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russian armor

Can we plz "fix" the CalliOPe?

30 Sep 2020, 10:42 AM
#61
avatar of Katitof

Posts: 17875 | Subs: 8



too long ..compared with other rocket launcher where schrecks or puma needs 1/4sec

Other rocket arty also aren't doctrinal, arrive much sooner and cost almost 50% less.
30 Sep 2020, 11:19 AM
#62
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post30 Sep 2020, 09:53 AMKatitof

From small arms infantry.
Go ahead, give it 10-12 seconds alone time with shrecks or puma and see what happens.

A Puma firing on Calliope for 10-12 secs will probably not kill it.

Shreck firing on Calliope for 10-12 secs at max range will have a medium chance of killing it.

And that is even if the Calliope is AFK being stationary.
30 Sep 2020, 12:06 PM
#63
avatar of Darkpiatre

Posts: 282

jump backJump back to quoted post30 Sep 2020, 09:53 AMKatitof

From small arms infantry.
Go ahead, give it 10-12 seconds alone time with shrecks or puma and see what happens.


Calliope has 400 hp, so a puma needs 4 shot to destroy it, or it has 4s of reload (3.6 at best) and will bounce half the time if it is far, so if you're not right away behind it (100% of pen) or hugging it, you can take at worst 24s (with no miss), while any other rocket arty would be OS as long as the shell connect.

You basicaly have a really strong rocket-launcher without the cons, from this POV the land-matress has at least a lot of cons, like every rocket-launcher well balance have.
30 Sep 2020, 12:28 PM
#64
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post30 Sep 2020, 10:42 AMKatitof

Other rocket arty also aren't doctrinal, arrive much sooner and cost almost 50% less.


there is a reason why USF has no nondoc rocket launcher, called:

- great and multiple cheap offmaps
- Scott
- Pak howie
- faction design and differences between them


this doc unit nullify a weakspot from USF, without taken the advantages.


it would be like ost would get a forward retreat point with no downside
30 Sep 2020, 12:31 PM
#65
avatar of Darkpiatre

Posts: 282




it would be like ost would get a forward retreat point with no downside


We use to call this faction: UKF
30 Sep 2020, 12:35 PM
#66
avatar of ullumulu

Posts: 2243



We use to call this faction: UKF


indeed. UKF get all the noice stuff from all other factions...mostly even in better version.

30 Sep 2020, 12:36 PM
#67
avatar of Katitof

Posts: 17875 | Subs: 8



there is a reason why USF has no nondoc rocket launcher, called:

- great and multiple cheap offmaps

Not any cheaper then any other faction.
Not better then any other faction.
- Scott

Which you still cry OP with no end.
- Pak howie

As above.
- faction design and differences between them

I like how its faction design difference when allies lack something, but its faction design flaw when axis lacks something every single time from you.
this doc unit nullify a weakspot from USF, without taken the advantages.

You mean....
Like at least 2 docs for every single faction does?
it would be like ost would get a forward retreat point with no downside

It would be like OKW getting mobile reinforcement point that can heal on field.
It would be like OKW getting a form of resource cache.
It would be like Ost getting a P4 variant that is much stronger then their stock one.
It would be like OKW getting dual shreck infantry.
It would be like Ost getting 5 man squads.

Is the point clear enough?
30 Sep 2020, 12:42 PM
#68
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post30 Sep 2020, 12:36 PMKatitof


I like how its faction design difference when allies lack something, but its faction design flaw when axis lacks something every single time from you.


That's funny. actually, I have listed one of your earlier arguments that you normally use to refute yourself.
30 Sep 2020, 12:47 PM
#69
avatar of Darkpiatre

Posts: 282

jump backJump back to quoted post30 Sep 2020, 12:36 PMKatitof

It would be like OKW getting mobile reinforcement point that can heal on field.

We use to call it: Ambulance (which is mobible)
jump backJump back to quoted post30 Sep 2020, 12:36 PMKatitof

It would be like OKW getting a form of resource cache.

Wonder why OKW is the only faction without.
jump backJump back to quoted post30 Sep 2020, 12:36 PMKatitof

It would be like Ost getting a P4 variant that is much stronger then their stock one.

Taking a doc slot to substitute a bad unit for an OK one is always a great deal, or not. (E8 or M4a3e8 right?)
jump backJump back to quoted post30 Sep 2020, 12:36 PMKatitof

It would be like OKW getting dual shreck infantry.

It would be like getting a 3 zooks squad with increased pen(able to pen a panther and oblitarate everything below) and damage and which can sprint with an ability.Would be ridiculous right?
jump backJump back to quoted post30 Sep 2020, 12:36 PMKatitof

It would be like Ost getting 5 man squads.

Or getting 5 man squad stock (*UKF intensifies*)
jump backJump back to quoted post30 Sep 2020, 12:36 PMKatitof

Is the point clear enough?

Sure, yes.
30 Sep 2020, 12:50 PM
#70
avatar of Katitof

Posts: 17875 | Subs: 8


snip


You missed the point like B4 misses its targets at long range.
30 Sep 2020, 12:53 PM
#71
avatar of Darkpiatre

Posts: 282

jump backJump back to quoted post30 Sep 2020, 12:50 PMKatitof


You missed the point like B4 misses its targets at long range.


Then the AOE is enough to touch it anyway. Or you just prefer to avoid the fact that your argument is just based on stupid facts instead of targeting the real point: there is no justification for such No-brain unit to be in the kit of the USF.
30 Sep 2020, 13:15 PM
#72
avatar of Protos Angelus

Posts: 1515

Calliope does need a nerf considering it's survivability. While it does arrive later and costs more, it should remain a 400 hp vehicle but with armour that P4 will penetrate 100% of time. Puma still shouldn't at max range because it has the mobility and smoke to close in to Callope and penetrate it. So saying that puma doesn't penetrate calliope at max range is not a statement that should be taken into consideration. Puma definitely pays for itself at any stage of the game.

If you do not nerf the armour, you definitely need to nerf it's mobility then (or nerf armour + a bit of mobility). While the enemy should invest time and resources to take down a doctrinal unit, Callope is quite sturdy when it comes to that.
Having 160 frontal armour means that P4 has about 70% chance to penetrate it, which is relatively speaking high, but a bit too low against a rocket launcher.

Callope definitely needs a nerf in armour/mobility department.
Although IMHO it's far from a unit that USF needs. I don't think USF ever needed Calliope. Strengths of the USF faction lie elsewhere.
While OKW fits the elitism with it's late game units and OST fits with it's great team weapons and less numbered but strong infantry, Callope doesn't really fit into USF. However, it's here and will probably stay so at least make it less agile and more penetrable.
30 Sep 2020, 14:53 PM
#73
avatar of SupremeStefan

Posts: 1220



Then the AOE is enough to touch it anyway. Or you just prefer to avoid the fact that your argument is just based on stupid facts instead of targeting the real point: there is no justification for such No-brain unit to be in the kit of the USF.

Dude
30 Sep 2020, 16:30 PM
#74
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


there is no justification for such No-brain unit to be in the kit of the USF.


There's also no justification for them not having stock rocket arty

Nerf the Calliope, but make it stock
30 Sep 2020, 22:43 PM
#75
avatar of Zzoner

Posts: 52



There's also no justification for them not having stock rocket arty

Nerf the Calliope, but make it stock
Then you need to remove pak howi completely as an intermediate artillery piece and leave USF with a mortar and rocket launcher as every faction (except UKF).
30 Sep 2020, 23:01 PM
#76
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post30 Sep 2020, 22:43 PMZzoner
Then you need to remove pak howi completely as an intermediate artillery piece and leave USF with a mortar and rocket launcher as every faction (except UKF).


No thanks. I would instead remove the scott, buff it, and make it more expensive and doctrinal. Makes way more sense
1 Oct 2020, 04:04 AM
#77
avatar of Zzoner

Posts: 52



No thanks. I would instead remove the scott, buff it, and make it more expensive and doctrinal. Makes way more sense
Actually it doesn't make sense to get another AI vehicle (Scott) when you have Sherman and Calliope non-doc, since the pak howi will do the same work with no fuel cost. You are creating a faction with superior artillery in every stage of the game, on top of durable and upgunnable infantry. If USF gets Calliope non-doc and gets to keep the pak howi, it will just camp hard and nuke everything from orbit.
1 Oct 2020, 14:10 PM
#78
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post1 Oct 2020, 04:04 AMZzoner
Actually it doesn't make sense to get another AI vehicle (Scott) when you have Sherman and Calliope non-doc, since the pak howi will do the same work with no fuel cost.

That's nonsense, the scott is really good and I'm suggesting it get buffed so it would absolutely still get used. By your logic nobody would every use it now and I see it all the time

jump backJump back to quoted post1 Oct 2020, 04:04 AMZzoner

You are creating a faction with superior artillery in every stage of the game, on top of durable and upgunnable infantry. If USF gets Calliope non-doc and gets to keep the pak howi, it will just camp hard and nuke everything from orbit.

Your just skipping right over the part where I said to nerf the Calliope before it becomes stock...

If someone is relying that much on pak howie's and calliopes (after being nerfed...) then your tanks should be able to mop the floor with them...
1 Oct 2020, 14:46 PM
#79
avatar of BetterDead ThanRed

Posts: 219

think making scott doctrinal might be a nice idea, don't know which doctrine it should go into though, but getting a new commander for USF would be nice.
as it is, USF has 3 mortar types stock, trade 1 of those in for a stock (though heavily nerfed calliope to bring it more in line with its peers)
1 Oct 2020, 15:13 PM
#80
avatar of Katitof

Posts: 17875 | Subs: 8

think making scott doctrinal might be a nice idea, don't know which doctrine it should go into though, but getting a new commander for USF would be nice.
as it is, USF has 3 mortar types stock, trade 1 of those in for a stock (though heavily nerfed calliope to bring it more in line with its peers)

Unless you want to just swap it with calli, then its a cocaine induced dream.
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