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russian armor

[Tracking] on Zis gun

7 May 2020, 07:07 AM
#1
avatar of Darkpiatre

Posts: 282

When using this ability I was (only me, not team) able to see all the ennemy units on the mini-map, wherever they were on general mud).

Can't identify why it happened.
7 May 2020, 07:09 AM
#2
avatar of Katitof

Posts: 17889 | Subs: 8

All as in on the whole map?
Because... it DOES allow you to see some units on minimap up to certain range.
7 May 2020, 07:11 AM
#3
avatar of Darkpiatre

Posts: 282

All as in on the whole map?
Because... it DOES allow you to see some units on minimap up to certain range.


Yep all units in 4vs4 on the minimap, wherever they were (at base, at the opposite side of the map ect...), I'll try to take a screen next time.

It was exactly like the IR HT bug, but only during the time of the ability.
7 May 2020, 07:17 AM
#4
avatar of Katitof

Posts: 17889 | Subs: 8

Just to make sure, you weren't drunk and using partisan map hack ability?
7 May 2020, 07:18 AM
#5
avatar of Darkpiatre

Posts: 282

Just to make sure, you weren't drunk and using partisan map hack ability?


Yep
7 May 2020, 08:53 AM
#6
avatar of Vipper

Posts: 13476 | Subs: 1

had you used merged on that zis?
7 May 2020, 10:46 AM
#7
avatar of Darkpiatre

Posts: 282

I stole this Zis with Agren
7 May 2020, 10:59 AM
#8
avatar of Vipper

Posts: 13476 | Subs: 1

I stole this Zis with Agren

Then it a problem of the Agrenadier models having an passive ability that they should not have, which gets activated when "trucking" is used.
7 May 2020, 12:14 PM
#9
avatar of suora

Posts: 101

Cheat mod confirms, the assgren ZIS has some 5-6 times longer infantry tracking range. Didn't test with any other units.

7 May 2020, 12:16 PM
#10
avatar of Katitof

Posts: 17889 | Subs: 8

So, what's the possibility that AG crewd ZiS triggers interrogate instead of tracking?
I'd place my bet on that.
7 May 2020, 12:17 PM
#11
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Excellent find.
7 May 2020, 12:20 PM
#12
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post7 May 2020, 12:14 PMsuora
Cheat mod confirms, the assgren ZIS has some 5-6 times longer infantry tracking range. Didn't test with any other units.
..

In your test were all model of the new crew a.grenadier or was there also a Pg model?
7 May 2020, 12:30 PM
#13
avatar of suora

Posts: 101

jump backJump back to quoted post7 May 2020, 12:20 PMVipper

In your test were all model of the new crew a.grenadier or was there also a Pg model?


In my test the gun was crewed by 3 assault gren models. Further testing seems to show that normal grenadiers and panzergrenadiers also get the same extra tracking range.

Didn't get any extra range with osttruppen, volksgrenadiers or conscripts.
7 May 2020, 12:35 PM
#14
avatar of Katitof

Posts: 17889 | Subs: 8

jump backJump back to quoted post7 May 2020, 12:30 PMsuora


In my test the gun was crewed by 3 assault gren models. Further testing seems to show that normal grenadiers and panzergrenadiers also get the same extra tracking range.

Didn't get any extra range with osttruppen, volksgrenadiers or conscripts.

From the units involved, I'm more convinced it triggers interrogation somehow.
7 May 2020, 12:37 PM
#15
avatar of SneakEye
Senior Modmaker Badge

Posts: 813 | Subs: 5

So, what's the possibility that AG crewd ZiS triggers interrogate instead of tracking?
I'd place my bet on that.

This is indeed the case, although it is hard to fix. Both abilities activate something called 'extended sight'. Extended sight is set per soldier entity. The extended sight of Grenadiers triggers the 'interrogate' effect, while the original AT crew triggers the 'tracking' effect.
7 May 2020, 12:46 PM
#16
avatar of Katitof

Posts: 17889 | Subs: 8


This is indeed the case, although it is hard to fix. Both abilities activate something called 'extended sight'. Extended sight is set per soldier entity. The extended sight of Grenadiers triggers the 'interrogate' effect, while the original AT crew triggers the 'tracking' effect.

Cool, more reason to not have ZiS stolen.
7 May 2020, 12:49 PM
#17
avatar of Vipper

Posts: 13476 | Subs: 1


This is indeed the case, although it is hard to fix. Both abilities activate something called 'extended sight'. Extended sight is set per soldier entity. The extended sight of Grenadiers triggers the 'interrogate' effect, while the original AT crew triggers the 'tracking' effect.

If this is the case it can be fixed for assault Grenadiers since it can be removed :), they to not have access to interrogation anyway.

One could also try lowering the search area of interrogation to 90 also.

As far as remember the same happen to zis guns that have been merged to with detection area increased to 90.
7 May 2020, 13:02 PM
#18
avatar of Serrith

Posts: 783

jump backJump back to quoted post7 May 2020, 12:49 PMVipper

If this is the case it can be fixed for a Grenadiers since ti can be removed :). Since they to not have access to interrogation anyway.


Unless it was removed, I'm pretty sure G43 grens get interrogate. Since grens dont get any other sort of "sight extender" I'm assuming it just defaults to the interrogate.
7 May 2020, 13:03 PM
#19
avatar of Vipper

Posts: 13476 | Subs: 1



Unless it was removed, I'm pretty sure G43 grens get interrogate. Since grens dont get any other sort of "sight extender" I'm assuming it just defaults to the interrogate.

I was unclear a grenadiers was referring to Assault grenadiers my apologies I fixed it.
7 May 2020, 18:48 PM
#20
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

The Zis refuses in getting all of it's bugs fixed :D
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