverse bonus, then That can follow USF Armor's Color(High maneuver, Low defence) can be much stronger.
but...... yeah, I cannot take back my opinion for Wolverines. haha.
you know, around a year, Medium tank's Target size is decreased, Shermans became X23 to X21(Bulldozer 105mm is X22, and Dozered 75mm sherman still X23), Cromwell, PZ4s and T-34s became X22 to X20.
But JPIV(X17), StuGs(X17), Jackson(X24) Su-85(X18), Firefly(X23), Wolverine/Achilles(X22), Su-76(X20)
yeah, Tank Destroyers didn't get target reduce.
Yeah, more medium tank use-rate is relic's will.
but I think, some light/medium tank destroyers Target size should be reduced.
First, SU-76, It's a Light-Tank based Tank destroyer which has Lower Damage(120), Long Range(60) and weak durability(400, 70/35armor), so I think SU-76's right target size can be X16~X17.
this is the only tank destroyer which does not gets maneuver bonus with Veterancy. and It has same target size as pershing. so, I think give Jackson some Mobility bonus with veterancy(you know, over a year. jackson keep get nerfed and nerfed, so adding some mobility vet bonus can be a good payback and make its Character better.) and Reduce its Target size to X20~X22. Frankly. Jacksons and Wolverines made for reducing armor of Sherman and open-toped turret for Less hit size, More Sight Range, and More evasion with its light, better-mobility.
This TD's Concept is Also high-maneuver Flanking one. and have lower pen(180~140) and range(50)
and also based by Shermans, and It used to Brawl. so I think this M10s MUST have lower target size than shermans. I think X18~X20 can be match for M10s.
yeah, some may can say why not StuGs and JP4s?
but it already have its concept, Low.Flat hull for ambush adjusted by low Target size, yeah. X17.
I think X17 is enough for StuGs and JP4s.
At least, Call-in 1 limit heavy tanks have to beat 1 panthers I think...
You know, M4A3 Sherman, M4C Sherman, M4A3 76(W) Sherman can change its Shells by basic ability.
and M10 Wolverine, M10 Achilles and M36 Jackson can change its Shells with V1 Skills.
and When they change shells. Their Turrets stop their Traverse.
I think this happens when tanks change its shells, the tank's main gun get disabled a moment.
make Turret keep Traverse when the tank change its shells.
and also, when the main gun is destroyed, all tanks also losts its turret traverse too.
so We cannot fire its Turret CoAx mg.
Fix it please, this is a must-be-fixed point.
I think it can be buffed in a little part, Its Target size.
Light tank-based Tank destroyer have X20 Target size. as same as Pz4, T-34s, and Cromwells, you know, JP4 and StuGs are X17s.
so, I think it can buffed its target size X20 to X16~X18.
SU-76 = buying Present with Selling Future.